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Locum Video Game Software Engineer Jobs in Oregon

... sectors such as gaming, social, finance, ecommerce, and entertainment. Founded in 2012 and ... As a Software Engineer on the Serving team at Liftoff, you will: * Take end-to-end ownership of ...

Senior Software Engineer

Portland, OR · On-site

$103K - $116K/yr

As a Senior Software Engineer at Resource Data, you will join a team of consultants leading complex ... game, or embarking on that dream safari, we support your outside interests. Join us and discover a ...

Senior Software Engineer

Portland, OR · On-site

$103K - $116K/yr

As a Senior Software Engineer at Resource Data, you will join a team of consultants leading complex ... game, or embarking on that dream safari, we support your outside interests. Join us and discover a ...

Principal, Software Engineer

Beaverton, OR · On-site

$140K - $188K/yr

Are you game? WHO YOU'LL WORK WITH The Activity Apps team builds and operates Nike Run Club (NRC ... WHO WE ARE LOOKING FOR Nike is seeking a Principal Software Engineer who brings architectural depth ...

... video, including Live content, Cloud Gaming, and Advertising. The Open Connect Control Plane team is seeking talented Distributed Systems Software Engineers to craft scalable, reliable, and cost ...

Principal Software Engineer

Hillsboro, OR · On-site

$147K - $197K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Mentor architects and engineering teams to grow them into future leaders. Make key technical ...

Principal Software Engineer

Hillsboro, OR · On-site

$147K - $197K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Mentor architects and engineering teams to grow them into future leaders. * Make key technical ...

Principal Software Engineer - DGX Cloud

OR · On-site +1

$134K - $180K/yr

Join NVIDIA, a leader in digital imagery, PC gaming, and advanced computing, as a Principal Software Engineer for DGX Cloud. At NVIDIA, our innovation legacy drives us, fueled by the passion of our ...

Senior Software Engineer, Open Harness Engineering

OR · On-site +1

$122K - $161K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We are looking for a Senior Software Engineer to help build the core libraries, evaluation systems ...

Job Title- Software Engineer 5 Location- Beaverton, OR Reporting Type- Onsite Work Timing- Regular ... Development of a new Company Media Platform tool supporting images and video asset management, and ...

ENGR SR SOFTWARE DEVT

OR · On-site +1

$122K - $161K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... game-changing innovations at the intersection of health, material and data science that change ...

Senior Software Engineer, Graphics Performance

OR · On-site +1

$139K - $172K/yr

NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This ...

Senior Software Developer, AI Networking

OR · On-site +1

$54.50 - $72/hr

We are excited to be adding an AI Networking Software Developer to our AI Networking SW development ... to encompass video games, movie production, product design, medical diagnosis and scientific ...

Showing results 41-60

Locum Video Game Software Engineer information

What is a locum video game software engineer?

A Locum Video Game Software Engineer is a temporary or contract-based professional who develops and maintains software for video games. They fill short-term roles within game development teams, often to cover for permanent staff or to help meet project deadlines. Their responsibilities can include coding, debugging, and testing game features, and they may work remotely or on-site. Locum engineers bring specialized skills and flexibility, making them valuable for studios needing extra support during critical phases of development.

What are the key skills and qualifications needed to thrive as a locum video game software engineer?

To thrive as a Locum Video Game Software Engineer, you need strong programming skills (commonly in C++, C#, or Python), a solid understanding of game development principles, and experience with game engines like Unity or Unreal, typically backed by a relevant degree or equivalent experience. Familiarity with source control systems (e.g., Git), debugging tools, and an ability to quickly adapt to different codebases and pipelines is crucial. Exceptional problem-solving, communication, and teamwork skills help you integrate seamlessly into new teams and projects. These abilities are vital for delivering high-quality code and features on tight timelines while collaborating effectively in fast-paced, dynamic environments.

What are some common challenges faced by locum video game software engineers when joining new studios or projects?

Locum video game software engineers often encounter challenges such as quickly adapting to unfamiliar codebases, learning new development pipelines, and integrating with diverse team dynamics. Since projects may be at different stages, engineers must rapidly understand project goals and technical requirements. Effective communication and flexibility are essential, as locum engineers frequently collaborate with designers, artists, and other engineers to deliver features on tight timelines. Overcoming these challenges can lead to valuable experience and expanded professional networks.

What is the difference between Locum Video Game Software Engineer vs Contract Video Game Developer?

