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Level Design Jobs in Milwaukee, WI (NOW HIRING)

Informatica consultant GC-EAD,GC,USC)

Milwaukee, WI ยท On-site

$52.25 - $68.75/hr

... Low level design, Contributions to schedule and effort estimation, Build, Unit testing, Understanding of configuration management โ€ข Must be proactive in communication โ€ข Experience in Agile ...

Informatica consultant

Milwaukee, WI ยท On-site

$52.25 - $68.75/hr

... Low level design, Contributions to schedule and effort estimation, Build, Unit testing, Understanding of configuration management โ€ข Must be proactive in communication โ€ข Experience in Agile ...

Salesforce --Developer

Milwaukee, WI ยท On-site

$54.75 - $72.50/hr

Build low level design for application development based on the high level architecture * Produce low level design documents & own up specific modules. * Develop custom code for salesforce.com ...

Creo Designer Years of experience: 6-8 years (Junior level Design Engineer) - Also, willing to accepts 4-8 years of experience. Role Descriptions: MUST HAVE: Creo Tool Knowledge (Surfacing| GDT| DFX ...

Build low level design for application development based on the high level architecture * Produce low level design documents & own up specific modules. * Develop custom code for salesforce.com ...

SFDC (Salesforce) Developer

Milwaukee, WI ยท On-site

$54.75 - $72.50/hr

Build low level design for application development based on the high level architecture * Produce low level design documents & own up specific modules. * Develop custom code for salesforce.com ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Informatica Consultant

Milwaukee, WI ยท On-site

$52.50 - $69/hr

Analysis of code and preparing high level design documentLow level design, Contributions to schedule and effort estimation, Build, Unit testing, Understanding of configuration management * Must be ...

Informatica Developer

Milwaukee, WI ยท On-site

$52.50 - $69/hr

Low-level design, Contributions to schedule and effort estimation, Build, Unit testing, Understanding of configuration management * Must be proactive in communication * Experience in Agile project is ...

Informatica consultant GC-EAD,GC,USC)

Milwaukee, WI ยท On-site

$52.50 - $69/hr

Low level design, Contributions to schedule and effort estimation, Build, Unit testing, Understanding of configuration management * Must be proactive in communication * Experience in Agile project is ...

Informatica Analyst

Milwaukee, WI ยท On-site

$52.50 - $69/hr

Low-level design, Contributions to schedule and effort estimation, Build, Unit testing, Understanding of configuration management * Must be proactive in communication * Experience in Agile project is ...

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Level Design information

See Milwaukee, WI salary details

$41.4K

$112.8K

$198.5K

How much do level design jobs pay per year?

As of Sep 13, 2026, the average yearly pay for level design in Milwaukee, WI is $112,801.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,300.00 and $141,900.00 per year, depending on experience, location, and employer.

What is the difference between Level Design vs Environment Artist?

AspectLevel DesignEnvironment Artist
Primary FocusCreating gameplay layouts, flow, and player experience within levelsDesigning and creating visual environments and assets for levels
Skills & ToolsLevel scripting, game mechanics, level editors (e.g., Unreal Engine, Unity)3D modeling, texturing, environment art tools (e.g., Maya, Blender)
Work EnvironmentGame development teams, level design departmentsArt departments, environment art teams
Industry UsageUsed in game design to shape gameplay experienceUsed to create immersive visual worlds

While both roles contribute to the game's environment, Level Designers focus on gameplay flow and level structure, whereas Environment Artists concentrate on visual aesthetics and environment creation. Both collaborate closely to produce engaging and visually appealing game levels.

What are popular job titles related to Level Design jobs in Milwaukee, WI?

For Level Design jobs in Milwaukee, WI, the most frequently searched job titles are:

Infographic showing various Level Design job openings in Milwaukee, WI as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $112,703 per year, or $54.2 per hour.

Junior level Design Engineer (6 to 8 years)

Wauwatosa, WI โ€ข On-site

Contractor

Posted 19 days ago


Job description

Job title/ Role: Creo Designer
Years of experience: 6-8 years (Junior level Design Engineer) - Also, willing to accepts 4-8 years of experience.
Role Descriptions:
MUST HAVE:
Creo Tool Knowledge (Surfacing| GDT| DFX| DFA| Automotive design experience)
Plastic| Sheetmetal and Casting components
NICE TO HAVE:
Should be able to work independently on design conceptual jobs
Hands on experience in Creo-Part| Assembly and Surfacing to generate Concept Models
Should have hands on experience in designing of sheet metals| plastic parts.
Knowledge on phases of the design process and development process for Automotive components including drafting| dimensioning| tolerancing| prototyping| ECN| PPAP and documenting results would be an added advantage
Knowledge on different automotive product design and sheet metal press tools| fixture and gauge design| reverse engineering| Stack-Up| VAVE would be an added advantage.
Pre-screen questions (include summary of responses in coversheet):
Can you briefly summarize your experience in mechanical design and the domains you’ve worked in (automotive, industrial, consumer, etc.)?
How many years of hands-on CAD design experience do you have? What is your experience level with Creo? How frequently do you use it?
What is your proficiency level with Creo, and how often do you use it in your current work?
Have you worked with teams like manufacturing, quality, or suppliers? In what context?
What types of components have you designed (plastic, sheet metal, casting, machined parts)?
What is your level of experience with GD&T?
Have you worked through the end-to-end product development cycle (concept to production)?
Do you have experience with Engineering design releases?
Have you collaborated with suppliers or manufacturing teams during development?
Have you participated in DFMEA or DVP&R activities? If yes, what was your contribution?
Have you worked with teams like manufacturing, quality, or suppliers? In what context?