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Junior Unreal Engine Developer Jobs (NOW HIRING)

... Unreal Engine developers, 3D artists, and visualisation teams to troubleshoot geospatial ... junior GIS team members on data standards, Unreal integration techniques, and project-specific ...

... Unreal Engine developers, 3D artists, and visualisation teams to troubleshoot geospatial ... junior GIS team members on data standards, Unreal integration techniques, and project-specific ...

View Engine Developer..

Auburn Hills, MI · On-site

$17.75 - $24.25/hr

The View Engine Development Engineer is responsible for designing and implementing advanced view ... Experience with graphical engines such as OpenGL, Qt, and Unreal Engine. * Knowledge of 2D and 3D ...

Experience with Unreal Engine at a low level * Familiarity with engineering on platforms other than PC * Familiarity with Xbox and PlayStation development including Certification Requirement(s ...

Experience with Unreal Engine at a low level * Familiarity with engineering on platforms other than PC * Familiarity with Xbox and PlayStation development including Certification Requirement(s ...

Sr. Engine Programmer

Bellevue, WA · On-site

$150K - $200K/yr

Experience with Unreal Engine at a low level * Familiarity with engineering on platforms other than PC * Familiarity with Xbox and PlayStation development including Certification Requirement(s ...

We are looking for a Senior Engine Programmer to work with us on exciting initiatives with major ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

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Junior Unreal Engine Developer information

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How much do junior unreal engine developer jobs pay per year?

As of Jun 17, 2026, the average yearly pay for junior unreal engine developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by Junior Unreal Engine Developers when starting out on a new project?

Junior Unreal Engine Developers often encounter challenges such as understanding large and complex codebases, adapting to the team's workflow, and learning how to efficiently use version control systems like Git with Unreal projects. Additionally, balancing creative problem-solving with performance optimization can be demanding, especially when working under tight deadlines. Collaborating with artists, designers, and senior developers to implement features while maintaining good coding practices is a key part of the learning curve in this role.

What are the key skills and qualifications needed to thrive as a Junior Unreal Engine Developer, and why are they important?

To thrive as a Junior Unreal Engine Developer, you need a solid understanding of C++ programming, 3D math fundamentals, and game development principles, often supported by a relevant degree or coursework. Familiarity with Unreal Engine's Blueprint system, asset management, version control tools like Git, and basic shader or material creation is typically required. Strong problem-solving, teamwork, and communication skills help developers efficiently collaborate and adapt to changing project needs. These abilities are crucial for delivering high-quality, interactive experiences and contributing effectively to game development teams.

What does a Junior Unreal Engine Developer do?

A Junior Unreal Engine Developer assists in designing and developing interactive experiences, games, or simulations using Unreal Engine. Their responsibilities often include writing and debugging code, implementing assets, working with blueprints, and collaborating with artists and designers to bring projects to life. They typically support senior developers, learn industry-standard practices, and help optimize performance. This role is ideal for those starting their careers in game development or real-time 3D applications.
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Infographic showing various Junior Unreal Engine Developer job openings in the United States as of June 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.
Lead Systems Engineer, Unreal Engine 5

Lead Systems Engineer, Unreal Engine 5

Blizzard Entertainment, Inc.

Irvine, CA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

Team Name:

Unannounced ProjectJob Title:Lead Systems Engineer, Unreal Engine 5Requisition ID:R026419Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are seeking a Lead Systems Engineer, Unreal Engine 5to oversee core engine development for our game. As the lead of the engine systems team, you will inspire and align the team around a technical vision that enables best-in-class gameplay, art, and audio experiences across multiple hardware platforms. By directly managing a team of engineers and collaborating with project leadership, you will help define strategic initiatives and break down clear and achievable goals for the engine team aligned with the project goals. When particularly hard problems arise, you'll draw upon the team's collective creativity to define and execute upon a technical vision that meets the project's needs.

This role is a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Manage, evaluate, and mentor the engineering staff of the engine core team.

  • Act as the primary point of contact for required engine functionality, collaborating with multi-disciplinary stakeholders and with project leadership to define and execute project requirements.

  • Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.

  • Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.

  • Provide engine-based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game and ensure we delight and entertain our players.

  • Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.

Requirements

Experience

  • 8+ years of experience in game development engineering or a combination of applicable training and experience.

  • Experience using the Unreal Engine 5 (both C++ and Blueprint).

  • Experience tuning the various engine systems within the Unreal engine to run efficiently on PC's and modern consoles.

  • Previous leadership experience including at least one shipped game title.

  • Multithreading, performance analysis, and code optimization.

Knowledge & Skills

  • The ability to author, debug, and optimize production-grade C++ code.

  • The capacity to make frequent, readable, and well-tested code commits.

  • The ability to communicate and articulate vision, ideas, and learnings from others, and to give meaningful feedback.

  • Excellent problem-solving and debugging skills.

  • Experience mentoring others in the areas of expertise and growing engineers.

  • Experience working closely in multi-disciplinary teams with people of diverse mindsets.

  • Experience analyzing game features, systems, and content for performance and optimizing a game to release quality.

Extra Points

Experience

  • Experience in creating technologies to enable large-scale AAA-game development productions to meet performance, scope and timeline requirements.

  • Computer science, mathematics, physics, or related degree(s).

  • Experience making games with large, open worlds.

Knowledge & Skills

  • Comfortable working in a large codebase.

  • Experience developing online multiplayer games and features

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $146,000.00 - $270,004.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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