AspectLocum Video Game Software EngineerContract Video Game Developer
CredentialsBachelor's in Computer Science or related field, relevant programming skillsSimilar educational background, programming expertise
Work EnvironmentTemporary, short-term assignments often at different studiosProject-based, freelance or temporary roles at game studios
Employer & Industry UsageUsed by studios needing short-term coverage or specialized skillsCommon in freelance, indie, or larger studios for specific projects

Both roles involve short-term, project-specific work requiring strong programming skills. The main difference is that a Locum Video Game Software Engineer typically fills temporary gaps in staffing, often through staffing agencies, while a Contract Video Game Developer usually works as a freelancer or independent contractor on specific projects. Both roles are essential for flexible staffing in the gaming industry.

What are the most commonly searched types of Video Game Software Engineer jobs in Oregon?

The most popular types of Video Game Software Engineer jobs in Oregon are:

Software Engineer, Serving

Liftoff

OR • On-site, Remote

Full-time

Dental, Vision

Posted 13 days ago


Key responsibilities

  • Take end-to-end ownership of changes to Liftoff's high-performance serving infrastructure, including real-time request handling and GPU-powered inference.

  • Develop and improve tools for machine learning engineers to run experiments, benchmark model inference latency and throughput, and validate changes before deployment.

  • Ship code multiple times a day and monitor its impact on millions of users and the company's revenue.


Job description

Liftoff is a leading AI-powered performance marketing platform for the mobile app economy. Our end-to-end technology stack helps app marketers acquire and retain high-value users, while enabling publishers to maximize revenue across programmatic and direct demand.

Liftoff's solutions, including Accelerate, Direct, Monetize, Intelligence, and Vungle Exchange, support over 6,600 mobile businesses across 74 countries in sectors such as gaming, social, finance, ecommerce, and entertainment. Founded in 2012 and headquartered in Redwood City, CA, Liftoff has a diverse, global presence.

At Liftoff, we're solving one of the core problems faced by every mobile app: growth. To do so, we build Machine Learning and Big Data-driven technology that can accurately predict which apps a user will like, and connect them in a compelling way. Our systems operate at a scale unseen outside of the largest Internet companies -- processing over 12 million requests per second and interacting with over 5 billion unique users each day.
The Serving team builds and maintains the mission-critical infrastructure responsible for serving ads across Liftoff's product line.

As a Software Engineer on the Serving team at Liftoff, you will:

  • Take end-to-end ownership of changes to Liftoff's high-performance serving infrastructure, including fleets for real-time request handling and GPU-powered inference, as well as large-scale, low-latency distributed data stores.
  • Develop and improve tools that help machine learning engineers run experiments, benchmark model inference latency and throughput, and validate changes before deploying them to production.
  • Ship code multiple times a day, and within seconds see its quantified impact on millions of users and our business's revenue.
  • Be part of an "engineering excellence" culture through state-of-the-art tools, risk-driven testing, explainable systems, and code review.
  • Become an expert in Go, Redis, and the many other cutting-edge open source technologies that maximize our development velocity.
  • Join a nimble, consistently excellent, and experienced engineering team (former Google/LI/Ooyala/etc).

Desired qualities and experiences:

  • Very strong coding ability.
  • Solid core CS fundamentals (data structures, algorithms, architecting systems).
  • An incredible desire for quality and perfection, and the ability to temper it when necessary to ship.
  • Sets ego aside in pursuit of finding the best solution, no matter where it comes from.
  • Self-motivated and a great ability to hustle.
  • Excited to work on large scale data stores and distributed systems.
  • B.S. or higher in Computer Science (or equivalent work experience).
  • 4+ years software engineering experience.
  • Experience building large distributed systems or backend architectures.
  • A healthy sense of fun!

Location:

This role is eligible for full-time remote work in one of our entities: CA, CO, ID, IL, FL, GA, MA, MI, MN, MO, NJ, NV, NY, OR, PA, TX, UT, and WA

We are a remote-first company with US hubs in Redwood City, Los Angeles, and New York City.

Travel Expectations:
We offer several opportunities for in-person team gatherings, including but not limited to project meetings, regional meetups, and company-wide events. We expect our employees to attend these gatherings at least once per quarter. These gatherings provide essential opportunities for collaboration, communication, and team building.

Compensation:
Liftoff offers all employees a full compensation package that includes equity and health/vision/dental benefits associated with your country of residence. Base compensation will vary based on the candidate's location and experience.

The following are our base salary ranges for this role: 

  • SF Bay Area, NYC, Los Angeles/Orange County: $165,000 - $205,000 
  • Seattle/Olympia, Austin, San Diego, Santa Barbara, Boston: $151,000 - $188,000 
  • All other cities and towns in our approved states: $141,000 - $176,000 

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