1

Look Development Artist Jobs in Austin, TX (NOW HIRING)

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

  • Medical

  • PTO

... development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company ... Collaborate with the Art Director, Artists, and Designers to define the look of our games by ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

  • Medical

  • PTO

... development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company ... Collaborate with the Art Director, Artists, and Designers to define the look of our games by ...

What We Look For In a Elementary School English Tutor * Advanced Subject Mastery: Deep knowledge of ... development, grammar fundamentals, sentence structure, narrative and informational writing ...

next page

Showing results 1-20

Look Development Artist information

See Austin, TX salary details

$28

$34

$37

How much do look development artist jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for look development artist in Austin, TX is $34.55, according to ZipRecruiter salary data. Most workers in this role earn between $33.37 and $36.68 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the look development artist position, and why are they important?

To thrive as a Look Development Artist, you need a strong background in 3D modeling, texturing, shading, and rendering, ideally with a degree in computer graphics or a related field. Expertise in industry-standard software such as Maya, Houdini, Substance Painter, and rendering engines like Arnold or V-Ray is crucial. Attention to detail, problem-solving abilities, and effective communication make candidates stand out in collaborative production environments. These skills ensure visually compelling assets that align with the creative vision and technical requirements of animation, VFX, or game projects.

What are the typical daily responsibilities of a look development artist in a production environment?

A Look Development Artist spends their day creating high-quality textures, shaders, and surface materials for 3D models, ensuring that assets achieve the desired visual style. They collaborate closely with lighting, modeling, and compositing teams to make necessary adjustments and troubleshoot technical issues. Daily tasks often include reviewing renders, refining materials based on feedback, and staying up-to-date with the latest tools and workflows. This role is highly collaborative and involves regular communication with supervisors and other artists to maintain consistency and meet project deadlines.

What does a look development artist do?

A Look Development Artist is responsible for defining the final appearance of 3D assets in films, TV, and games. They focus on creating textures, shaders, and materials that give objects realistic or stylized visual qualities. They work closely with lighting, modeling, and surfacing teams to ensure assets match the artistic vision. Using software like Maya, Substance Painter, and Houdini, they refine colors, reflections, and surface details. Their work helps bring characters, environments, and props to life with high-quality visual fidelity.

What are the most commonly searched types of Look Development Artist jobs in Austin, TX? The most popular types of Look Development Artist jobs in Austin, TX are:
What are popular job titles related to Look Development Artist jobs in Austin, TX? For Look Development Artist jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Look Development Artist jobs in Austin, TX look for? The top searched job categories for Look Development Artist jobs in Austin, TX are:
Infographic showing various Look Development Artist job openings in Austin, TX as of August 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Contract. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $71,862 per year, or $34.5 per hour.

Concept Artist [Contract] (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

$125K - $144K/yr

Contractor

Medical, PTO

Re-posted 19 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

THIS IS AN ONSITE CONTRACT POSITION - Austin, TX Position includes: Paid weekly Health care benefits available Paid time-off provided Paid holidays observed Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Collaborate with the Art Director, Artists, and Designers to define the look of our games by working to establish consistent visuals for characters, environments, props, and effects, with an emphasis on boss characters. Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with design specifications to communicate gameplay properties, interactions and sequencing of boss characters. Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project to produce concept art with an appropriate sense of color, drama, shape language, personality, and design. Take ownership of concept work for various game features while actively collaborating with other disciplines such as Design, Art, and Engineering to achieve high-quality, innovative concept art. Produce boss, character, environment, and prop concept art in the form of thumbnails, sketches, breakdowns, reference sheets, paintings, and other digital imagery. Provide visual contextualization support for game design efforts at all stages. Perform research as necessary to support visual development. Work with Art Director and Leads to provide feedback and guidance to artists. Create storyboards, background illustrations, and promotional artwork. Provide and receive feedback professionally. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: Has 3 or more years' gaming industry experience as a concept artist, including at least one complete product cycle shipping AAA title. Must present online portfolio with high-quality, varied examples of character and environment concept art. Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting, environment and architecture. Examples of modern rendering process using 3D art and modeling tools (Maya, Blender). Mastery of fundamental artistic principles. Experience executing a wide range of artistic styles. Good communicator, self-motivated, driven to grow professionally. Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent professional experience. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
${description2}

What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom