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Lua Lead Programming Jobs (NOW HIRING)

Minimum Qualifications BS Degree in Electrical or Computer Engineering and/or relevant work ... Lua experience is a plus Data Analysis and visualizations experience

Software Engineering Manager, Engine UI

San Mateo, CA · On-site

$118K - $158K/yr

Take lead in authoring and reviewing API proposals to expose UI capability to Luau; our fast, Lua-derived scripting language that powers user-generated creation * Manage Senior Engineers and provide ...

ORA_HYBRID Description SAIC is seeking a Lead Modeling and Simulation Engineer to support the ... Lua, Python, or equivalent) to represent tactics, decision logic, and mission flows. • Translate ...

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Lua Lead Programming information

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How much do lua lead programming jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for lua lead programming in the United States is $54.96, according to ZipRecruiter salary data. Most workers in this role earn between $43.27 and $68.75 per hour, depending on experience, location, and employer.

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Infographic showing various Lua Lead Programming job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $114,323 per year, or $55 per hour.

Lead Engineer, Game Systems

Santa Monica, CA • On-site, Remote

$170K - $195K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Job description

Summary  

We are seeking a highly experienced and collaborative Lead Engineer, Game Systems to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and engaging systems that empower designers and enhance the player experience.  Direct a team of gameplay engineers and work closely with design, production, and other engineering teams to bring a rich, responsive, and immersive world to life.  

Core Responsibilities  

  • Lead the architecture, development, and maintenance of core gameplay systems, including but not limited to player control, NPC behavior, traversal, mission logic, progression, economy and inventory.  
  • Collaborate with designers and other stakeholders to translate design goals and specs into robust, extensible technical solutions.  Design and develop a suite of tools to meet design workflow needs. 
  • Mentor and guide a team of systems engineers, fostering a culture of technical excellence, accountability, and knowledge sharing.  
  • Own systems performance and memory footprint, working to ensure functionality and compatibility across multiple platforms, as well as long term extensibility.  
  • Define and enforce best practices for coding standards, documentation, and architecture within the game systems team.  
  • Oversee tools and workflow for game systems.  Coordinate with design leads on tool and workflow design. 
  • Participate in technical planning, task estimation, and milestone reviews.  
  • Debug and resolve complex game systems issues and contribute to ongoing game stability and polish.  

Core Qualifications  

  • 7+ years of professional game development experience with a focus on gameplay or systems engineering.  
  • Shipped at least one AAA title in a senior or lead systems engineering role.  
  • Expertise in C++ and strong knowledge of modern software engineering practices.  
  • Strong understanding of game engine architecture and modern gameplay systems development.  
  • Excellent leadership, communication, and problem-solving skills.  
  • Experience leading technical teams and managing cross-disciplinary collaboration.    
  • Passion for crafting exceptional player experiences through gameplay systems.  

Plus If...  

  • Experience with Unreal Engine 4 or 5.  
  • Familiarity with multiplayer game systems, replication, and network optimization.  
  • Knowledge of scripting languages (e.g., Blueprint, Lua, Angelscript, etc.) and their integration with game systems.  
  • Prior experience with open-world games or systemic gameplay projects.  

Description  

  • Full-time job with benefits.  
  • Role is on-site in Santa Monica, CA.  
  • Office is located near downtown Santa Monica - near metro and freeways.  

The base pay range for this position is $170,000 to $195,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.