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Materials Developer Jobs in Seattle, WA (NOW HIRING)

As a member of the Amazon Leo's Materials team, you will play a crucial role in developing advanced materials and processes that enable the cost-effective and reliable production of our satellites ...

As a member of the Amazon Leo's Materials team, you will play a crucial role in developing advanced materials and processes that enable the cost-effective and reliable production of our satellites ...

Head of Materials & Process

Seattle, WA ยท On-site

$160 - $227/hr

Bachelor's degree in materials engineering or related engineering field. * 5+ years of relevant M&P experience, including with nickel-based superalloys * 1+ years of relevant additive manufacturing ...

Head of Materials & Process

Seattle, WA ยท On-site

$160K - $227K/yr

Bachelor's degree in materials engineering or related engineering field. * 5+ years of relevant M&P experience, including with nickel-based superalloys * 1+ years of relevant additive manufacturing ...

Materials & Process Engineer

Everett, WA ยท On-site

$121K - $165K/yr

The Materials and Process Engineer supports the design and development of our aerospace Electric Powertrain components and establishes/improves production standards for the company. The role involves ...

Validates Engineering material callouts, processing techniques, suggests alternative/substitute materials, and possible in-house part availability. Provides feedback to engineering in understanding ...

Validates Engineering material callouts, processing techniques, suggests alternative/substitute materials, and possible in-house part availability. Provides feedback to engineering in understanding ...

Showing results 21-40

Materials Developer information

See Seattle, WA salary details

$10

$25

$35

How much do materials developer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for materials developer in Seattle, WA is $25.27, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $28.70 per hour, depending on experience, location, and employer.

What is the difference between Materials Developer vs Materials Scientist?

AspectMaterials DeveloperMaterials Scientist
Required CredentialsBachelor's degree in materials science, engineering, or related fieldBachelor's or higher degree in materials science, chemistry, or physics
Work EnvironmentResearch and development labs, manufacturing settingsResearch labs, academia, industry research divisions
Employer & Industry UsageManufacturers, R&D firms, product developmentUniversities, research institutions, industry R&D
Common Search & ComparisonMaterials Developer vs Materials Scientist

Materials Developers focus on creating and optimizing materials for specific applications, often working closely with product teams. Materials Scientists conduct fundamental research to understand material properties and behaviors, often in academic or research settings. While both roles require a background in materials science, Developers are more application-oriented, whereas Scientists focus on foundational research.

What job categories do people searching Materials Developer jobs in Seattle, WA look for? The top searched job categories for Materials Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Materials Developer jobs? Cities near Seattle, WA with the most Materials Developer job openings:
Infographic showing various Materials Developer job openings in Seattle, WA as of August 2026, with employment types broken down into 82% Full Time, 13% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $52,556 per year, or $25.3 per hour.

Senior Materials Scientist or Engineer

Interlune

Seattle, WA โ€ข On-site

$125K - $250K/yr

Full-time

Medical, Dental, Vision, Life, PTO

Re-posted 3 days ago


Job description

Interlune is a space resources company based in Seattle, WA. We will provide resources from space to power a clean and sustainable economy on Earth and in space.

We are looking for a Doer who wants to join our early-stage team and accelerate humanity's progress toward an off-world future. Our engineering team combines expert knowledge of geological sciences, mechanical engineering, automation, systems engineering, modeling and simulation, and advanced fabrication to build the infrastructure that will create an in-space economy. To join our small team, you must be agile, willing to learn, and able to take on multiple roles as needed.

We are seeking a materials engineer or scientist to partner with our design teams and suppliers on material and process selection for lunar surface systems operating in the extreme lunar environment. This role will work to understand how dust, vacuum, thermal extremes, radiation, charging, and regolith interaction affect material performance, wear, and lifetime. That understanding will translate into material and process choices, qualification testing, and design guidance for exposed hardware.

