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Junior C Game Programming Jobs (NOW HIRING)

Senior Engineer (UI)

El Segundo, CA · On-site

$138K - $172K/yr

Architect and develop gameplay systems in Unreal Engine 4 using C++ * Work closely with designers ... Skills Knowledge and Expertise * 5 to 8+ years game programming experience and at least one shipped ...

Lead Software Engineer (Remote)

Sunrise, FL · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Participate in the game programming design process. * Maintain regular communication with other ... Working knowledge of C/C++. * Working knowledge of assembly language. * Deep understanding of game ...

Senior Game Security Engineer

Cary, NC · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We ... Expert knowledge of C/C++ in a security environment * Deep knowledge of Linux and Windows OS ...

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... our junior gamers in hospitals around the country. We plan to help 10 million kids in the next 5 ...

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... our junior gamers in hospitals around the country. We plan to help 10 million kids in the next 5 ...

Esports Streamer Games for Love is a 501 (c)(3) non-profit organization that works to ease ... our junior gamers in hospitals around the country. We plan to help 10 million kids in the next 5 ...

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How much do junior c game programming jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for junior c game programming in the United States is $26.96, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $33.17 per hour, depending on experience, location, and employer.
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Infographic showing various Junior C Game Programming job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 79% Full Time, 13% Part Time, 1% Temporary, 5% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $56,068 per year, or $27 per hour.

Game Developer (Java / libGDX) - Remote

micro1 AI

Virginia Beach, VA • Remote

$20 - $120/hr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.