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Live In Mmo Jobs in California (NOW HIRING)

Senior Multiplayer Engineer(C++)

San Francisco, CA · On-site

$122K - $167K/yr

Monitor and diagnose problems in the live environment, fixing them in a timely manner * Keep ... Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web ...

Senior Multiplayer Engineer(C++)

San Francisco, CA · On-site

$122K - $167K/yr

Monitor and diagnose problems in the live environment, fixing them in a timely manner * Keep ... Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web ...

Live In Mmo information

What is the difference between Live In Mmo vs Live In Nanny?

AspectLive In MmoLive In Nanny
Required CredentialsChildcare experience, background checksChildcare experience, background checks
Work EnvironmentPrivate household, family-orientedPrivate household, family-oriented
Employer & Industry UsageHigh in family care settingsHigh in family care settings
Common Search & Comparison IntentYesYes

Live In Mmo and Live In Nanny roles both involve providing childcare within a private household, often requiring similar credentials and work environments. The main difference lies in the job scope; a Live In Mmo may include additional household responsibilities, while a Live In Nanny primarily focuses on child care. Both positions are sought after by families seeking dedicated, live-in support for their children.

Infographic showing various Live In Mmo job openings in California as of May 2026, with employment types broken down into 1% Locum Tenens, 1% As Needed, 77% Full Time, 20% Part Time, and 1% Temporary. Highlights an 100% Hybrid job distribution.

Senior Multiplayer Engineer(C++)

NxT Level

San Francisco, CA • On-site

$122K - $167K/yr

Full-time

Posted 8 days ago


Job description

We are looking for a Senior Software Engineer to join our clients online Mobile MMO that has also recently shipped their project on the Nintendo Switch. They're an award-winning gaming studio.
What are the core responsibilities?
  • Create and maintain high volume C++ game server systems to sync player state in a reliable, secure, and scalable manner
  • Create and maintain high volume Golang supporting backend services
  • Monitor and diagnose problems in the live environment, fixing them in a timely manner
  • Keep improving our backend architecture and development workflow to deliver the optimal experience to the player, as well as benefit everyone in the studio
  • Help guide future multiplayer technology, systems, and architecture design

What are the minimum requirements?
  • Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web services
  • Be fluent in C++
  • Be comfortable working with game client teams to support network communication
  • Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
  • Be comfortable integrating with external backend services via various protocols
  • Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
  • Be familiar with creating unit tests, stress tests, and integration tests
  • Be proficient debugging in network environments
  • Be proficient in Linux

What will earn you bonus points?
  • Have experience with AWS or GCP
  • Have experience with Kubernetes, Helm, and Docker
  • Have experience with bare metal deployment
  • Have experience with both relational and non-relational databases (PostgreSQL, MongoDB, Redis)
  • Have experience with Golang, or Erlang and functional programming