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Lead Character Artist Jobs (NOW HIRING)

$152K - $198K/yr

... character identity, helping shape direction Build and improve the VFX workflows and tools for the areas you own, in line with the pipeline our Lead VFX Artist sets Take on the most complex VFX and ...

Staff VFX Artist

Los Angeles, CA · On-site

$152K - $198K/yr

... character identity, helping shape direction Build and improve the VFX workflows and tools for the areas you own, in line with the pipeline our Lead VFX Artist sets Take on the most complex VFX and ...

Martial Arts Instructor

Mason, OH · On-site

$15 - $18/hr

Are you a passionate martial artist looking for a long-term career opportunity? Are you a leader, a ... Our curriculum focuses on character development as well as self-defense. We teach our young ...

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Lead Character Artist information

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How much do lead character artist jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for lead character artist in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What is a lead character artist?

Lead Character Artists are experienced professionals in the game or film industry who oversee the creation of character models and assets. They guide a team of artists, ensuring that all character designs meet the project's artistic vision and technical requirements. In addition to creating high-quality character models themselves, they collaborate closely with art directors, animators, and other departments to maintain consistency and quality. Their role often includes mentoring junior artists, providing feedback, and organizing the workflow for character asset production.

How does a lead character artist typically collaborate with other departments during game development?

A Lead Character Artist works closely with concept artists, animators, riggers, and game designers to ensure character models are visually compelling and meet technical requirements. They regularly attend cross-disciplinary meetings to align on art direction, gameplay needs, and pipeline processes. Effective communication and feedback are key, as the lead artist must balance creative vision with technical constraints and help resolve any issues that arise between teams. This collaborative approach ensures that characters fit seamlessly into the game world and perform well within the engine.

What are the key skills and qualifications needed to thrive as a lead character artist, and why are they important?

To thrive as a Lead Character Artist, you need advanced skills in 3D modeling, sculpting, texturing, and anatomy, typically backed by a degree in art or related fields and a strong portfolio. Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter, and experience with game engines like Unreal or Unity are highly valued, along with familiarity with workflow management systems. Leadership, communication, and the ability to mentor team members are crucial soft skills for guiding a creative team and collaborating across departments. These combined abilities ensure the creation of high-quality, visually compelling characters that align with project goals and meet production timelines.

What is the difference between Lead Character Artist vs Character Artist?

AspectLead Character ArtistCharacter Artist
ResponsibilitiesOversees character design, guides team, sets artistic directionCreates detailed character models, follows project guidelines
ExperienceTypically 5+ years, leadership skills required2-4 years, strong modeling skills needed
Work EnvironmentCollaborative team, often in AAA or indie studiosFocused on modeling, texturing, and character creation
CredentialsPortfolio, relevant experience, sometimes leadership trainingPortfolio demonstrating character work, technical skills

The main difference between a Lead Character Artist and a Character Artist lies in scope and responsibility. The Lead oversees the entire character art process, guides the team, and sets artistic standards, while the Character Artist focuses on creating detailed character models within project parameters. Both roles require strong artistic skills, but the Lead also needs leadership and project management abilities.

How do you become a lead character artist?

To become a lead character artist, professionals typically gain several years of experience in character modeling, texturing, and rigging using tools like Maya, ZBrush, or Blender. Developing strong artistic skills, a portfolio showcasing high-quality character work, and leadership abilities are essential, along with understanding the game or film production pipeline. Advancing often involves taking on senior roles, demonstrating project management skills, and staying updated with industry trends and software updates.
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Infographic showing various Lead Character Artist job openings in the United States as of September 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $53,524 per year, or $25.7 per hour.

Senior Technical Artist (Rigger) NBA 2K

California, MO • On-site

Socket.dev
Network Security • 1 - 10 employees

$54 - $75/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

The Team:

The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.

What We Need:

The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.

What You Will Do:
  • Update our character rigs to improve deformation and more accurately simulate human anatomy
  • Create math node networks to make new connections for our body and face rigs
  • Implement blendshapes and corrective shapes into our rigs with the support of the character team
  • Create clean skinweight and blendweight maps
  • Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
  • Diagnose, debug, and resolve character rigging related errors across tools and the game
  • Collaborate with a team of other technical artists to support art teams directly
  • Work closely with engineers and collaborate with multiple art departments to address feedback notes and make art asset requests
  • Contribute to documentation, workflows, and pipeline improvements that scale across the team
Who Will Be A Great Fit:
  • Strong expertise in Autodesk Maya
  • Strong understanding of human anatomy and deformation
  • Working knowledge of Scripting in Python/PyMel
  • Familiar with Facial Action Coding System (FACS) based rigs
  • Familiar with joint placement and designing skeleton setups
  • Experience in creating character rigs that are optimized for games
  • Knowledge of good topology and proper edge-flow to create natural deformation
  • Excellent problem-solving skills
  • Love for video games (not just ours!)
Nice To Have:
  • Working with NgSkinTools for weight painting
  • Familiar creating UIs with Qt
  • Experience with version control (Perforce)
  • Experience creating jiggle joints or other dynamic simulation setups
  • Programming using Maya Python API

US (All States except for WA)

The pay range for this position in California at the start of employment is expected to be between $54 - $75 per hour. The pay range for this position in New York at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Colorado at the start of employment is expected to be between $48 - $68 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

US (Washington State)

The pay range for this position in Washington at the start of employment is expected to be between $54 - $75 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

Canada

The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $47 - $67 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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