Principal Graphics Engineer
$153K - $189K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
$153K - $189K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
$153K - $189K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
San Francisco, CA · On-site
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
San Francisco, CA · On-site
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
New York, NY · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Quick apply
New York, NY · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
San Francisco, CA · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Quick apply
San Francisco, CA · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Santa Clara, CA · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Quick apply
Santa Clara, CA · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
San Francisco, CA · On-site +1
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
San Francisco, CA · On-site +1
$164K - $203K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Austin, TX · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Quick apply
Austin, TX · Remote
$143K - $177K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Austin, TX · On-site
$138K - $171K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Austin, TX · On-site
$138K - $171K/yr
CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
$19K - $25.3K
4% of jobs
$25.3K - $31.5K
7% of jobs
$36.3K is the 25th percentile. Wages below this are outliers.
$31.5K - $37.8K
18% of jobs
$37.8K - $44.1K
14% of jobs
The median wage is $46.8K / yr.
$44.1K - $50.4K
17% of jobs
$55.6K is the 75th percentile. Wages above this are outliers.
$50.4K - $56.6K
19% of jobs
$56.6K - $62.9K
10% of jobs
$62.9K - $69.2K
6% of jobs
$69.2K - $75.5K
2% of jobs
$75.5K - $81.7K
1% of jobs
$81.7K - $88K
2% of jobs
$19K
$52.5K
$88K
| Aspect | Junior Compositor | Compositor |
|---|---|---|
| Required Credentials | Basic knowledge of compositing software, often an entry-level certification or diploma | Advanced skills, portfolio, and possibly a degree in visual effects or related field |
| Work Environment | Assist senior compositors, work on smaller tasks, often in a collaborative studio setting | Lead projects, handle complex compositing tasks, and oversee junior staff |
| Industry Usage | Commonly used in film, TV, and advertising studios as an entry-level role | Used across similar industries for experienced professionals managing projects |
The main difference between a Junior Compositor and a Compositor lies in experience, responsibility, and skill level. Junior Compositors typically support senior staff and handle simpler tasks, while Compositors manage complex projects and have more advanced expertise. Both roles are essential in visual effects production, with the Junior Compositor serving as an entry point for those starting their careers in compositing.

$153K - $189K/yr
Other
Medical, Dental, Vision, Retirement
Re-posted 7 days ago
Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.
You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.
Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.
Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.
About the RoleWe are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.
You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.
We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.
What You'll DoRequirements
This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.
Must-HavesWe'd love to see depth in two or more of the following:
Benefits