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Maya Vfx Jobs (NOW HIRING)

Lead VFX Artist

Orange, CA · On-site

$150 - $200/hr

Knowledge of other VFX creation tools such as Houdini, Maya, and Photoshop. Location * Onsite or Hybrid Preferred, Remote upon consideration Compensation The anticipated base salary range for this ...

Lead VFX Artist

Orange, CA · On-site

$130K - $170K/yr

Knowledge of other VFX creation tools such as Houdini, Maya, and Photoshop. Location * Onsite or Hybrid Preferred, Remote upon consideration To apply: * Please include a portfolio. Compensation: The ...

WI · On-site

$125 - $150/hr

Job Title Lead VFX Artist - Raven - Middleton, WI Requisition ID R028050 Raven Software is seeking ... Strong experience with relevant 2D and 3D software (Photoshop, After Effects, Maya, Max, Houdini ...

Maya Software Engineer

Denver, CO · On-site +1

$139K - $249K/yr

Job Requisition ID # 26WD99864 Position Overview Autodesk Maya is one of the leading software packages used for content creation by some of the biggest names in VFX, TV, and Games. On the Autodesk ...

$139K - $249K/yr

Job Requisition ID # 26WD99864 Position Overview Autodesk Maya is one of the leading software packages used for content creation by some of the biggest names in VFX, TV, and Games. On the Autodesk ...

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

Job Requisition ID # 26WD99864 Position Overview Autodesk Maya is one of the leading software packages used for content creation by some of the biggest names in VFX, TV, and Games. On the Autodesk ...

Maya Software Engineer

California, MD · On-site +1

$139K - $249K/yr

Job Requisition ID # 26WD99864 Position Overview Autodesk Maya is one of the leading software packages used for content creation by some of the biggest names in VFX, TV, and Games. On the Autodesk ...

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Maya Vfx information

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$106K

$152K

How much do maya vfx jobs pay per year?

As of Sep 9, 2026, the average yearly pay for maya vfx in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a Maya VFX artist?

Maya VFX artists are professionals who use Autodesk Maya, a powerful 3D animation and visual effects software, to create realistic and imaginative effects for films, television, games, and commercials. They specialize in simulating natural phenomena, creating digital creatures, and integrating computer-generated imagery (CGI) with live-action footage. Maya VFX artists work closely with other departments to ensure that visual effects meet the artistic vision and technical requirements of a project.

What skills and qualifications are needed to thrive as a Maya VFX artist?

To thrive as a Maya VFX Artist, you need proficiency in 3D modeling, animation, texturing, and rendering, typically backed by a degree in animation, computer graphics, or a related field. Mastery of Autodesk Maya, along with knowledge of tools like Adobe After Effects, Houdini, or Nuke, and industry-standard rendering engines is essential. Creativity, problem-solving, and strong teamwork and communication skills help you deliver visually compelling effects and collaborate effectively with diverse teams. These skills ensure high-quality, efficient production of visual effects that meet project requirements and industry standards.

What are common challenges Maya VFX artists face when working on collaborative projects?

Maya VFX artists often collaborate closely with animators, modelers, and compositors, which can present challenges such as managing file compatibility, adhering to project-specific naming conventions, and maintaining consistency across multiple scenes. Clear communication and version control are essential to avoid duplicated efforts or conflicting changes. Additionally, meeting tight production deadlines while delivering high-quality effects requires strong time management and adaptability to evolving creative directions.

Is Maya Vfx a stressful career?

Maya VFX artists often work under tight deadlines and project pressures, which can contribute to stress. The job requires strong time management, technical skills, and the ability to handle high workloads, especially during critical project phases.

What other helpful pages are available for Maya Vfx?

Other pages related to Maya Vfx:

Infographic showing various Maya Vfx job openings in the United States as of September 2026, with employment types broken down into 84% Full Time, 10% Part Time, 1% Temporary, and 5% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

VFX Artist II - Unpublished R&D Product

Los Angeles, CA • On-site

Riot Games
Computer and Electronic Product Manufacturing • 1 - 5K employees

Full-time

Medical, Dental, Life, Retirement, PTO

Re-posted 18 days ago


Job description

Riot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences.
As a VFX Artist II on an unpublished R&D product, you will be foundational in developing the visual identity of new gameplay experiences. Your work will empower rapid iteration, unblock engineering and design, and establish the visual groundwork for the product's long-term development. You will partner across disciplines to contribute to a cohesive and exciting end product. You will create aesthetically astounding visual effects that communicate essential game information, and define the workflows that enable scalable content creation. You will operate directly inside the game engine, leveraging your experience to accelerate delivery, reduce iteration time, and create a strong foundation for future art direction and team expansion. This role will report to the Senior Manager of Art Direction.
Responsibilities:
  • Design and implement sleek, dynamic, and dramatic special effects spanning the entire game from the game scene to the UI that is aligned with the art direction of the team.
  • Balance gameplay needs and thematic direction while hitting craft quality benchmarks for VFX consistently.
  • Create aesthetically astounding visual effects that communicate essential game information.
  • Implement and integrate art assets directly in the engine including, VFX, particles, and UI-related visual elements.
  • Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid rework and maintain rapid velocity.
  • Provide artistic feedback to outsourced VFX vendors to ensure creative alignment
  • Rapidly creating temporary FX to prototype new gameplay mechanics.
  • Proactively engage with discipline and team rituals including regular feedback and iteration cycles.
  • Collaborate on creative and complex assignments with multiple disciplines to achieve a shared vision.
  • Use your craft skills to draw, paint, animate and or model with equal proficiency as-needed.
Required Qualifications:
  • 3+ years as a VFX artist creating stylized real-time VFX in the game industry
  • Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
  • Experience working within software such as Photoshop, Maya, AfterEffects
  • Proficiency in VFX fundamentals like timing, shape language, and color theory.
  • Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance.
  • Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment.
  • Strong foundational art skills, including expertise in shape design, color theory, anatomy, and visual hierarchy.
Desired Qualifications
  • Experience working in small, high-velocity strike teams or pre-production prototyping environments.
  • Experience creating in-game motion graphics assets.
  • Experience shipping cross-platform games.
  • Experience with modeling, rigging and animating.
  • Experience making complex materials for use on characters.
  • Knowledge of shader authoring, texture optimization, or procedural workflows.
  • Strong understanding of performance constraints for cross-platform real-time content.
  • Ability to reason about the intersection of art, gameplay intention, and engine constraints balancing clarity, performance, and production speed.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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