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Junior Video Editing Jobs in Quebec (NOW HIRING)

... telephone/video conferences); * Mentor junior staff and support training of research scientists ... Experience writing, reviewing, and editing draft and final reports that accurately document study ...

Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ... Experience working with motion capture data and editing it. * Excellent problem solving and ...

Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ... Experience working with motion capture data and editing it. * Excellent problem solving and ...

Junior Video Editing information

What is a junior video editor?

Junior Video Editors are entry-level professionals who assist in editing and assembling recorded footage into finished video projects. They typically work under the supervision of senior editors and are responsible for tasks like cutting clips, adding transitions, syncing audio, and performing basic color correction. Junior Video Editors often use editing software such as Adobe Premiere Pro or Final Cut Pro and help ensure videos meet project specifications. This role is a great starting point for building technical skills and gaining experience in the video production industry.

What skills and qualifications are needed to thrive as a junior video editor?

To thrive as a Junior Video Editor, you need a solid understanding of video editing fundamentals, storytelling, and basic knowledge of media formats, typically supported by a relevant degree or coursework. Familiarity with editing software such as Adobe Premiere Pro, Final Cut Pro, or DaVinci Resolve is essential, and Adobe Certified Professional certification can be advantageous. Creative thinking, attention to detail, and strong communication skills help you interpret feedback and collaborate with creative teams. These skills and qualities ensure polished, effective video projects that meet client expectations and deadlines.

What are common challenges faced by junior video editors when working on tight deadlines?

Junior video editors often encounter challenges related to time management and prioritizing tasks when working under tight deadlines. Balancing creative aspirations with the need to deliver polished, on-brand content quickly can be stressful. It's important to communicate effectively with producers and senior editors to clarify expectations, ask for feedback early, and use organizational tools to manage multiple projects. Over time, developing efficient workflows and mastering editing software shortcuts will help streamline the process and reduce pressure during busy periods.

What is the difference between Junior Video Editing vs Video Editing?

AspectJunior Video EditingVideo Editing
Required SkillsBasic editing, familiarity with editing softwareAdvanced editing, creative skills, complex projects
Experience LevelEntry-level, often internships or apprenticeshipsMid to senior level, more independent work
Work EnvironmentTeam settings, supervised projectsVaried, including freelance or in-house roles
CertificationsOften not required, but relevant courses helpPreferred certifications or extensive portfolio

Junior Video Editing roles focus on foundational skills and supervised projects, ideal for beginners. Video Editing positions require more experience, creative input, and independence, suitable for those with a stronger skill set and portfolio.

How to become a junior video editor?

To become a junior video editor, you should develop skills in editing software such as Adobe Premiere Pro or Final Cut Pro, build a portfolio of sample work, and gain basic knowledge of video production and storytelling. A relevant degree or certification can be helpful, and internships or entry-level positions provide practical experience in the field.

What are the most commonly searched types of Video Editing jobs in Quebec?

The most popular types of Video Editing jobs in Quebec are:

Infographic showing various Junior Video Editing job openings in Quebec as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 80% Full Time, 15% Part Time, and 3% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution.

Technical Lead - UI Programmer (Far Cry)

Ubisoft

Montreal, QC • On-site

Full-time

Posted 7 days ago


Job description

Company Description

Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you’re passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

The Senior UI Programmer – Technical Lead serves as the primary technical point of contact for all user interface systems on the project.

This person serves as the bridge between engineering, UI integration, and art, ensuring that every UI element is delivered with the level of polish, performance, and accessibility expected of a AAA first-person shooter.

What You’ll Do

Technical Leadership

  • Serve as the go-to expert for all user interface technologies in the project: the Snowdrop UI framework, game-specific UI systems, and tools
  • Manage the UI technical roadmap: architecture decisions, framework upgrades, and deprecations
  • Define and enforce UI coding standards, component templates, and integration workflows
  • Identify and resolve bottlenecks that hinder the work of UI integrators and technical artists

Team Supervision

  • Supervise a team of UI integrators and technical artists working in the UI Graph editor
  • Review and validate work for accuracy, performance, and adherence to design intent
  • Mentor team members, conduct code and asset reviews, and provide clear, actionable feedback
  • Collaborate with UX/UI designers to ensure that the technical implementation aligns with the design intent

Engineering

  • Implement and maintain UI features across gameplay, menus, HUD, and frontend
  • Author and extend UI scripting in the visual graph language (UI Graph); support team members using it
  • Design reusable, scalable UI components following componentization principles — maintainability and reuse over one-offs
  • Implement adaptive layouts that handle multiple target devices, screen sizes, and resolutions
  • Integrate accessibility requirements (text scaling, colorblind modes, controller navigation, screen reader support)

Performance & Stability

  • Profile UI rendering and logic; identify and resolve underperforming areas (overdraw, excessive draw calls, expensive graph evaluations)
  • Own and triage UI-originating crashes; lead post-mortems and drive fixes to completion
  • Establish and monitor UI performance budgets in collaboration with the engine team

Design Partnership

  • Apply and advocate for core design principles throughout technical decisions: consistency, simplicity, and clear user feedback
  • Challenge implementations that compromise usability, even when technically correct
Qualifications

What you'll bring to the team

Must Have

  • Shipped 2+ AAA titles with substantial UI programming ownership
  • Deep experience with a visual/node-based UI scripting system (UI Graph or equivalent)
  • Demonstrated ability to profile and optimize UI in a real-time engine
  • Experience debugging and resolving crashes in a production game
  • Track record supervising or mentoring UI Integrators or junior programmers
  • Solid grasp of UI architecture: component hierarchies, data binding, state management

Strong Assets

  • Familiarity with responsive/adaptive UI design for multi-platform titles

What Success Looks Like
Six months in, this person has become the go-to for any UI tech question on the project, the team is unblocked and producing quality work, and the UI systems are stable, performant, and easy to extend.