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Junior Design Engineer Jobs in Secaucus, NJ (NOW HIRING)

Junior Design Engineer - You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that ...

Senior Design Engineer

Allendale, NJ ยท On-site

$85 - $125/hr

Mentor and support junior engineers by reviewing work, providing technical guidance, and fostering ... design. * Professional Engineer (PE) license, or actively pursuing licensure with the ability to ...

Control System Design Engineer

New York, NY ยท On-site

$115K - $145K/yr

Senior engineers operate independently, oversee complex projects, and mentor junior engineers. Key Responsibilities: Design & Engineering ยท Review contract drawings, specifications, proposals, and ...

Design Engineer

New York, NY ยท On-site

$70K - $101K/yr

Mentor junior engineers and lead internal/external design reviews to uphold engineering standards. * Validate designs using warranty data, system testing, and compliance checks with industry ...

Supervise, mentor and technically guide junior bridge engineers and CAD designers * Lead preparation of design and construction documents in accordance with NYSDOT and other local agency standards ...

Bridge Design Engineer

Manhattan, NY ยท On-site

$100K - $145K/yr

Supervise, mentor and technically guide junior bridge engineers and CAD designers * Lead preparation of design and construction documents in accordance with NYSDOT and other local agency standards ...

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Plumbing Design Engineer

New York, NY ยท On-site

$85K - $150K/yr

Provide technical guidance and mentorship to junior engineers and designers. * Manage project ... Develop practical engineering solutions during planning and design phases. * Communicate directly ...

Supervise and support the work of others and mentor junior level engineers & design/drafting technical staff. What you will bring to our firm: * Bachelor's Degree in Civil, Environmental, Mechanical ...

Supervise and support the work of others and mentor junior level engineers & design/drafting technical staff. What you will bring to our firm: * Bachelor's Degree in Civil, Environmental, Mechanical ...

Supervise and support the work of others and mentor junior level engineers & design/drafting technical staff. What you will bring to our firm: * Bachelor's Degree in Civil, Environmental, Mechanical ...

Senior Bridge Design Engineer

Manhattan, NY ยท On-site

$117K - $176K/yr

Supervise, mentor and technically guide multiple squads with mid-level and junior bridge engineers as well as CAD designers * Lead preparation of design and construction documents in accordance with ...

Senior Bridge Design Engineer

Manhattan, NY ยท On-site

$134K - $202K/yr

Supervise, mentor and technically guide multiple squads with mid-level and junior bridge engineers as well as CAD designers * Lead preparation of design and construction documents in accordance with ...

Junior Engineer (Design)

Floral Park, NY ยท On-site

$60K - $70K/yr

The Department of Design & Construction, Division of Infrastructure, is currently seeking Junior Engineers to join our Design Unit - Section 2. Successful candidates will be provided with hands-on ...

Senior Electrical Design Engineer 6

Edison, NJ ยท Hybrid

$105K - $142K/yr

You will perform technical studies, guide junior staff, collaborate with clients and ... As a Senior Electrical Design Engineer 6, you will have the opportunity to: * Using established ...

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Junior Design Engineer information

See Secaucus, NJ salary details

$34.1K

$73K

$111.3K

How much do junior design engineer jobs pay per year?

As of Aug 27, 2026, the average yearly pay for junior design engineer in Secaucus, NJ is $72,997.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,300.00 and $81,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a junior design engineer?

To thrive as a Junior Design Engineer, you need a solid background in engineering principles, problem-solving abilities, and typically a bachelor's degree in mechanical, electrical, or related engineering field. Familiarity with CAD software (such as AutoCAD or SolidWorks), simulation tools, and basic knowledge of manufacturing processes are commonly required. Strong attention to detail, effective communication, and a collaborative mindset help you excel in team settings and adapt to project needs. These skills ensure accurate design work, efficient project collaboration, and successful development of innovative engineering solutions.

What are some common challenges faced by junior design engineers during their first year, and how can they overcome them?

Junior Design Engineers often encounter challenges such as adapting to company-specific design processes, managing multiple project deadlines, and bridging the gap between theoretical knowledge and practical application. Building strong communication with senior engineers and actively seeking feedback can help address these hurdles. Participating in team meetings and collaborating closely with other departments, such as manufacturing or quality assurance, also enhances understanding and ensures smoother project execution. Embracing continuous learning and leveraging available training resources will further boost confidence and technical growth in the role.

What is the difference between Junior Design Engineer vs Mechanical Design Engineer?

AspectJunior Design EngineerMechanical Design Engineer
Required CredentialsBachelor's degree in engineering or related field; internships or entry-level certificationsBachelor's or higher in mechanical engineering; professional certifications optional
Work EnvironmentDesign teams, engineering firms, manufacturing companiesDesign departments, R&D labs, manufacturing industries
Employer & Industry UsageEntry-level roles in engineering firms, manufacturing, automotive, aerospaceMid to senior-level roles in similar industries, often with more project responsibility

The main difference is that a Junior Design Engineer is an entry-level position focusing on learning and supporting design tasks, while a Mechanical Design Engineer typically has more experience and responsibility in designing mechanical systems. Both roles require similar educational backgrounds, but the Mechanical Design Engineer usually has more advanced skills and project ownership.

Are junior design engineers well paid?

Junior design engineers typically earn entry-level salaries that vary by industry and location but generally range from $50,000 to $70,000 annually. Compensation can increase with experience, additional skills such as CAD proficiency, and relevant certifications. Entry-level roles often include opportunities for professional development and skill-building in design software and engineering principles.

What is the role of a junior design engineer?

A junior design engineer assists in developing and modifying engineering designs, often using CAD software, under the supervision of senior engineers. They support project planning, perform calculations, and help ensure designs meet specifications and standards. This role typically requires basic engineering knowledge, attention to detail, and good communication skills.

