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Level Jobs in Ontario (NOW HIRING)

Level Designer (Senior+)

Toronto, ON · On-site

CA$95K - CA$145K/yr

Level Designer (Senior+) Hybrid/Onsite Full time Toronto, Ontario, Canada Description From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking ...

Level Designer (Senior+)

Toronto, ON · On-site

CA$95K - CA$145K/yr

Level Designer (Senior+) Hybrid/Onsite Full time Toronto, Ontario, Canada Description From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking ...

Level Designer (Senior+)

Toronto, ON · On-site

CA$100K - CA$150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with terrain tools to create organic exteriors or random dungeon generators to make sprawling dynamic ...

Level Designer (Senior+)

Toronto, ON · On-site

CA$100K - CA$150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with terrain tools to create organic exteriors or random dungeon generators to make sprawling dynamic ...

Mechanic - Level 3

Orangeville, ON · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 3 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

Mechanic - Level 3

Port Elgin, ON

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 3 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

Mechanic - Level 1

Kitchener, ON

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 1 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

Mechanic - Level 3

Orangeville, ON

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 3 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

Mechanic - Level 3

Port Elgin, ON · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 3 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

Mechanic - Level 3

Oro-medonte, ON

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 3 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

ON · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 3 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

Mechanic - Level 1

Kitchener, ON · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • PTO

Summary Mechanic - Level 1 Are you seeking an entrepreneurial, empowering workplace that allows you to: Build skills by working on a variety of makes, models & equipment Develop new skills for a ...

Mid-Level Accountant

Cobourg, ON · On-site

CA$60K - CA$75K/yr

Mid-Level Accountant - Join Our Successful Team! Company : Part-Time CFO Services About Us: Part-Time CFO Services is a leading financial consulting firm providing expert financial services to ...

Mid-Level Accountant

Cobourg, ON · On-site

CA$60K - CA$75K/yr

Mid-Level Accountant - Join Our Successful Team! Company: Part-Time CFO Services About Us:Part-Time CFO Services is a leading financial consulting firm providing expert financial services to ...

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Competitive pay for Level II Technicians and entry level positions when compared to our competitors * Recruitment incentives (referral bonuses, etc.) * Training and development opportunities are ...

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Level information

What is the difference between Level vs Data Analyst?

AspectLevelData Analyst
Required CredentialsHigh school diploma or equivalent; some roles may require a bachelor's degreeBachelor's degree in data science, statistics, or related field
Work EnvironmentVaries from entry-level to advanced roles across industriesTypically office-based, working with data sets and analytics tools
Employer & Industry UsageUsed across multiple industries for various rolesCommonly employed in finance, healthcare, marketing, and tech sectors
Search & Comparison IntentOften searched for as a general term or entry-level positionCompared for skills, responsibilities, and career progression

Level is a broad term that can refer to various positions, while Data Analyst is a specific role focused on analyzing data to support decision-making. Understanding the differences helps job seekers identify the right opportunities and required skills in the data field.

What are the most commonly searched types of Level jobs in Ontario?

The most popular types of Level jobs in Ontario are:

What cities in Ontario are hiring for Level jobs?

Cities in Ontario with the most Level job openings:

Infographic showing various Level job openings in Ontario as of July 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution.

Chef d'equipe - Artiste de niveau / Lead Level Artist

Highdive

Toronto, ON • On-site

Full-time

Re-posted 29 days ago


Job description

Rejoignez-nous dans notre voyage et aidez-nous a collaborer a notre nouveau jeu : Blood Message. Le jeu se deroule dans la Chine historique et propose un style visuel realiste ainsi qu'un gameplay de combat traditionnel authentique. Le projet utilise Unreal Engine 5 et est co-developpe en collaboration entre Montreal et notre studio principal en Chine.

