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Junior Unreal Engine Developer Jobs in Toronto, ON

Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a ... Experience with Unreal Engine or similar game engines. * Familiarity with performance optimization ...

Familiarite avec Unreal Engine * Capacite a travailler a partir de briefs artistiques et de guides ... leading game developers to solve complex technical challenges and bring exceptional player ...

Familiarité avec Unreal Engine * Capacité à travailler à partir de briefs artistiques et de ... leading game developers to solve complex technical challenges and bring exceptional player ...

Familiarite avec Unreal Engine * Capacite a travailler a partir de briefs artistiques et de guides ... leading game developers to solve complex technical challenges and bring exceptional player ...

MakerKids is preparing for Fall programming, hiring enthusiastic, tech-savvy instructors to lead ... Roblox Studio, Unreal Engine, and Unity. * Adapt lessons for a variety of skill levels, from ...

Senior C++ Reverse Engineer

Toronto, ON · Remote

$150K - $250K/yr

Own our game engine SDKs -- Unreal and Unity specifically. You'll be working on the interface between our mod engineers and the underlying game engine. This entails owning keeping that system working ...

You'll work with our Graphic Designers and Software Engineers to animate product pages, and with ... Additional skills in Houdini, 3ds Max, are Unreal Engine are an asset, but not required. * Ability ...

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Junior Unreal Engine Developer information

What does a junior Unreal Engine developer do?

A Junior Unreal Engine Developer assists in designing and developing interactive experiences, games, or simulations using Unreal Engine. Their responsibilities often include writing and debugging code, implementing assets, working with blueprints, and collaborating with artists and designers to bring projects to life. They typically support senior developers, learn industry-standard practices, and help optimize performance. This role is ideal for those starting their careers in game development or real-time 3D applications.

What are the key skills and qualifications needed to thrive as a junior Unreal Engine developer?

To thrive as a Junior Unreal Engine Developer, you need a solid understanding of C++ programming, 3D math fundamentals, and game development principles, often supported by a relevant degree or coursework. Familiarity with Unreal Engine's Blueprint system, asset management, version control tools like Git, and basic shader or material creation is typically required. Strong problem-solving, teamwork, and communication skills help developers efficiently collaborate and adapt to changing project needs. These abilities are crucial for delivering high-quality, interactive experiences and contributing effectively to game development teams.

What are some common challenges faced by junior Unreal Engine developers when starting out on a new project?

Junior Unreal Engine Developers often encounter challenges such as understanding large and complex codebases, adapting to the team's workflow, and learning how to efficiently use version control systems like Git with Unreal projects. Additionally, balancing creative problem-solving with performance optimization can be demanding, especially when working under tight deadlines. Collaborating with artists, designers, and senior developers to implement features while maintaining good coding practices is a key part of the learning curve in this role.

What are the most commonly searched types of Unreal Engine Developer jobs in Toronto, ON?

The most popular types of Unreal Engine Developer jobs in Toronto, ON are:

What are popular job titles related to Junior Unreal Engine Developer jobs in Toronto, ON?

For Junior Unreal Engine Developer jobs in Toronto, ON, the most frequently searched job titles are:

What job categories do people searching Junior Unreal Engine Developer jobs in Toronto, ON look for?

The top searched job categories for Junior Unreal Engine Developer jobs in Toronto, ON are:

Infographic showing various Junior Unreal Engine Developer job openings in Toronto, ON as of August 2026, with employment types broken down into 59% Full Time, and 41% Contract. Highlights an 49% In-person, and 51% Remote job distribution.

Game Developer - Remote

YO AI Labs

Toronto, ON • Remote

Full-time

Re-posted 27 days ago


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.