1

Junior Computer Graphics Engineer Jobs (NOW HIRING)

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. * At least 7 years of industry experience in graphics or UI engineering. * Expert-level proficiency in Qt and ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. * At least 7 years of industry experience in graphics or UI engineering. * Expert-level proficiency in Qt and ...

Understanding of fundamental computer graphics concepts (rendering pipelines, shaders, 3D math) * Experience with GLSL shader programming and graphics optimizations * Knowledge of modern web ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years ...

Graphics Engineer Senior

Aberdeen, MD · On-site

$138K - $160K/yr

Overview The Graphics Engineer Sr I produces and reviews technical documentation reflecting ... Qualifications Required: • Bachelor's Degree- Graphics design, computer information systems ...

Junior Computer Scientist

NJ · On-site

$50K/yr

Career Advancement Opportunities Job Summary As a Junior Computer Scientist, you will work on ... Review and comment on system engineering documents, system requirement documents, ad system testing ...

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years ...

next page

Showing results 1-20

Junior Computer Graphics Engineer information

See salary details

$33.5K

$71.8K

$109.5K

How much do junior computer graphics engineer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for junior computer graphics engineer in the United States is $71,799.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $80,000.00 per year, depending on experience, location, and employer.

What does a Junior Computer Graphics Engineer do?

A Junior Computer Graphics Engineer assists in designing, developing, and optimizing visual elements in software applications, games, or simulations. They work with senior engineers to implement graphics algorithms, shaders, and rendering techniques, often using programming languages like C++ and graphics APIs such as OpenGL or DirectX. Their responsibilities may include debugging graphics code, improving visual quality, and ensuring real-time performance. Junior engineers also collaborate with artists and other developers to bring interactive visuals to life. This role is ideal for those with a passion for both programming and visual creativity.

What are the key skills and qualifications needed to thrive as a Junior Computer Graphics Engineer, and why are they important?

To thrive as a Junior Computer Graphics Engineer, you need a solid understanding of computer graphics principles, programming languages like C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, as well as experience with 3D modeling tools and shader development, is highly valuable. Strong problem-solving skills, creativity, and effective teamwork help you contribute to innovative visual solutions and collaborate efficiently. These skills are crucial for developing visually compelling graphics applications and meeting project goals in a competitive, fast-evolving industry.

What is the difference between Junior Computer Graphics Engineer vs Junior 3D Artist?

AspectJunior Computer Graphics EngineerJunior 3D Artist
Required CredentialsDegree in Computer Graphics, Computer Science, or related fieldDegree in Fine Arts, Animation, or related field
Work EnvironmentSoftware development teams, technical departmentsCreative studios, animation, and game design teams
Industry UsageVideo game development, simulation, visual effectsVideo games, film, advertising, and animation
Common Search/ComparisonYesYes

The main difference between a Junior Computer Graphics Engineer and a Junior 3D Artist lies in their focus and skill set. The engineer primarily works on developing graphics algorithms, rendering techniques, and software tools, often requiring programming skills. The 3D artist focuses on creating visual assets, models, and animations, emphasizing artistic skills. Both roles are essential in the visual production pipeline but serve different functions within the industry.

What are some typical challenges faced by Junior Computer Graphics Engineers when working on collaborative projects?

Junior Computer Graphics Engineers often encounter challenges such as integrating their code with larger systems, understanding existing codebases, and aligning their work with the artistic vision of designers. Collaboration requires clear communication with both software engineers and artists to ensure that visuals are optimized and meet performance standards. Learning effective debugging techniques and version control practices is also essential, as these skills are frequently needed when working on team-based projects.
More about Junior Computer Graphics Engineer jobs
What cities are hiring for Junior Computer Graphics Engineer jobs? Cities with the most Junior Computer Graphics Engineer job openings:
What are the most commonly searched types of Computer Graphics Engineer jobs? The most popular types of Computer Graphics Engineer jobs are:
What states have the most Junior Computer Graphics Engineer jobs? States with the most job openings for Junior Computer Graphics Engineer jobs include:
What job categories do people searching Junior Computer Graphics Engineer jobs look for? The top searched job categories for Junior Computer Graphics Engineer jobs are:
Sr/Staff Graphics Engineer

Sr/Staff Graphics Engineer

Figure

San Jose, CA • On-site

$150K - $275K/yr

Other

Posted 15 days ago


Job description

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.

We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot's displays. You will build the rendering engine and UI framework that brings Figure's humanoid to life - crafting fluid, expressive interfaces that make every human-robot interaction feel natural and engaging. You will work closely with the Head of HMI to translate creative vision into pixel-perfect, high-performance reality on embedded hardware.

Responsibilities: 

  • Design, implement, and optimize the graphics rendering stack for robot head displays, from low-level GPU pipeline to high-level UI components.
  • Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU, and memory constraints.
  • Develop and tune shaders for real-time vector graphics, animations, and visual effects.
  • Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output.
  • Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring fidelity and responsiveness.
  • Profile and optimize rendering performance on resource-constrained embedded hardware, targeting consistent frame rates with minimal power draw.
  • Integrate graphics components into the broader Robot Platform software stack, working with middleware and embedded systems engineers.
  • Establish best practices for graphics development, testing, and CI integration within the platform team

Requirements: 

  • Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field.
  • At least 7 years of industry experience in graphics or UI engineering.
  • Expert-level proficiency in Qt and QML, including custom rendering and performance optimization.
  • Deep hands-on experience with Vulkan and OpenGL ES - including shader authoring (GLSL/SPIR-V) and render pipeline design.
  • Strong experience with vector graphics rendering and animation..
  • Proven track record developing on embedded or resource-constrained systems (limited RAM, GPU, thermal envelope).
  • Solid C++ skills and familiarity with Linux userspace development.
  • Strong cross-functional communication skills - comfortable working directly with designers and translating visual specs into technical implementations.

Bonus Qualifications: 

  • Hands-on experience with game engines such as Unreal Engine or Unity.
  • Experience with scene graph architectures or retained-mode rendering frameworks.
  • Experience with SVG or other vector graphics formats and their GPU-accelerated rendering.
  •  Knowledge of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
  • Experience with EGLFS/DRM/KMS display backends.
  • Background in HMI or human-robot interaction design.

The US base salary range for this full-time position is between $150,000 - $275,000 annually.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.