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Junior User Experience Designer Jobs in Raleigh, NC

Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership. * Produce UX design work such as competitive analysis, information design, content strategy, user stories ...

Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership. * Produce UX design work such as competitive analysis, information design, content strategy, user stories ...

Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership. * Produce UX design work such as competitive analysis, information design, content strategy, user stories ...

As a Senior UX Product Designer, you'll support the engineering and product teams in transforming innovative products into seamless and creative user experiences. You'll take the lead of the end-to ...

Senior Technical UI Designer

Cary, NC · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

What You'll Do As an experienced Senior Technical UI Designer, you will work closely with UX Designers, UI Artists, and UI Engineers to implement UI systems and features. Much of our work starts ...

Sr. Visual Designer

Raleigh, NC

$50 - $54/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The successful candidate will partner closely with UX Designers, Product Managers, and Engineers to transform wireframes and concepts into polished, scalable, production-ready experiences while ...

Experience working closely with animation systems and/or designing melee or ranged combat systems ... A passion for tuning, iteration, gameplay, design, and crafting joyful player experiences. * Bonus:

Offer design guidance to and mentor junior designers * Advocate for users and the role of design in ... Embody and advocate for the mission and goals of User Experience within ShareFile Proactively ...

Offer design guidance to and mentor junior designers * Advocate for users and the role of design in ... Embody and advocate for the mission and goals of User Experience within ShareFile Proactively ...

Senior Visual Designer 1

Raleigh, NC · On-site +1

$114K - $190K/yr

Partner with UX Researchers and UX Designers to understand user needs, define product structure, and create effective visual experiences * Create original visual design assets and introduce new ...

Senior Visual Designer 1

Raleigh, NC · On-site

$114K - $190K/yr

Partner with UX Researchers and UX Designers to understand user needs, define product structure, and create effective visual experiences * Create original visual design assets and introduce new ...

Senior Visual Designer 1

Raleigh, NC · On-site +1

$114K - $190K/yr

Partner with UX Researchers and UX Designers to understand user needs, define product structure, and create effective visual experiences * Create original visual design assets and introduce new ...

Senior Visual Designer 1

Raleigh, NC · On-site

$114K - $190K/yr

Partner with UX Researchers and UX Designers to understand user needs, define product structure, and create effective visual experiences * Create original visual design assets and introduce new ...

Designer

Raleigh, NC · On-site

The Designer will work collaboratively with marketers, content specialists, artworkers, and ... UX considerations. Collaboration * Develop solid working relationships showing confidence in ...

Showing results 21-40

Junior User Experience Designer information

See Raleigh, NC salary details

$30.1K

$55.1K

$83.6K

How much do junior user experience designer jobs pay per year?

As of Aug 15, 2026, the average yearly pay for junior user experience designer in Raleigh, NC is $55,112.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,200.00 and $63,700.00 per year, depending on experience, location, and employer.

What does a junior user experience designer do?

A Junior User Experience (UX) Designer assists in creating and improving the usability, accessibility, and overall satisfaction of digital products such as websites and apps. They typically work under the guidance of senior designers, helping to conduct user research, create wireframes and prototypes, and test designs with real users. Their goal is to ensure that products are intuitive and enjoyable to use, while learning and developing their own design skills. Junior UX Designers often collaborate closely with developers, product managers, and other stakeholders throughout the design process.

What types of projects and tasks can a junior user experience designer expect to work on in their first year?

As a Junior User Experience Designer, you will typically work on tasks such as creating wireframes, assisting with user research, conducting usability testing, and collaborating with other designers and developers to refine user flows. You'll often be assigned to support more senior designers on larger projects while gradually taking ownership of smaller features or sections of a product. This role provides a strong foundation for learning industry-standard tools and processes, and you'll frequently participate in team meetings to brainstorm and iterate on design solutions. The collaborative nature of the work helps you build communication skills and gain exposure to real-world UX challenges.

What are the key skills and qualifications needed to thrive as a junior user experience designer, and why are they important?

As a Junior User Experience Designer, you need a solid understanding of user-centered design principles, basic proficiency in wireframing and prototyping, and often a relevant degree or coursework in design or human-computer interaction. Familiarity with industry-standard tools like Figma, Sketch, Adobe XD, or InVision is commonly expected. Strong communication, curiosity, and a collaborative mindset help you gather user feedback and work effectively with cross-functional teams. These skills are crucial for creating intuitive user interfaces that meet both user needs and business goals.

What is the difference between Junior User Experience Designer vs UX Designer?

