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Level Designer Jobs in Seattle, WA (NOW HIRING)

Interior Designers at this level oversee all phases of the interior design process including concept design, programming, space planning, furniture selections, fixture and equipment specifications ...

Project Designer (Level 2)

Seattle, WA · On-site

$70K - $85K/yr

Project Designers at this level assist with the generation of original design concepts, primarily for new construction and major renovations, and are key contributors to all phases of the design ...

Project Designer (Level 2)

Seattle, WA · On-site

$70K - $85K/yr

Project Designers at this level assist with the generation of original design concepts, primarily for new construction and major renovations, and are key contributors to all phases of the design ...

Product Designer (Mid-Level)

Seattle, WA · On-site

$90K - $125K/yr

Collaborate frequently with other designers in ideation sessions and provide feedback and mentorship to more junior designers * Own all aspects of design execution and be able to innovate and and ...

This is an excellent opportunity for entry to mid-level designers to develop their skills and transition into a Project Manager role within two years. The company highly values employee growth ...

Showing results 21-40

Level Designer information

See Seattle, WA salary details

$120.7K

$123.7K

$127K

How much do level designer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for level designer in Seattle, WA is $123,725.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,100.00 and $124,100.00 per year, depending on experience, location, and employer.

What does a level designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What does a level designer do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

What are the key skills and qualifications needed to thrive as a level designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

How does a level designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

What are the most commonly searched types of Level Designer jobs in Seattle, WA?

The most popular types of Level Designer jobs in Seattle, WA are:

What job categories do people searching Level Designer jobs in Seattle, WA look for?

The top searched job categories for Level Designer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Level Designer jobs?

Cities near Seattle, WA with the most Level Designer job openings:

Infographic showing various Level Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 86% Full Time, 8% Part Time, 1% Temporary, and 5% Contract. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution, with an average salary of $123,725 per year, or $59.5 per hour.

Interior Designer (Level 3)

Colliers Engineering & Design

Seattle, WA • On-site

Full-time

Medical, Life, Retirement, PTO

Re-posted 7 days ago


Colliers Engineering & Design rating

7.7

Company rating: 7.7 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

266th of 449 rated engineering


Job description

Overview

MG2, an affiliate of Colliers Engineering & Design is currently looking for a Interior Designer (Level 3) to join our Community Environments Market team in Seattle, WA! You will be working in our Community Environments (CE) Market, whereby joining you’ll have the unique opportunity to design and deliver healthy, thriving mixed-use communities.


Interior Designers at this level oversee all phases of the interior design process including concept design, programming, space planning, furniture selections, fixture and equipment specifications, material selections, design documentation, and detailing. They also manage the preparation of graphic presentations and design drawings by interior design staff and work closely with architectural staff to ensure design intent is properly integrated and maintained throughout all phases of design, documentation, and construction.


Responsibilities
  • Lead interior design teams in the generation of comprehensive original interior design concepts and completion of design deliverables including preliminary design documentation, conceptual plans, 3D renderings, and exhibits.
  • Work collaboratively with architectural and design staff on projects of varying types and scale. This includes a detailed understanding of how jurisdictional requirements, client standards, constructability, and programmatic guidelines impact and inform designs. Interior Designers at this level may work across MG2 markets and coordinate with various studios.
  • Possess a comprehensive and detailed knowledge of interior construction documents including ability to lead, manage, review, comment, and provide guidance on various interior design related production efforts.
  • Assist with production of interior design related construction documents as required.
  • Conduct design research from a wide variety of benchmarking sources for ideation and provide detailed design documentation to architectural project teams.
  • Oversee completion of timely and accurate surveys of existing conditions in spaces identified as potential sites for second generation tenant improvements. Identify any potential risks and issues and review potential design solutions with Project Manager and design staff.
  • Research project materiality and FF&E specifications with a comprehensive understanding of durability and aesthetic qualities, as well as sustainable design considerations. Provide recommendations based on scope of work, project budget, and sustainability goals.
  • Oversee data collection, project programming, and preliminary space planning.
  • Lead interior design meetings and actively participate in architectural team meetings as required.
  • Lead QA/QC reviews of design deliverables and interior design related construction documents to ensure design intent is maintained throughout all project phases.
  • Perform relevant research of building products and materials as necessary to generate preliminary project specifications for furniture, fixtures, and finishes.
  • Collaborate with specification writers, sustainable material specialists, product representatives, and Project Managers to finalize overall project specifications.
  • Contribute to the execution of Construction Administration procedures including review of interior design related RFIs and project submittals.
  • Oversee production of interior design deliverables used in RFP/RFQ responses and marketing proposals, provide guidance and comment as necessary.
  • Manage internal and external design resources; ensure consistent quality and project profitability.
  • Actively participate in efforts to build and support a design culture at MG2, including adherence to design rigor standards and processes.
  • Produce accurate and timely work in accordance with the project schedule and workplans. Work should demonstrate understanding of contractual obligations, design intent, and the project budget.
  • Perform monthly 1:1 check-ins with all internal team members. (People Managers Only)
  • Conduct mid-year check-ins and year-end performance reviews (People Managers Only)