Nous sommes un studio de co-developpement de jeux video base a Montreal, au Canada, qui s'engage a offrir des experiences de jeu exceptionnelles. Notre equipe collabore etroitement avec notre siege social en Chine. Le poste est actuellement ouvert aux candidats de Montreal ou de Toronto.

En tant que Chef d'equipe - Artiste de niveau, vous serez le fer de lance de la creation, de la conception et de l'integration de niveaux visuellement captivants et axes sur le gameplay. En etroite collaboration avec le directeur artistique en Chine, les concepteurs de niveaux et les equipes pluridisciplinaires, vous veillerez a ce que la vision artistique s'aligne sur l'authenticite culturelle, l'efficacite technique et l'excellence du gameplay, en creant des environnements immersifs qui trouveront un echo aupres des joueurs du monde entier.

A quoi ressemblera ton quotidien: 

  • Leadership et vision artistiques : Collaborer avec le directeur artistique pour definir et mettre en uvre la direction artistique des niveaux du jeu, en veillant a ce que les environnements soient visuellement saisissants, authentiques par rapport a la Chine historique et equilibres par rapport aux fonctionnalites du jeu. Apporter des idees novatrices pour faconner le style visuel, en s'inspirant de l'histoire, de la culture, des films et de l'art chinois.
  • Recherche et authenticite culturelle : Effectuer des recherches sur la geographie, l'architecture et les elements culturels de la Chine historique afin de garantir l'authenticite de la conception des niveaux. Utilisez les documents de reference pour guider la licence artistique tout en conservant une esthetique unique et attrayante.
  • Production de l'environnement : Superviser le pipeline de production de bout en bout pour l'art des niveaux, du concept au polissage final, en creant des niveaux luxuriants, parfaits au pixel pres, qui soutiennent le style visuel realiste de Blood Message. Veillez a ce que les environnements favorisent l'exploration, la narration et les mecanismes de jeu tels que le combat traditionnel et la traversee.
  • Conception axee sur la narration : Travailler avec les concepteurs de niveaux, les equipes narratives et le directeur artistique pour creer des environnements qui soutiennent la narration grace aux details, a l'eclairage, a la composition et au contraste, en transmettant une profondeur emotionnelle et narrative alignee sur les themes du jeu.
  • Direction d'equipe et mentorat : Diriger et encadrer une equipe d'artistes de niveau, en fournissant un retour d'information constructif, en fixant des normes de qualite et en favorisant un environnement de collaboration. Faire le lien entre le directeur artistique et l'equipe pour maintenir la coherence visuelle, gerer la charge de travail et respecter les etapes du projet.
  • Developpement du pipeline et du flux de travail : Etablir et maintenir des pipelines artistiques et des flux de travail efficaces pour la creation de niveaux, l'optimisation et l'integration dans Unreal Engine 5. Apporter des idees innovantes pour rationaliser les processus et assurer une collaboration transparente avec le studio base en Chine.
  • Collaboration interdisciplinaire : Favoriser la communication et la collaboration avec les concepteurs de niveaux, les programmeurs, les animateurs et les equipes d'assurance qualite afin d'equilibrer les mecanismes de jeu et la narration visuelle. Participer aux reunions de production pour identifier, prioriser et distribuer les taches, afin d'assurer un flux de travail fluide et l'alignement avec les objectifs du studio chinois.
  • Resolution de problemes et innovation : Resoudre les problemes artistiques et techniques, concevoir des solutions creatives pour maintenir l'excellence visuelle et la performance. Se tenir au courant des tendances du secteur et des avancees d'Unreal Engine 5 afin d'integrer des techniques de pointe.
  • Communication avec Chine : Fournir des mises a jour regulieres sur l'avancement des travaux, partager des informations et maintenir une communication efficace avec le siege base en Chine afin de garantir l'alignement sur la vision artistique, l'authenticite culturelle et les jalons du projet.