AspectJunior User Experience DesignerUX Designer
Required CredentialsTypically an entry-level degree in design, human-computer interaction, or related field; portfolio often requiredHigher experience, often with a portfolio demonstrating multiple projects; may have certifications in UX tools or methodologies
Work EnvironmentSupports senior designers, works on specific tasks, learning-focusedLeads design projects, collaborates with cross-functional teams, responsible for user research and wireframing
Employer & Industry UsageCommon in tech companies, startups, agencies; entry-level rolesMid-level roles in similar environments, with more responsibilities

The main difference between a Junior User Experience Designer and a UX Designer lies in experience, responsibilities, and scope. Junior UX Designers are typically entry-level, focusing on learning and supporting projects, while UX Designers have more experience and lead design initiatives. Both roles are essential in creating user-centered products, but they differ in complexity and independence.

What are the most commonly searched types of User Experience Designer jobs in Raleigh, NC?

The most popular types of User Experience Designer jobs in Raleigh, NC are:

What cities near Raleigh, NC are hiring for Junior User Experience Designer jobs?

Cities near Raleigh, NC with the most Junior User Experience Designer job openings:

Infographic showing various Junior User Experience Designer job openings in Raleigh, NC as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 19% Part Time, and 4% Contract. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $55,112 per year, or $26.5 per hour.

Full-time

Re-posted 13 days ago


Job description

MAKE STRATEGY GAMES THAT STAND THE TEST OF TIME.

For nearly 30 years, Firaxis Games has built the strategy games players don't just play; they master, replay, and argue about for years. From Sid Meier's Civilization to XCOM, we create deeply strategic, turn-based experiences that reward patience, planning, and a healthy dose of obsession. Founded in 1996 by industry legend Sid Meier, our studio has earned BAFTAs, D.I.C.E. Awards, and Game of the Year honors along the way - and we're just getting started on the next generation of strategy games. To build the best, we need people who care as much about getting the details right as our players do. We're looking for teammates who own their craft, bring real curiosity, and never lose sight of the player on the other side of the screen. If that sounds like your kind of studio, we'd love to hear from you.

People First  | Gameplay Focused | Be Accountable | Embrace Enthusiasm | Work Smart 

 

What We Need

Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis' future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team. 

  • You are OUTCOME focused and know how to deliver the appropriate quality for the milestone or release.
  • You know when speed is required and you know when it's time to slow down and think through a problem.  
  • Context switching is easy for you, as you can operate as a Director, a Lead or an Individual Contributor, focused on the Franchise or on multiple projects in the Franchise, multiple times within the same day.  
  • You are able to direct the work across all UI development regardless of discipline, and you can define and drive the tooling and pipeline needs of the team.
  • You have excellent people and management skills.
  • You're comfortable in Unreal Engine, Figma and every other tool or technology that emerges. 
  • You can easily navigate multiple worlds of competing priorities.  
  • You can build, grow and retain a world class team of design, art and /or tech professionals. 
  • You know when to use a soft touch...  a Bulldozer...  or anything in between.  

Still here?  Then we want to talk to you!   

What You Will Do

  • Lead a cross-discipline UI team team of UX designers (up to 10) 
  • Work with Game Directors and Designers to translate goals and constraints into compelling user-facing experiences
  • Collaborate with other UX/UI Craft leads, ensuring strong cross-team relationships and communication
  • Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership.
  • Produce UX design work such as competitive analysis, information design, content strategy, user stories, journey mapping, and accessibility standards 
  • Work collaboratively across multiple teams within the Franchise to create consistency and resolve design discrepancies
  • Build flexible design systems that enhance our ability to develop design more efficiently and consistently 

Who We Think Will Be A Great Fit

  • You have 7+ years of experience working collaboratively in at least one of UX design, UI art, or UI engineering, actively developing UI features in video games.to design features and complex UX systems and complete them across multiple platforms (mobile, web, PC, consoles)
  • You have 7+ years of experience working in flexible environments and on multi-disciplinary teams
  • You have 5+ years of experience managing a team up to 10 people or equivalent training
  • 5+ years of experience presenting to other team members and stakeholders
  • You are a results oriented, empathetic, and compassionate leader
  • You are skilled with Unreal Engine's UMG system, Figma, the Adobe Suite, and prototyping software
  • You have a strong portfolio demonstrating user-centered design solutions with strong visual direction and interaction design
  • Thorough understanding of UI/UX design, art, and engineering practices.
  • Significant management and mentoring experience including experience with disciplinary and career development practices.
  • Strong understanding of game development processes and gameplay mechanics.
  • A willingness to advocate for the player and be their voice when needed.
  • Strong alignment with Firaxis values and Mission
  • Must possess current US work authorization.
  • Leadership: Proven ability to manage, mentor, and influence cross-functional teams.
  • Tools: Familiarity with modern design/prototyping tools (e.g., Figma, Sketch), Unreal Engine, etc.

2K is an equal opportunity employer. We provide reasonable accommodations to enable individuals with disabilities to perform the essential functions of the role. Information regarding salary ranges and benefits is provided in accordance with applicable pay transparency laws.
The pay range for this position in North Carolina at the start of employment is expected to be between $145,900 and $215,920 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.