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Live In Unreal Game Developer Jobs (NOW HIRING)

3D Character Artist in Unreal

Redwood City, CA · On-site +1

$148K - $155K/yr

About Us Hidden Acorn is a new game studio based in the San Francisco Bay Area building our first ... Set up and maintain assets in Unreal Engine 5, including imports, LODs, and material instances, so ...

Senior Game Developer At A5 Labs, we are pioneers in creating exceptional AI-driven solutions that ... Exposure to other game engines like Unity or Unreal Engine is beneficial. * Knowledge of CI/CD ...

... in C++ and at least one additional scripting language (C#, Python). • Deep experience with Unreal ... programming experience (shaders, OpenGL, Vulkan). • Experience with additional game engines ...

Character Artist (Unreal Engine)

Jacksonville, FL · On-site

$112K - $117K/yr

... real-time gameplay in Unreal Engine 5 * Collaborate closely with character art, concept art ... animation, and technical art teams to ensure visual consistency and functionality * Develop ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Role - Game Engine Developer Location - Redmond, WA (on-site) We're looking for a game engine ... in C++ and at least one additional scripting language (C#, Python). * Deep experience with Unreal ...

Senior AI Engineer

San Rafael, CA · On-site

$116K - $160K/yr

... in Unreal Engine. • 5+ years of professional experience working on large scale games. • Strong ... engineering. • Excellent communication skills and a collaborative, solution-oriented mindset.

Engineering Lead

$104K - $138K/yr

They are seeking an experienced engineer to lead a small gameplay engineering team while ... implement, and maintain game features, systems, and tools in Unreal Engine using C++ • ...

... live or legacy products -Ability to work collaboratively in a cross‑disciplinary team environment -Strong ownership mentality and willingness to take responsibility for shipped features Preferred ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Role - Game Engine Developer Location - Redmond, WA (on-site) We're looking for a game engine ... in C++ and at least one additional scripting language (C#, Python). * Deep experience with Unreal ...

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Live In Unreal Game Developer information

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$32.5K

$108.5K

$180K

How much do live in unreal game developer jobs pay per year?

As of Jun 7, 2026, the average yearly pay for live in unreal game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is a Live In Unreal Game Developer?

A Live In Unreal Game Developer is a professional who specializes in developing, maintaining, and updating live (ongoing) games or real-time experiences using Unreal Engine. This role typically involves implementing new features, fixing bugs, optimizing performance, and ensuring a smooth player experience for games that are already released or in continuous development. They often work closely with designers, artists, and other programmers to deliver updates and content to a live player base. The position requires strong knowledge of Unreal Engine, C++ or Blueprints, and experience with live product cycles.

What does a typical workday look like for a Live In Unreal Game Developer, and how do they collaborate with other team members?

A typical day for a Live In Unreal Game Developer involves writing and optimizing code in Unreal Engine, troubleshooting builds, and implementing new features or mechanics. Developers regularly participate in stand-up meetings, collaborate closely with artists, designers, and QA testers, and review code or assets to ensure seamless integration into the project. Effective communication and teamwork are essential, as you'll often work together to resolve technical challenges, refine gameplay experiences, and meet project deadlines. This role offers the chance to contribute creatively while honing your technical skills in a dynamic, fast-paced environment.

What is the difference between Live In Unreal Game Developer vs Unreal Game Developer?

AspectLive In Unreal Game DeveloperUnreal Game Developer
Work EnvironmentTypically works on-site at a studio or location with live-in accommodationsUsually works remotely or at a studio without live-in requirements
CredentialsRequires Unreal Engine proficiency, game development experience, and sometimes housing arrangementsRequires Unreal Engine skills and game development background, credentials are similar
Industry UsageCommon in studio settings with live-in roles, especially in remote or specialized projectsWidely used in game studios, freelance, or remote roles

The main difference is that a Live In Unreal Game Developer works on-site with live-in accommodations, often in specialized or remote projects, while an Unreal Game Developer typically works remotely or at a studio without living arrangements. Both roles require Unreal Engine expertise and game development skills, but the work environment and living requirements distinguish them.