What are the most commonly searched types of Design Engineer jobs in Secaucus, NJ?

The most popular types of Design Engineer jobs in Secaucus, NJ are:

What job categories do people searching Junior Design Engineer jobs in Secaucus, NJ look for?

The top searched job categories for Junior Design Engineer jobs in Secaucus, NJ are:

What cities near Secaucus, NJ are hiring for Junior Design Engineer jobs?

Cities near Secaucus, NJ with the most Junior Design Engineer job openings:

Design Engineer - Americas

Ashby

New York, NY โ€ข Remote

Full-time

PTO

Re-posted 21 days ago


Job description

Job Description: Hi Iโ€™m Abhik, Ashby's Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, itโ€™s where Iโ€™ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and weโ€™re doubling the team from five to over ten in the next year. This role truly expects you to design and code. Design Engineer at Ashby isnโ€™t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model's design and flexibility, while the understanding of technology's capabilities often simplified or improved the design. This role embraces that. Youโ€™ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have: Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using that system to turn the wireframes into a polished UI. Built a set of flexible, composable components in our design system that allow other engineers to build beautiful, consistent setup wizards across our product easily. Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidateโ€™s assessments. Recruiters can quickly parse information and pick out anomalies. The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match: You work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what youโ€™ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. Youโ€™ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release. This role has always had the commitment of both Benji (CEO & Co-Founder) and me: Iโ€™ve held the role, steadfastly championed it since we started hiring in 2020, and havenโ€™t diluted its responsibilities as weโ€™ve grown (in fact, weโ€™ve doubled down). You get to shape the UI and UX of a powerful and complex product. Our users need software that helps them move quickly while adapting to their unique workflows and preferences. As a result, our UI isnโ€™t a simple chatbox, but it canโ€™t rely on a sea of knobs and dials either. It needs to feel approachable to someone using it for the first time while offering increasingly powerful ways to customize and automate their work. Why You Shouldnโ€™t Apply Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role: You only want to work on design systems. While improving our design system is one of many responsibilities, you wonโ€™t be able to work on it exclusively. You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback! You want everything to be perfect before it gets into a userโ€™s hands. One of the drivers of our success is that we ship fast. While we appreciate the strive for perfection, we also realize it doesnโ€™t need to be achieved all at once; instead, we iterate over time, often letting user feedback and business needs drive prioritization. You donโ€™t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. Youโ€™d rather focus on the design and technical details. You only want to do exciting work. Weโ€™re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs. What Seniority/Level To Apply For Weโ€™ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations. Junior Design Engineer - You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering. Design Engineer (This Posting) - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships donโ€™t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline youโ€™re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects). Staff Design Engineer - Weโ€™re looking for folks whoโ€™ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but youโ€™ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback. Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here). What Weโ€™re Building As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back. Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform โ€œCalendar Tetrisโ€ to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. TA software didnโ€™t help. As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software thatโ€™s intelligent and powerful. Software that provides insights into where theyโ€™re failing and automates or simplifies many of the tasks theyโ€™re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are! As weโ€™ve set the standard for excellence in TA software, HR teams have pulled us into solving their problems in areas like onboarding and performance management. Engineering Culture Our engineering culture is motivated by Benjiโ€™s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through: Minimal process with ownership over decisions normally made by product and design Natural collaboration and deliberate communication Investing in tools and abstractions that give us leverage Putting effort into building a diverse team Minimal Process & Lots of Ownership The best engineers weโ€™ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise. Traditional product-development processes arenโ€™t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineerโ€™s skill. But, consistency comes at the expense of an engineerโ€™s time and freedomโ€”both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesnโ€™t give others the opportunity to practice the behaviors that made the best engineers the โ€œbest.โ€ At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). Itโ€™s a new level of ownership for many engineers, but weโ€™d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive. Collaboration is Natural & Communication is Deliberate Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here). Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more. We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region. Increase Leverage, not Team Size We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. Weโ€™ve done this through investment in: Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience . Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below). AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here. Hereโ€™s an impromptu quote from Arjun in our company Slack of what itโ€™s like to build a feature at Ashby: And a demo of one of these building blocks: Put Effort into Diversity Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups. Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more. Work-Life Balance: Itโ€™s A Marathon, Not a Sprint The intensity of work at Ashby should feel like a marathon, not a sprint (nor speed-walking). We work with urgency and ambition to build excellent software, but we donโ€™t need to prove out a new software category or product-market fit. That requires ingenuity and thoughtfulness, and that doesnโ€™t happen with unrealistic deadlines or sleepless nights. Our remote, low-meeting, high-ownership culture gives you a lot of flexibility in how you structure your days and weeks. In practice, that means you keep your own hours, but there will be moments of intensity, like launching your feature at our annual user conference. We offer unlimited PTO, and you actually get to use it. Some of our most exceptional engineers take almost 30 days of vacation per year. This way of working allows many of us on the team to be active parents, including Benji and me. I block off 1.5 hours every morning to spend with my daughter and drop her off at school. Mujda (Product Engineer) puts it best in an article about us: โ€œI can say that Ashby is a great place to be a momโ€ฆ No one bats an eye if I have to take my kid to a doctorโ€™s appointment or have to work weird hours because childcare fell through.โ€ Interview Process At Ashby, our team and interview process want to help you show your best self. Weโ€™ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises. Our interview process is three rounds: Introduction call with me (30m, live). Be prepared to screen-share examples of your work. A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live) Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didnโ€™t do in the second round: technical screen or design take-home. (3h, live) Depending on our leadership teamโ€™s bandwidth, we may start with an additional 30m screen with a recruiter. I will be your main po