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Ios Game Developer Jobs in Texas (NOW HIRING)

IOS Engineer- Connected Living

Austin, TX · On-site

$51.25 - $70.50/hr

... engineers Responsibilities: * Designing and developing mobile applications for Android and iOS ... Know your stuff be enthusiastic learners, users and advocates of our game-changing technology ...

Define and implement the technical delivery strategy and roadmap across mobile (iOS/Android) and ... Partner closely with Product, Engineering, and Support teams to troubleshoot complex game-state ...

... Games, FIFA World Cup 2026, Super Bowl, NCAA Final Four, and more. An official partner and/or ... Enterprise experience in deploying, managing, and supporting Windows, macOS, and iOS platforms

Senior, Software Engineer

Arlington, TX · On-site

$110K - $145K/yr

Platforms (e.g., Microsoft Azure, Apple iOS, Android, etc.) * Coding languages (e.g., JavaScript ... Exposure to game loops, animation frameworks, or rendering stacks in embedded UI environments.

Senior, Software Engineer

Mesquite, TX · On-site

$111K - $146K/yr

Platforms (e.g., Microsoft Azure, Apple iOS, Android, etc.) * Coding languages (e.g., JavaScript ... Exposure to game loops, animation frameworks, or rendering stacks in embedded UI environments.

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Ios Game Developer information

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How much do ios game developer jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for ios game developer in Texas is $55.54, according to ZipRecruiter salary data. Most workers in this role earn between $46.35 and $63.85 per hour, depending on experience, location, and employer.

What is an iOS game developer?

An iOS Game Developer designs, builds, and optimizes games for Apple's iOS platform using programming languages like Swift or Objective-C and game engines such as Unity or Unreal Engine. They collaborate with designers, artists, and other developers to create engaging gameplay experiences while ensuring performance and compatibility across Apple devices. Their responsibilities include coding game mechanics, debugging issues, and integrating graphics, sound, and user interfaces.

What are some common challenges faced by iOS game developers?

iOS Game Developers often face challenges like optimizing game performance for a wide range of Apple devices and ensuring compatibility with the latest iOS versions. Another common hurdle is keeping up with frequent updates to Apple’s development tools and App Store requirements, which can impact game functionality and distribution timelines. Additionally, balancing engaging gameplay with efficient memory and battery usage is crucial for a positive user experience. Overcoming these challenges requires continuous learning and effective collaboration with designers, QA testers, and sometimes backend developers.

What are the key skills and qualifications needed to thrive as an iOS game developer?

To thrive as an iOS Game Developer, you need strong proficiency in Swift or Objective-C, a solid understanding of game design principles, and experience with platforms like Xcode and Apple’s development guidelines. Familiarity with game engines such as Unity or Unreal Engine, as well as knowledge of App Store submission processes, are often required. Creativity, problem-solving abilities, and effective teamwork skills help you stand out in this highly collaborative and innovative field. These skills are important because they ensure the delivery of engaging, high-quality games that meet technical standards and user expectations.

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Infographic showing various Ios Game Developer job openings in Texas as of August 2026, with employment types broken down into 84% Full Time, 9% Part Time, and 7% Contract. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $115,520 per year, or $55.5 per hour.

Principal Software Developer - Full Stack (Unity, C#)

Zynga

Austin, TX • On-site

Full-time

Re-posted 4 days ago


Job description

Job Summary:
Zynga is a global leader in interactive entertainment, known for its diverse portfolio of games. They are seeking a Principal Software Developer to develop and maintain core client technology and engine-level systems for a new game targeting a casual audience, emphasizing engineering excellence and problem-solving skills.
Responsibilities:
• Define, architect, and develop core systems and client infrastructure in Unity and C#
• Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
• Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
• Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
• Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
• Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
• Adapt plans and technical approaches when requirements or platform constraints change
• Review code, technical design documentation, and implementation plans for other team members
• Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
• Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
• Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
• Give team and divisional tech talks on architectures that you’ve built
• Work to improve and evolve team process and engineering standards
• Help to mentor other engineers
Qualifications:
Required:
• B.Sc. in Computer Science, Engineering, or equivalent education / work experience
• 6+ Years game industry / mobile app experience as a software developer
• Shipped titles and/or live games experience, especially mobile (iOS / Android)
• Expert knowledge in C#
• 3+ Years Unity experience, including engine-level and low-level systems work
• A solid understanding of client/server architecture in modern mobile games
• Understanding, interest and knowledge of server-side architecture in mobile games
• Solid foundation in data structures, algorithms and software methodologies
• Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
• Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
• Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
• Excellent communication skills and comfort working in a collaborative environment
• Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
• Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
• Experience with git
• Experience with performance profiling and optimization tools
Preferred:
• Experience with Unity engine source modification or custom engine forks
• Experience with build pipeline, CI/CD, or dev tooling for game teams
• Experience playing and working on games that target a casual audience
• Experience using Claude Code or a similar AI coding tool
Company:
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.