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Javascript Game Developer Remote Jobs (NOW HIRING)

SAP Developer - Remote Duration: 10+ months Will support and review and/or participate in the ... Strong knowledge of SAP UI5, Fiori, JavaScript, HTML5, and CSS * Understanding of SAP HANA database ...

ServiceNow IRM Developer (remote)

Arlington, WI ยท Remote

$55.25 - $76/hr

ServiceNow IRM Developer (remote) Location: Remote Type: Contract Contractor Work Model: Remote ... Use JavaScript to develop integrations, business rules, and other components to meet client ...

ServiceNow IRM Developer (remote)

Arlington, WI ยท Remote

$55.25 - $76/hr

ServiceNow IRM Developer (remote) Location: Remote Type: Contract Contractor Work Model: Remote ... Use JavaScript to develop integrations, business rules, and other components to meet client ...

ServiceNow IRM Developer (remote)

Arlington, WI ยท Remote

$55.25 - $76/hr

ServiceNow IRM Developer (remote) Location: Remote Type: Contract Contractor Work Model: Remote ... Use JavaScript to develop integrations, business rules, and other components to meet client ...

ServiceNow IRM Developer (remote)

Arlington, WI ยท Remote

$55.25 - $76/hr

ServiceNow IRM Developer (remote) Location: Remote Type: Contract Contractor Work Model: Remote ... Use JavaScript to develop integrations, business rules, and other components to meet client ...

Angular Developer - Remote

$56 - $68.50/hr

Angular Developer Location: Englewood , CO - Remote ok Duration: 12 months Interview Process: 1st ... TypeScript, JavaScript, HTML, CSS, Angular, GraphQL, NGRX, Restful Microservice Architecture, RxJS ...

Programmer/Developer - Remote

$55.25 - $76/hr

ServiceNow Developer Remote 12+ Months Contract Key Responsibilities * Solution Design ... Proficiency in JavaScript, Glide API, Flow Designer, and IntegrationHub. * Experience with platform ...

Angular Developer - Remote

Englewood, CO ยท On-site +1

$54 - $66.25/hr

Angular Developer Location: Englewood , CO - Remote ok Duration: 12 months Interview Process: 1st ... TypeScript, JavaScript, HTML, CSS, Angular, GraphQL, NGRX, Restful Microservice Architecture, RxJS ...

Remote Software Developer Designs, creates, and maintains software by analyzing, testing, assessing ... C#, .net, asp.net, SQL, java, javascript, html5, jquery, entity framework, team foundation server ...

Positions are 100% remote working on EST zone. *Designs, creates, and maintains software by ... javascript, html5, jquery, entity framework, team foundation server, ms sql server (table/query ...

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Javascript Game Developer Remote information

See salary details

$32.5K

$108.5K

$180K

How much do javascript game developer remote jobs pay per year?

As of Jun 27, 2026, the average yearly pay for javascript game developer remote in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What does a remote JavaScript game developer do?

A remote JavaScript game developer designs, builds, and maintains interactive games using JavaScript and related web technologies, all while working from a location outside of a traditional office. They collaborate with designers, artists, and other developers to create engaging gameplay experiences that run in web browsers or on various platforms. Responsibilities often include writing clean code, optimizing game performance, and fixing bugs, as well as integrating graphics, audio, and user interfaces. Remote JavaScript game developers rely on communication tools and version control systems to work effectively with distributed teams.

What are the key skills and qualifications needed to thrive as a Javascript Game Developer in a remote setting, and why are they important?

To thrive as a Javascript Game Developer remotely, you need strong proficiency in JavaScript, HTML5, and game development frameworks like Phaser or PixiJS, along with a solid understanding of computer science principles. Familiarity with version control systems (e.g., Git), cloud collaboration tools, and possibly experience with WebGL or Node.js is typically required. Excellent communication, self-motivation, and problem-solving skills help you excel in a distributed team environment and manage tasks independently. These capabilities are crucial for delivering high-quality games efficiently while collaborating effectively with remote teams.

How does a remote JavaScript Game Developer typically collaborate with designers and artists during game development?

As a remote JavaScript Game Developer, collaboration with designers and artists usually happens through digital communication tools like Slack, Zoom, or project management platforms such as Jira or Trello. You'll often participate in virtual meetings to discuss game mechanics, visual assets, and user experience, ensuring that technical implementation aligns with creative vision. Sharing builds, providing feedback, and reviewing assets are common daily tasks, and clear documentation is essential to keep everyone on the same page. This structure supports efficient teamwork despite physical distance and enables you to contribute actively to both the design process and the technical execution.

What is the difference between Javascript Game Developer Remote vs Javascript Front-End Developer?

AspectJavascript Game Developer RemoteJavascript Front-End Developer
Required SkillsJavaScript, game development frameworks, graphics programmingJavaScript, HTML, CSS, UI/UX design
Work EnvironmentRemote, game studios, tech companiesRemote, web development agencies, tech firms
Industry UsageGaming, entertainment, interactive mediaWebsites, applications, e-commerce
CertificationsNone specific, portfolio preferredNone specific, portfolio and experience valued

Javascript Game Developer Remote focuses on creating interactive games using JavaScript, often requiring graphics programming and game frameworks. In contrast, Javascript Front-End Developer specializes in building user interfaces for websites and applications. While both roles require JavaScript skills, their industries, tools, and end products differ significantly, making each role unique in its focus and expertise.

More about Javascript Game Developer Remote jobs
What cities are hiring for Javascript Game Developer Remote jobs? Cities with the most Javascript Game Developer Remote job openings:
What are the most commonly searched types of Javascript Game Developer jobs? The most popular types of Javascript Game Developer jobs are:
What states have the most Javascript Game Developer Remote jobs? States with the most job openings for Javascript Game Developer Remote jobs include:
Infographic showing various Javascript Game Developer Remote job openings in the United States as of June 2026, with employment types broken down into 86% Full Time, 5% Part Time, 2% Temporary, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Posted 27 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/