Les competences que nous recherchons: 

Experience : 5 ans ou plus dans un role de Lead Level Artist ou un role similaire, avec une experience prouvee dans la livraison de niveaux de haute qualite pour des titres AAA. Une experience de plus de 8 ans dans le developpement de jeux est un plus, en particulier dans des contextes historiques ou culturels specifiques.

Competences techniques :

  • Maitrise des logiciels 3D (par exemple, Blender, 3ds Max, ZBrush) et des moteurs de jeu (par exemple, Unreal Engine 5, Unity).
  • Forte comprehension des principes de conception des niveaux, de la narration environnementale, de l'optimisation du flux de jeu et de l'optimisation des actifs pour la performance sur toutes les plateformes.
  • Expertise en matiere d'eclairage, de theorie des couleurs, de composition et de contraintes techniques telles que l'optimisation de la memoire et du taux de rafraichissement.

Competences artistiques : Vision artistique exceptionnelle avec un sens aigu de la composition, de l'eclairage et de la theorie des couleurs, capable de creer des environnements immersifs et culturellement authentiques qui concilient le realisme et les besoins du jeu.

Leadership : Competences averees en matiere de leadership et de mentorat, avec une experience de la gestion d'equipes, du feedback et du respect des calendriers. Capacite a faire le lien entre le directeur artistique et l'equipe, en favorisant la collaboration et la communication.

Collaboration : Solides competences en communication orale et ecrite pour travailler efficacement avec des equipes interdisciplinaires et le studio base en Chine, afin d'assurer l'alignement sur les objectifs artistiques et techniques.

Portfolio : Un portfolio solide presentant des conceptions de niveaux et des environnements varies et de haute qualite, demontrant une expertise dans les styles visuels realistes, la narration de l'environnement et la composition.

Connaissances culturelles : Une connaissance de l'histoire, de la culture ou de l'esthetique chinoise est fortement souhaitee pour garantir l'authenticite de Blood Message.

Comprehension de la methode Agile : Forte comprehension des methodologies Agile, en particulier Scrum, pour gerer les pipelines artistiques iteratifs et faciliter la collaboration interdisciplinaire. Participer a la planification des sprints, aux reunions quotidiennes et aux retrospectives pour aligner le niveau artistique sur les jalons du projet.

Pourquoi nous pourrions etre la compagnie parfaite pour toi:  

Nous offrons l'experience unique de faire partie de la creation d'une nouvelle equipe de jeu internationale en plein cur de Montreal, qui beneficie de la richesse de la diversite de ses membres et de l'echange culturel avec nos partenaires a Hangzhou. 

Nous offrons egalement:  

  • Couverture d'assurance et telemedecine des le 1er jour;
  • Indemnite transports et repas; 
  • Prime de referencement; 
  • REER avec contribution de l'employeur.

Rejoins-nous pour travailler sur un projet ambitieux, dans une atmosphere unique de start-up et avec une equipe de developpeurs de jeux passionnes et pleins d'energie !  

Lead Level Artist

Join us on our journey and help us collaborate towards our newly announced game: Blood Message. It is set in historical China and features a realistic visual style and authentic traditional combat gameplay. The project is making use of Unreal Engine 5 and is co-developed in collaboration between Montreal and our main studio in China.

We are a co-development video game studio based in Montreal, Canada, committed to delivering exceptional gaming experiences. Our team collaborates closely with our headquarters in China. The position is currently open to candidates in Montreal or Toronto.

Join our co-development video game studio in Montreal, Canada, as we collaborate with our headquarters in China to create Blood Message, an ambitious title set in historical China, featuring a realistic visual style and authentic traditional combat gameplay. Powered by Unreal Engine 5, this project aims to deliver exceptional gaming experiences for players, particularly in China. As the Lead Level Artist, you will spearhead the creation, design, and integration of visually captivating and gameplay-driven levels. Working closely with the Art Director in China, Level Designers, and cross-disciplinary teams, you will ensure the artistic vision aligns with cultural authenticity, technical efficiency, and gameplay excellence, crafting immersive environments that resonate with players worldwide. 