Qualifications
  • Bachelor’s or master’s degree in architecture, interior design or a related field.
  • 8+ years of experience in a professional architecture or interior design firm designing residential interiors, including multifamily apartment and condominium projects, with a focus on residential units, amenity spaces, lobbies, and shared public environments and/or designing hospitality environments, including a range of project types such as hotel guestrooms, suites, amenity spaces (spa, wellness, fitness, pools, outdoor terraces), lobby environments, food + beverage venues, and other guest-facing public spaces.
  • Proficiency with Revit, Sketch-Up, Auto-CAD, Adobe Creative Suite, Affinity, VRay and Enscape.
  • Certification as a licensed professional preferred.
  • Additional experience in Food & Beverage environments including Restaurants and Bars: Stand-alone concepts as well as hospitality integrated venues is a plus
  • Demonstrated experience contributing to design concept development, materiality, storytelling, and guest experience-driven environments.
  • Ability to read, write and understand English for purposes of comprehending written job-related communications and verbal instructions and interactions.


Compensation: $80,000 to $110,000 per year (depending on qualifications) 


What We Offer

At MG2, an affiliate of Colliers Engineering & Design, we value our employees with great benefits and worthwhile programs. We are proud of the many initiatives at MG2 such as our focus on Sustainability and Inclusion & Belonging. We promote MG2 culture firmwide and within each of our offices through monthly recognition, happy hours, summer events, and an end of year Holiday Party to celebrate our accomplishments. People make the place at MG2 – Join our growing firm today!


MG2 offers competitive benefits that support our employees in their life and career. This position is eligible for company benefits including but not limited to:

  • Employer provided employee healthcare plan and reduced cost premium plans, life insurance, and short and long-term disability coverage.
  • Paid Time Off, 7 paid Holidays, and an additional 3 Floating Holidays.
  • Employer sponsored Family Planning Program and employer Paid Parental Leave.
  • Learning & Career Development opportunities.
  • Employee Wellness and Employee Assistance Program.
  • Participation in a 401K program including eligible company match percentage, after waiting period.
Qualifications:
  • Bachelor’s or master’s degree in architecture, interior design or a related field.
  • 8+ years of experience in a professional architecture or interior design firm designing residential interiors, including multifamily apartment and condominium projects, with a focus on residential units, amenity spaces, lobbies, and shared public environments and/or designing hospitality environments, including a range of project types such as hotel guestrooms, suites, amenity spaces (spa, wellness, fitness, pools, outdoor terraces), lobby environments, food + beverage venues, and other guest-facing public spaces.
  • Proficiency with Revit, Sketch-Up, Auto-CAD, Adobe Creative Suite, Affinity, VRay and Enscape.
  • Certification as a licensed professional preferred.
  • Additional experience in Food & Beverage environments including Restaurants and Bars: Stand-alone concepts as well as hospitality integrated venues is a plus
  • Demonstrated experience contributing to design concept development, materiality, storytelling, and guest experience-driven environments.
  • Ability to read, write and understand English for purposes of comprehending written job-related communications and verbal instructions and interactions.


Compensation: $80,000 to $110,000 per year (depending on qualifications) 

Education:UNAVAILABLEEmployment Type: FULL_TIME

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About Colliers Engineering & Design

Sourced by ZipRecruiter

Colliers Engineering & Design, an affiliate of Colliers, is a trusted provider of multi-discipline engineering and architecture, design and consulting services to public and private sector clients. Headquartered in Holmdel, New Jersey with offices throughout the United States, we specialize in providing a comprehensive suite of services including civil/site, architecture, transportation, survey/geospatial, infrastructure, governmental, geotechnical/environmental, telecommunications, utilities/energy and project management. We employ professionals who utilize the most advanced technologies to deliver customized solutions for our clients.

Industry

Engineering professional services

Company size

1,001 - 5,000 Employees

Headquarters location

Holmdel, NJ, US

Year founded

1984