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Lead Character Artist Jobs (NOW HIRING)

AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Work across multiple disciplines - lighting, character, environment, VFX and animation - providing ...

Lead games, activities, dance parties, and audience participation experiences as assigned. * Serve ... Previous experience in dance, theater, athletics, communications, or other performance arts ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... Create accurate rotomation of CG character rigs to match puppet and performer movement when ...

Lead games, activities, dance parties, and audience participation experiences as assigned. * Serve ... Previous experience in dance, theater, athletics, communications, or other performance arts ...

Working closely with the Compositing Supervisor, artists, and Technical Directors, you will lead ... Work closely with CG, Character Comp, Tracking, and other departments to ensure smooth handoffs and ...

Lead the design and execution of performance animation for key story sequences and interactive ... Bachelor's degree or above in Animation, Film, Directing, Digital Media Arts, or related ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Understanding of animation pipelines, including character and environment systems * Strong ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Understanding of animation pipelines, including character and environment systems * Strong ...

Working closely with the Compositing Supervisor, artists, and Technical Directors, you will lead ... Work closely with CG, Character Comp, Tracking, and other departments to ensure smooth handoffs and ...

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Lead Character Artist information

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How much do lead character artist jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for lead character artist in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What is a lead character artist?

Lead Character Artists are experienced professionals in the game or film industry who oversee the creation of character models and assets. They guide a team of artists, ensuring that all character designs meet the project's artistic vision and technical requirements. In addition to creating high-quality character models themselves, they collaborate closely with art directors, animators, and other departments to maintain consistency and quality. Their role often includes mentoring junior artists, providing feedback, and organizing the workflow for character asset production.

How does a lead character artist typically collaborate with other departments during game development?

A Lead Character Artist works closely with concept artists, animators, riggers, and game designers to ensure character models are visually compelling and meet technical requirements. They regularly attend cross-disciplinary meetings to align on art direction, gameplay needs, and pipeline processes. Effective communication and feedback are key, as the lead artist must balance creative vision with technical constraints and help resolve any issues that arise between teams. This collaborative approach ensures that characters fit seamlessly into the game world and perform well within the engine.

What are the key skills and qualifications needed to thrive as a lead character artist, and why are they important?

To thrive as a Lead Character Artist, you need advanced skills in 3D modeling, sculpting, texturing, and anatomy, typically backed by a degree in art or related fields and a strong portfolio. Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter, and experience with game engines like Unreal or Unity are highly valued, along with familiarity with workflow management systems. Leadership, communication, and the ability to mentor team members are crucial soft skills for guiding a creative team and collaborating across departments. These combined abilities ensure the creation of high-quality, visually compelling characters that align with project goals and meet production timelines.

What is the difference between Lead Character Artist vs Character Artist?

AspectLead Character ArtistCharacter Artist
ResponsibilitiesOversees character design, guides team, sets artistic directionCreates detailed character models, follows project guidelines
ExperienceTypically 5+ years, leadership skills required2-4 years, strong modeling skills needed
Work EnvironmentCollaborative team, often in AAA or indie studiosFocused on modeling, texturing, and character creation
CredentialsPortfolio, relevant experience, sometimes leadership trainingPortfolio demonstrating character work, technical skills

The main difference between a Lead Character Artist and a Character Artist lies in scope and responsibility. The Lead oversees the entire character art process, guides the team, and sets artistic standards, while the Character Artist focuses on creating detailed character models within project parameters. Both roles require strong artistic skills, but the Lead also needs leadership and project management abilities.

How do you become a lead character artist?

To become a lead character artist, professionals typically gain several years of experience in character modeling, texturing, and rigging using tools like Maya, ZBrush, or Blender. Developing strong artistic skills, a portfolio showcasing high-quality character work, and leadership abilities are essential, along with understanding the game or film production pipeline. Advancing often involves taking on senior roles, demonstrating project management skills, and staying updated with industry trends and software updates.
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Infographic showing various Lead Character Artist job openings in the United States as of September 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $53,524 per year, or $25.7 per hour.

Lead Technical Artist

Raleigh, NC

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

Full-time

Posted 27 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist hands on leadership role for someone who thrives at the intersection of art and engineering - equally comfortable troubleshooting a shader, optimizing a character rig, refining lighting set up or building the tools that make an entire art team faster and more effective. You will set technical direction, and establish best practice.

Key Responsibilities:

  • Serve as the lead of the Technical Artist team, providing mentorship, code/workflow review, and day-to-day guidance to other technical artists
  • Work across multiple disciplines - lighting, character, environment, VFX and animation - providing generalist technical art support wherever it's needed
  • Design, build, and maintain shaders that balance visual fidelity with real-time performance
  • Develop and maintain custom tools and pipelines (DCC plugins, in-engine editor tools, asset validation/ automation) that improves artist workflows and production efficiency
  • Partner closely with engineering, art direction, and production to define technical standards, budgets, and best practices across disciplines
  • Diagnose and resolve technical artist issues related to rigging, shading, lighting, and asset optimization
  • Own the technical art pipeline end-to-end, identifying bottlenecks and proactively building solutions before they become blockers
  • Collaborate cross-functionally with art, engineering, and production leads to ensure technical feasibility
  • Perform all other duties as assigned

Qualifications & Skills:

  • Proven experience as as Technical Artist with a generalist background spanning lighting, character, and environment art ; Prior lead experience strongly preferred
  • Strong hands-on shader development experience (HLSL/GLSL, node-based shader graphs, or engine-specific shader languages)
  • Demonstrated experience building custom tools and pipelines to support art workflows
  • Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance, ZBrush, etc.)
  • Solid understanding of rigging, character setup, lighting workflows, and environment/asset optimization for real-time rendering
  • Experience leading or mentoring a team of technical artists with strong communication and cross-functional collaboration skills
  • A problem-solving mindset with the ability to move fluidly between hands-on production work and high-level pipeline/tooling strategy
  • Passion for interactive storytelling and a strong eye for visual quality balanced with technical performance.

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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