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Junior Computer Graphics Engineer Jobs in Lombard, IL

Quantitative Developer Intern

Chicago, IL · On-site

$19.75 - $26/hr

... computer graphics. * Exposure to design and architectural patterns. * Graduating in 2028 with a ... Science, Computer Engineering, or a related field. * Desire to work at the cutting edge of ...

Eagle Seven is seeking a Junior FPGA Design / Verification Engineer to become an integral member of ... Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science or other ...

Eagle Seven is seeking a Junior FPGA Design / Verification Engineer to become an integral member of ... Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science or other ...

Eagle Seven is seeking a Junior FPGA Design / Verification Engineer to become an integral member of ... Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science or other ...

A Bachelor's Degree in computer science, computer engineering, or electrical engineering ? Minimum 5 years professional experience in related work ? Proficiency in LabVIEW G Dataflow graphical ...

Junior Estimator

Wheeling, IL · On-site

$45K - $60K/yr

Associate's or Bachelor's degree in Business, Graphic Arts, or a related field preferred ... Proficient with Microsoft Office (Word, Excel, Outlook) and general computer applications.

Associate's or Bachelor's degree in Business, Graphic Arts, or a related field preferred ... Proficient with Microsoft Office (Word, Excel, Outlook) and general computer applications.

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Junior Computer Graphics Engineer information

See Lombard, IL salary details

$33K

$70.7K

$107.8K

How much do junior computer graphics engineer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for junior computer graphics engineer in Lombard, IL is $70,657.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,700.00 and $78,700.00 per year, depending on experience, location, and employer.

What does a junior computer graphics engineer do?

A Junior Computer Graphics Engineer assists in designing, developing, and optimizing visual elements in software applications, games, or simulations. They work with senior engineers to implement graphics algorithms, shaders, and rendering techniques, often using programming languages like C++ and graphics APIs such as OpenGL or DirectX. Their responsibilities may include debugging graphics code, improving visual quality, and ensuring real-time performance. Junior engineers also collaborate with artists and other developers to bring interactive visuals to life. This role is ideal for those with a passion for both programming and visual creativity.

What are the key skills and qualifications needed to thrive as a junior computer graphics engineer, and why are they important?

To thrive as a Junior Computer Graphics Engineer, you need a solid understanding of computer graphics principles, programming languages like C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, as well as experience with 3D modeling tools and shader development, is highly valuable. Strong problem-solving skills, creativity, and effective teamwork help you contribute to innovative visual solutions and collaborate efficiently. These skills are crucial for developing visually compelling graphics applications and meeting project goals in a competitive, fast-evolving industry.

What is the difference between Junior Computer Graphics Engineer vs Junior 3D Artist?

AspectJunior Computer Graphics EngineerJunior 3D Artist
Required CredentialsDegree in Computer Graphics, Computer Science, or related fieldDegree in Fine Arts, Animation, or related field
Work EnvironmentSoftware development teams, technical departmentsCreative studios, animation, and game design teams
Industry UsageVideo game development, simulation, visual effectsVideo games, film, advertising, and animation
Common Search/ComparisonYesYes

The main difference between a Junior Computer Graphics Engineer and a Junior 3D Artist lies in their focus and skill set. The engineer primarily works on developing graphics algorithms, rendering techniques, and software tools, often requiring programming skills. The 3D artist focuses on creating visual assets, models, and animations, emphasizing artistic skills. Both roles are essential in the visual production pipeline but serve different functions within the industry.

What are some typical challenges faced by junior computer graphics engineers when working on collaborative projects?

Junior Computer Graphics Engineers often encounter challenges such as integrating their code with larger systems, understanding existing codebases, and aligning their work with the artistic vision of designers. Collaboration requires clear communication with both software engineers and artists to ensure that visuals are optimized and meet performance standards. Learning effective debugging techniques and version control practices is also essential, as these skills are frequently needed when working on team-based projects.
What are popular job titles related to Junior Computer Graphics Engineer jobs in Lombard, IL? For Junior Computer Graphics Engineer jobs in Lombard, IL, the most frequently searched job titles are:
What job categories do people searching Junior Computer Graphics Engineer jobs in Lombard, IL look for? The top searched job categories for Junior Computer Graphics Engineer jobs in Lombard, IL are:
What cities near Lombard, IL are hiring for Junior Computer Graphics Engineer jobs? Cities near Lombard, IL with the most Junior Computer Graphics Engineer job openings:
Infographic showing various Junior Computer Graphics Engineer job openings in Lombard, IL as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 78% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $70,657 per year, or $34 per hour.

Adjunct Faculty in Game Programming

DePaul University

Chicago, IL • On-site

Full-time, Part-time

Re-posted 19 days ago


DePaul University rating

7.2

Company rating: 7.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

383rd of 618 rated colleges and universities


Job description

Description
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at https://www.cdm.depaul.edu/academics/Pages/School-of-Computing.aspx.
Qualifications
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions
We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).

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