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Manager Godot Jobs (NOW HIRING)

Implement and optimize gameplay systems using Godot, GDScript, and C++ * Design with a deep ... Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property ...

Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and ... Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property ...

Programming/Robotics Coach

Reading, MA · On-site

$15 - $20/hr

Python, Java, Javascript, Unity, Godot, Roblox, Minecraft, 3D Designing in Blender and/or Tinker ... Work under the supervision of the Director to manage student learning outcomes and ensures a ...

... Manage and optimize high-concurrency CI/CD pipelines to ensure rapid iteration and stable build ... Godot, Unity) or large-scale proprietary internal engines. • Expertise in at least one compiled ...

... Manage and optimize high-concurrency CI/CD pipelines to ensure rapid iteration and stable build ... Godot, Unity) or large-scale proprietary internal engines. • Expertise in at least one compiled ...

... Unreal, Godot) Qualifications: Technical Skills: Proficiency with a computer and using design ... Manage projects with limited supervision and complete assignments by set deadlines. Communication:

Frontend Software Engineer

Longmont, CO · On-site

$130K - $180K/yr

We manage data capture and automated processing at massive data rates. We create software that ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

Ability to work independently, manage priorities, and communicate effectively in a distributed team ... Experience with additional game engines (Unity, Godot, or similar). * Familiarity with MCP or ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Ability to work independently, manage priorities, and communicate effectively in a distributed team ... Experience with additional game engines (Unity, Godot, or similar). * Familiarity with MCP or ...

Familiarity with game engines such as Unity, Unreal Engine, and Godot * Familiarity with graphic ... will be made by the management of this franchisee. All inquiries about employment at this ...

We manage data capture and automated processing at massive data rates. We create software that ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

We manage data capture and automated processing at massive data rates. We create software that ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

Frontend Software Engineer

Longmont, CO · On-site

$130K - $180K/yr

We manage data capture and automated processing at massive data rates. We create software that ... Experience with game development (Godot, Unity, Unreal, etc.) * Experience with C#, .NET, Python ...

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Manager Godot information

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$23K

$61.4K

$102.5K

How much do manager godot jobs pay per year?

As of May 29, 2026, the average yearly pay for manager godot in the United States is $61,351.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $69,000.00 per year, depending on experience, location, and employer.

What is the difference between Manager Godot vs Game Development Lead?

AspectManager GodotGame Development Lead
Primary RoleOversees project management, team coordination, and resource allocation within Godot engine projectsLeads game design, development, and technical direction of game projects, often including coding and creative decisions
Required SkillsProject management, team leadership, familiarity with Godot engine, communication skillsGame design, programming, problem-solving, leadership in development processes
Work EnvironmentGame studios, tech companies using Godot, remote teamsGame studios, indie developers, tech companies, often hands-on with development

The Manager Godot primarily focuses on managing teams and projects within the Godot engine environment, ensuring timely delivery and resource management. In contrast, the Game Development Lead is more involved in the creative and technical aspects of game creation, guiding the development process from a hands-on perspective. Both roles require leadership skills, but their core responsibilities differ in scope and focus.

What cities are hiring for Manager Godot jobs? Cities with the most Manager Godot job openings:
What are the most commonly searched types of Godot jobs? The most popular types of Godot jobs are:
What states have the most Manager Godot jobs? States with the most job openings for Manager Godot jobs include:
What job categories do people searching Manager Godot jobs look for? The top searched job categories for Manager Godot jobs are:

Staff Game Play Engineer, Battle Road

Onebrief, Inc

Remote

$205K - $255K/yr

Full-time

Posted 6 days ago


Job description

About Onebrief
Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.
We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.
Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.
Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
About the Role
As a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine team - setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.
What You'll Do
  • Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
  • Provide architectural input across multiple concurrent projects - raise the quality ceiling and hit rate on feature delivery
  • Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
  • Implement and optimize gameplay systems using Godot, GDScript, and C++
  • Design with a deep understanding of client/server architecture, state replication, latency, and scale
  • Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
  • Mentor mid and junior engineers - invest in the team's growth, not just your own output
  • Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration

What We Look For
  • 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
  • Deep familiarity with and experience tailoring game engines - Godot, Unity, Unreal, or custom
  • Sees and cultivates emergent behaviors across multiple interacting systems
  • Experience shipping and supporting live service games at scale
  • Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
  • Track record of raising engineering quality and velocity across a team, not just within your own work
  • Low ego - you're here to make the product and the team better
  • U.S. Citizenship required due to federal contract requirements

Nice to Haves
  • Experience with military simulation, constructive modeling, or defense software
  • Familiarity with entity component systems or simulation-at-scale architecture
  • Experience working on real-time-strategy (RTS) games
  • Experience working alongside government customers

Notice to Third Party Recruitment Agencies
Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.