What will you be doing: 

  • Artistic Leadership and Vision: Collaborate with the Art Director to define and implement the artistic direction for game levels, ensuring environments are visually striking, authentic to historical China, and balanced with gameplay functionality. Contribute innovative ideas to shape the visual style, drawing inspiration from Chinese history, culture, movies, and art. 
  • Research and Cultural Authenticity: Conduct research into historical Chinese geography, architecture, and cultural elements to ensure authenticity in level design. Use reference materials to guide artistic license while maintaining a unique and engaging aesthetic. 
  • Environment Production: Oversee the end-to-end production pipeline for level art, from concept to final polish, creating lush, pixel-perfect levels that support Blood Message's realistic visual style. Ensure environments enhance exploration, storytelling, and gameplay mechanics like traditional combat and traversal. 
  • Narrative-Driven Design: Work with Level Designers, narrative teams, and the Art Director to craft environments that support storytelling through details, lighting, composition, and contrast, conveying emotional and narrative depth aligned with the game's themes. 
  • Team Leadership and Mentorship: Lead and mentor a team of level artists, providing constructive feedback, setting quality standards, and fostering a collaborative environment. Act as a bridge between the Art Director and the team to maintain visual consistency, manage workloads, and meet project milestones. 
  • Pipeline and Workflow Development: Establish and maintain efficient art pipelines and workflows for level creation, optimization, and integration into Unreal Engine 5. Contribute innovative ideas to streamline processes and ensure seamless collaboration with the China-based studio. 
  • Cross-Disciplinary Collaboration: Foster communication and collaboration with Level Designers, programmers, animators, and QA teams to balance gameplay mechanics and visual storytelling. Participate in production meetings to identify, prioritize, and distribute tasks, ensuring a smooth workflow and alignment with the China studio's objectives. 
  • Problem-Solving and Innovation: Troubleshoot artistic and technical challenges, devising creative solutions to maintain visual excellence and performance. Stay updated on industry trends and Unreal Engine 5 advancements to incorporate cutting-edge techniques. 
  • Communication with China Studio: Provide regular progress updates, share information, and maintain effective communication with the China-based headquarters to ensure alignment on artistic vision, cultural authenticity, and project milestones. 

The skills we're looking for:

Experience: 5+ years in a Lead Level Artist or similar role, with a proven track record of delivering high-quality levels for AAA titles. 8+ years of overall game development experience is a plus, especially with historical or culturally specific settings. 

Technical Skills

  • Proficiency in 3D software (e.g., Blender, 3ds Max, ZBrush) and game engines (e.g., Unreal Engine 5, Unity). 
  • Strong understanding of level design principles, environmental storytelling, gameplay flow optimization, and asset optimization for performance across platforms. 
  • Expertise in lighting, color theory, composition, and technical constraints like memory and frame rate optimization. 

Artistic Skills: Exceptional artistic vision with a keen eye for composition, lighting, and color theory, capable of creating immersive, culturally authentic environments that balance realism and gameplay needs. 

Leadership: Proven leadership and mentorship skills, with experience managing teams, providing feedback, and maintaining schedules. Ability to act as a bridge between the Art Director and the team, fostering collaboration and communication. 

Collaboration: Strong verbal and written communication skills to work effectively with cross-disciplinary teams and the China-based studio, ensuring alignment on artistic and technical goals. 

Portfolio: A robust portfolio showcasing diverse, high-quality level designs and environment art, demonstrating expertise in realistic visual styles, environmental storytelling, and composition. 

Cultural Knowledge: Familiarity with Chinese history, culture, or aesthetics is highly desirable to ensure authenticity in Blood Message

Agile Understanding: Strong understanding of Agile methodologies, particularly Scrum, to manage iterative art pipelines and facilitate cross-disciplinary collaboration. Participate in sprint planning, daily stand-ups, and retrospectives to align level art with project milestones. 

Why could we be the perfect place for you:  

We ...