What are the key skills and qualifications needed to thrive as a Live In Unreal Game Developer, and why are they important?

To thrive as a Live In Unreal Game Developer, you need strong proficiency in Unreal Engine, C++ or Blueprint scripting, and a solid grasp of 3D mathematics and game design principles, typically backed by a degree in computer science or a related field. Expertise with Unreal Engine's tools, version control systems (like Git), and familiarity with real-time rendering pipelines are commonly required. Excellent problem-solving, communication, and collaboration skills help developers integrate seamlessly with multidisciplinary teams and respond effectively to live project needs. These skills ensure the delivery of high-quality, interactive experiences and smooth, ongoing support for live game environments.
More about Live In Unreal Game Developer jobs
What cities are hiring for Live In Unreal Game Developer jobs? Cities with the most Live In Unreal Game Developer job openings:
What are the most commonly searched types of Unreal Game Developer jobs? The most popular types of Unreal Game Developer jobs are:
What states have the most Live In Unreal Game Developer jobs? States with the most job openings for Live In Unreal Game Developer jobs include:
Infographic showing various Live In Unreal Game Developer job openings in the United States as of May 2026, with employment types broken down into 1% Locum Tenens, and 99% Full Time. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Senior Unreal Technical Artist

Pure Imagination Management LLC

Salina, KS • On-site

$120K/yr

Full-time

Medical, Dental, Vision, Retirement

Posted 12 days ago


Job description

Senior Unreal Technical Artist

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Senior Unreal Technical Artist owns asset integration and performance readiness in Unreal Engine. Optimizes externally authored content for real-time use, manages LODs, lightmaps, and asset organization. Builds lightweight tools and utilities to streamline asset validation and pipeline efficiency. Supports install-phase testing, visual troubleshooting, and cross-discipline content alignment.


Responsibilities

  • Own the technical quality and performance-readiness of real-time 3D content across environments, props, and characters in Unreal Engine.
  • Integrate and optimize externally authored assets, ensuring they meet runtime standards for fidelity, performance, and compatibility.
  • Prepare and refine content for clean import—including naming, scale, collisions, UVs, LODs, and lightmaps—while maintaining project structure and technical discipline.
  • Tune scene and asset performance using Nanite, Lumen, level streaming, and profiling tools to support stability across cinematic and interactive contexts.
  • Collaborate closely with art, design, and engineering to ensure assets are readable, performant, and function as expected across physical-digital systems.
  • Develop lightweight tools or process enhancements using Blueprint, Python, or similar scripting methods to improve asset integration, workflow efficiency, and content validation.
  • Support in-world testing and install readiness by troubleshooting asset behavior, visual bugs, or runtime issues in staging and QA environments.
  • Contribute to visual consistency across materials, surfacing, simple VFX, and animated elements as needed to support experience delivery.
  • Assist in defining content conventions and scalable practices that support future reuse, optimization, and multi-team collaboration.
  • Performs other duties as assigned.

Basic Qualifications

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience working in Unreal Engine (UE4/UE5) as a technical artist, 3D generalist, or real-time content integrator.
  • Solid working knowledge with Unreal systems, including Nanite, Lumen, LODs, collisions, lightmaps, and performance profiling.
  • Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep, optimization, and content validation.
  • Proficient in runtime performance considerations and scalable content structuring for team-based delivering clarity.
  • Familiarity with scripting or automation tools such as Unreal Blueprint, Python, or similar, to support asset integration, workflow efficiency, or content validation.
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications

  • Proven ability preparing assets for cinematic cutscenes or physically installed environments.
  • Experience supporting immersive or simulation-based projects in a real-time production context.
  • Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing perspective.
  • Exposure to in-editor utilities such as material switching, proxy replacement, or asset validation tools.
  • Proven ability to contribute to pipeline decisions or scaling asset workflows across external vendors or multi-project teams.
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations.

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website.


Annual Salary: $120,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).