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Media Systems Engineering Jobs in Boston, MA (NOW HIRING)

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Media Systems Engineering information

See Boston, MA salary details

$65.7K

$154.3K

$212.9K

How much do media systems engineering jobs pay per year?

As of Sep 2, 2026, the average yearly pay for media systems engineering in Boston, MA is $154,345.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,800.00 and $187,900.00 per year, depending on experience, location, and employer.

What is media systems engineering?

Media systems engineering is a specialized field that focuses on designing, implementing, and maintaining the technical infrastructure used for creating, processing, storing, and delivering media content. This includes audio, video, and broadcast systems, as well as digital workflows for television, radio, streaming, and other multimedia platforms. Media systems engineers work with both hardware and software to ensure high-quality, reliable media production and distribution. Their expertise is essential for broadcasters, production companies, and streaming services to manage complex media operations efficiently.

What are the key skills and qualifications needed to thrive as a media systems engineer?

To thrive as a Media Systems Engineer, you need a solid background in broadcast engineering, IT networking, and audio/video systems, often backed by a degree in engineering or a related field. Familiarity with tools like video routers, playout servers, automation systems, and certifications such as SMPTE or SBE are commonly required. Strong problem-solving skills, attention to detail, and the ability to communicate effectively with technical and non-technical colleagues distinguish top performers. These skills ensure seamless media operations, minimize downtime, and enable the integration of evolving technologies within broadcast and production environments.

What are some common challenges media systems engineers face when integrating new technologies into existing broadcast workflows?

Media Systems Engineers often encounter challenges when integrating new technologies, such as ensuring compatibility between legacy systems and modern digital platforms. Managing minimal downtime during upgrades, addressing security vulnerabilities, and providing proper training for operational teams are also common hurdles. Successfully navigating these challenges requires strong problem-solving skills, attention to detail, and close collaboration with IT, production, and engineering teams. Staying updated on industry standards and proactively addressing potential issues can help facilitate smoother transitions.

What is the difference between Media Systems Engineering vs Broadcast Engineering?

AspectMedia Systems EngineeringBroadcast Engineering
CredentialsTypically requires a degree in engineering or related field, certifications like Cisco or CompTIA are commonRequires engineering degree, certifications like SBE or IBEW are common
Work EnvironmentDesigning, integrating, and maintaining media systems in studios, control rooms, or corporate settingsMaintaining broadcast transmitters, studio equipment, and transmission systems in TV/radio stations
Industry UsageUsed across media production, corporate, and entertainment industriesPrimarily in broadcasting, TV, and radio industries

Media Systems Engineering focuses on designing and maintaining media technology infrastructure across various industries, while Broadcast Engineering specializes in broadcast transmission and studio equipment for TV and radio stations. Both roles require technical expertise and certifications but differ in their specific work environments and industry applications.

What does a media systems engineer do?

A media systems engineer designs, integrates, and maintains complex media and broadcast systems, including audio, video, and data networks. They work with equipment such as servers, control systems, and streaming platforms, often using tools like automation software and network protocols. The role requires technical knowledge, problem-solving skills, and certifications in relevant technologies.

What are popular job titles related to Media Systems Engineering jobs in Boston, MA?

For Media Systems Engineering jobs in Boston, MA, the most frequently searched job titles are:

What job categories do people searching Media Systems Engineering jobs in Boston, MA look for?

The top searched job categories for Media Systems Engineering jobs in Boston, MA are:

Senior Software Engineer, Immersive and Interactive Media

Museum of Science

Boston, MA โ€ข Hybrid

$133K - $175K/yr

Full-time

Re-posted 13 days ago


Job description


Museum of Science, Boston

www.mos.org

Innovation and creativity come from the unique perspectives of a diverse staff. We value your perspective.


Who We Are 

As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science for the global good while keeping up with the pace of change.   Among the world's largest science centers and New England's most attended cultural institution, we engage nearly five million people a year – at Science Park and in museums around the world, in classrooms, and online. 

The Museum's singular location connecting Boston and Cambridge puts us at the junction of some of the world's most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned to convene, inspire, and create meaningful experiences for all.  Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for a world where science belongs to each of us for the good of all of us. 

What You'll Accomplish 

Immersive & Interactive Software Development: 

  • Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability. 
  • Build rapid prototypes and evolve features into production software in an iterative design and development process. 
  • Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory. 
  • Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces. 
  • Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues. 
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes. 


Media Preparation and Asset Export:
 

  • Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets. 


Communication & Collaboration:
 

  • Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders. 
  • Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints. 
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners. 
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices. 

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island.  This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.


What We're Looking For (Competencies)
 

Required technical skills: 

  • High proficiency with C#  
  • Working knowledge of C++ 
  • Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.) 
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences 
  • Proficiency with real-time 3D pipelines, shaders, and visual effects 
  • Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.) 
  • Working knowledge of basic algorithms and data structures 
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.) 
  • Demonstrated experience with desktop application development on Windows 
  • Demonstrated experience with prototyping and understanding of agile or iterative development philosophies.  
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices 
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.) 
  • Strong understanding of version control tools (Git, BitBucket, GitHub, etc.) 
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.) 
  • Working knowledge of slicing and exporting graphics 
  • Working knowledge of converting, modifying, and exporting media files 

Nice-to-have technical skills:  

Demonstrated experience with any of the following: 

  • Computer graphics 
  • Computer vision 
  • Machine learning 
  • Game development or design 
  • 2D graphic design 
  • 3D computer modeling and animation 
  • UI and UX design 
  • Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.) 
  • GPU compute APIs (CUDA, OpenCL, etc.) 
  • Python, JavaScript

Collaboration:  

  • Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software. 

Communication:  

  • Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation. 

Comfort with Ambiguity:  

  • Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed. 
  • Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty. 

Strategic Problem Solver:  

  • Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms. 


How We Work-Our Values

Mission-Focused: We inspire a lifelong love of science in everyone. 

Audience-Driven: Everything we do begins with the people we serve.

Innovative: We are curious, take smart risks, share responsibility, and own outcomes.

Generous: We offer time and energy towards common goals.

Salary Range
$90,000—$102,000 USD
 
The Museum of Science is fully committed to Equal Employment Opportunity and to attracting, retaining, developing and promoting the most qualified employees without regard to their race, gender, color, religion, sexual orientation, national origin, age, physical or mental disability, citizenship status, veteran status, or any other characteristic prohibited by federal, state or local law. We are dedicated to providing a work environment free from discrimination and harassment, and where employees are treated with respect and dignity.