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Live In 3D Character Artist Jobs (NOW HIRING)

As a Senior Character Concept Artist at Cloud Chamber, you will join our talented development team ... Sketch explorative thumbnails in 2D and 3D. * Proactively identify complex visual or pipeline ...

Provides technical and creative expertise in 3D asset creation and environment assembly for grant-funded AR/VR research projects within the School of Computing and Information. Up to 12 hours per ...

... • Fair knowledge in Supporting software as follows Substance 3D painter, Photoshop • 3D ... Character Design • Composition Roles & Responsibilities • Design 3D modeling , lighting ...

... • Fair knowledge in Supporting software as follows Substance 3D painter, Photoshop • 3D ... Character Design • Composition Roles & Responsibilities • Design 3D modeling , lighting ...

Designer, 3D Texture/Surfacing

NJ · On-site

$75K - $85K/yr

... artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using ... 3D character art experience is a plus Experience in games, toys, fashion, or other product ...

Motion & Character Designer

Glendale, CA · On-site

$58.60 - $65.11/hr

Expert-level skills in at least two of the following: 2D/3D character animation, motion graphics, or interactive UX motion design. * Demonstrated ability to animate characters with personality ...

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Live In 3D Character Artist information

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$104.5K

$120.5K

$128.5K

How much do live in 3d character artist jobs pay per year?

As of Jun 11, 2026, the average yearly pay for live in 3d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is the difference between Live In 3D Character Artist vs 3D Character Artist?

AspectLive In 3D Character Artist3D Character Artist
CredentialsPortfolio, 3D modeling certifications, artistic skillsPortfolio, 3D modeling certifications, artistic skills
Work EnvironmentOn-site, often in entertainment or gaming studiosOn-site or remote, in gaming, film, or animation industries
Industry UsagePrimarily in entertainment sectors requiring live-in rolesBroadly used across gaming, film, and animation industries

The main difference is that a Live In 3D Character Artist typically works in a live-in capacity within entertainment or gaming studios, focusing on immersive character creation. A 3D Character Artist may work in similar industries but often in flexible or remote roles without the live-in requirement. Both roles demand strong artistic and technical skills, but the live-in position emphasizes proximity and immersion in the studio environment.

How does a Live In 3D Character Artist typically collaborate with other team members during a game or film production?

As a Live In 3D Character Artist, you will work closely with concept artists, animators, riggers, and technical directors to bring characters to life. Collaboration often involves attending regular meetings to review progress, receiving feedback, and making revisions based on the project's evolving needs. You'll integrate character models into game engines or animation pipelines, ensuring proper deformation and visual consistency. Effective communication and the ability to interpret feedback are crucial, as your work directly impacts both the visual and functional aspects of the final product.

What are the key skills and qualifications needed to thrive as a Live In 3D Character Artist, and why are they important?

A Live In 3D Character Artist needs strong artistic ability, knowledge of anatomy, experience with 3D modeling, texturing, and a relevant degree or portfolio of work. Proficiency in industry-standard tools such as Maya, ZBrush, Blender, and Substance Painter, as well as real-time engines like Unreal or Unity, is typically required. Creativity, attention to detail, problem-solving, and effective communication help artists collaborate and bring characters to life for interactive environments. These skills ensure the creation of visually compelling, technically sound characters that enhance storytelling and user experience in games and digital media.

What are Live In 3D Character Artists?

Live In 3D Character Artists are professionals who specialize in designing, modeling, and texturing three-dimensional characters for real-time applications, such as video games, virtual reality, or live performances. They create lifelike or stylized characters that can be animated and interacted with in digital environments. Their work involves using software like Blender, ZBrush, and Maya to sculpt, rig, and bring characters to life. These artists collaborate closely with animators, game developers, and other creative professionals to ensure characters look and move convincingly in real-time.
What cities are hiring for Live In 3D Character Artist jobs? Cities with the most Live In 3D Character Artist job openings:
What are the most commonly searched types of 3D Character Artist jobs? The most popular types of 3D Character Artist jobs are:
What states have the most Live In 3D Character Artist jobs? States with the most job openings for Live In 3D Character Artist jobs include:

Senior Concept Artist (Characters)

Cloud Chamber

Novato, CA

$100K - $148K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Job description

As a Senior Character Concept Artist at Cloud Chamber, you will join our talented development team to help ideate the stunning, stylized characters that will inhabit the world of BioShock. Collaborating with a passionate group of game developers you will be responsible for creating high-fidelity art that conceptualizes the look and feel of our game world, and pushes the boundaries of the Visual Art Direction for the game. To ensure a cohesive look across the project you will partner with the Character Art and Tech Art teams as well as other concept artists, and explore the realization of gameplay paces with the Design team, ultimately bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Create detailed, stylized Character Art concepts.
  • Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the reference for the Character Art team to execute upon, without ambiguity. 
  • Quickly iterate detailed line art character designs.
  • Create paintovers for 3D visualization to help push the limits of the designs.
  • Storyboard as needed to clarify concepts and pitches.
  • Assist in the creation of marketing art and in-game 2D assets when needed.
  • Follow Art Direction and provide solutions to drive excellence and elevate our standards.
  • Brainstorm ideas for characters with Design and Art teams.
  • Sketch explorative thumbnails in 2D and 3D.
  • Proactively identify complex visual or pipeline bottlenecks before they impact production.
  • Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.

Skills & Experiences:

  • Degree in Fine Art or related work experience.
  • 5+ years of experience in games.
  • Contributed to one AAA title in the role of concept artist. 
  • Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
  • Excellent fundamentals in Human Anatomy.
  • Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas. 
  • Expertise and knowledge of the AAA Game Concept Art pipeline.
  • Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
  • BONUS: Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $100,200 - $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.