Applicants from all industries are welcome, with particular emphasis in complex, multi-disciplinary system development. Familiarity with and prior experience in the semiconductor, high-vacuum, tribology/bearings, high-voltage/electrostatic-discharge, or abrasive-wear (e.g., mining) industries are valuable but not required, as are space, planetary science, or aerospace backgrounds.

Responsibilities:

  • Serve as the materials and process authority across multiple hardware efforts, collaborating with thermal, mechanisms, electrical, and systems engineering disciplines.
  • Partner with design teams and suppliers to define material and process requirements for dust mitigation technologies for radiators, solar cells, and other dust sensitive surfaces.
  • Partner with design teams and suppliers on radiator coating selection and development (e.g., considering adhesion, application process, and robustness to thermal cycling), coordinating with thermal engineering on performance targets.
  • Support surface charge mitigation efforts (e.g., bonding, grounding, and conductive coating material choices) based on results from an analytical surface charging model.
  • Support broader dust management solutions (e.g., joint seals, wear-protective coatings for moving parts) as program scope expands, potentially including simulant-based wear testing.
  • Design and execute development and qualification testing to validate material and process choices (e.g., adhesion, thermal cycling, wear/abrasion).
  • Contribute to materials documentation for the hardware they support (e.g., Materials Control Plan, Materials Usage Documents, flammability/off-gassing inputs).

    Required Qualifications:

    • B.S. in Physics, Engineering, Materials Science, or a related field.
    • 5+ years of experience in materials science/engineering with materials behavior in vacuum and/or extreme thermal cycling environments (e.g., space, semiconductor/high-vacuum processing, cryogenics).
    • Practical knowledge of how electrostatic charging and abrasive dust impact mechanical and electrical hardware.
    • Experience in developing materials analyses, test plans, materials control documentation, and analyzing test results.
    • Excellent verbal, written, and communication skills with a keen attention to detail.
    • Ability to work collaboratively in a fast-paced, dynamic work environment, with strong cross-functional and cross-supplier collaboration skills.

      Desired Qualifications:

      • M.S. or Ph.D. in Materials Science, Planetary Sciences, Spacecraft Systems Engineering, or a related technical subject area.
      • Experience with material compatibility, tribology, or contamination control.
      • Experience qualifying hardware by analysis when full-scale or true-environment testing isn't feasible (e.g., bounding material behavior analytically rather than testing only to conditions you can fully replicate).
      • Experience with spacecraft or surface charging, grounding, or electrostatic discharge mitigation.
      • Experience with coatings selection or development for extreme-environment performance (e.g., adhesion, abrasion resistance, dielectric/electrical breakdown).
      • Direct experience with space, planetary surface, or spacecraft hardware development.
      • Working knowledge of planetary sciences, geology, and lunar regolith mechanics

        Export Control Regulations

        To conform to U.S. Government export regulations, applicants for employment at Interlune must be a U.S. citizen or national, U.S. permanent resident (i.e. current Green Card holder), or lawfully admitted into the U.S. as a refugee or granted asylum.

        Interlune is seeking to hire highly motivated and forward-thinking professionals who are interested in focusing on creating our off-world future. Interlune is an Equal Opportunity Employer. We do not discriminate in hiring on the basis of sex, gender identity, sexual orientation, race, color, religious creed, national origin, physical or mental disability, protected Veteran status, or any other characteristic protected by federal, state, or local law.

        Don't meet every requirement? If you're excited about this role but you don't meet all of the job requirements, we encourage you to apply and explain why the experiences you do have are a suitable substitute. We'd hate to miss out on the perfect candidate for this or other roles.

        Compensation range for on site WA state employees is:

        Target Levels:

        Level 3 Range: $125,000 - $195,000

        Level 4 Range: $150,000 - $250,000

        Your actual level and base salary will be decided based on your specific experience and skill level.

        Benefits:

        Benefits include: Medical, dental, vision, basic and supplemental life insurance, short and long-term disability, and other benefits

        Paid Time Off: Flexible PTO policy with paid company holidays.