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Internship Video Game Streamer Jobs (NOW HIRING)

There is a paid stipend associated with this internship, made possible through a grant from the ... The intern will also digitize 15 VHS cassettes of video game event coverage such as the Gaming ...

DMM works with movie studios, television networks, streaming services and consumer brands to create ... The Video Edito r , Temporary will create and execute high quality graphics for multiple gaming and ...

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How much do internship video game streamer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for internship video game streamer in the United States is $14.67, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.07 per hour, depending on experience, location, and employer.

What is the difference between Internship Video Game Streamer vs Content Creator?

AspectInternship Video Game StreamerContent Creator
CredentialsTypically no formal credentials, but may require basic gaming or streaming knowledgeNo formal credentials required, skills vary widely
Work EnvironmentStreaming platforms, gaming setups, home or studioVarious platforms including YouTube, TikTok, social media, home or studio
Industry UsageCommon in gaming and entertainment industries, often as a beginner roleUsed across multiple industries, including entertainment, marketing, and education

Internship Video Game Streamers focus on live streaming gameplay, often as a learning experience, while Content Creators produce a variety of gaming-related content for different platforms. Both roles involve engaging audiences but differ mainly in format and scope.

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Infographic showing various Internship Video Game Streamer job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 78% Full Time, 17% Part Time, and 3% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $30,518 per year, or $14.7 per hour.

Senior Gameplay Analytics Engineer (Unreal Engine)

2K

Novato, CA • On-site

Full-time

Re-posted 5 days ago


Job description

Job Summary:
2K is a global video game company known for publishing titles developed by influential game studios. They are seeking a Senior Gameplay Analytics Engineer to design telemetry specs and frameworks for AAA games, bridging the gap between business and technical data teams.
Responsibilities:
• Turn strategic business goals into clear telemetry specs and frameworks designed for seamless implementation by the development team.
• Define and enforce data standards, naming conventions, and data contracts to keep data consistent across all our games and prevent technical debt.
• Work closely with studio developers to clearly define data warehouse requirements and ensure smooth implementation.
• Partner with dev and Data QA teams to validate telemetry, troubleshoot bugs, and ensure data is accurate and ready for downstream teams to use.
• Contribute directly to the studio codebase by writing telemetry hooks and providing hands-on integration support when needed.
Qualifications:
Required:
• 5+ years of experience as a telemetry architect, telemetry designer, or data analyst in gaming, tech, or entertainment.
• Proven experience designing and implementing scalable telemetry frameworks.
• Solid understanding of the full Game Development Lifecycle, from initial design through Live Ops.
• Deep understanding of data concepts like raw streaming data, data modeling, and metadata.
• Proficient in Advanced SQL and working with platforms like Snowflake and Databricks.
• Experience handling data contracts, GDPR compliance, and PII.
• Ability to write clear telemetry specs and translate complex technical concepts for engineering, product, and business teams.
• An autonomous self-starter who can dive deep into complex technical issues without losing sight of the big picture.
Preferred:
• Experience directly instrumenting telemetry with game studio partners.
• Hands-on experience with game engines (especially Unreal) and C++.
Company:
2K is a development studio that develops and publishes sports-based video games. It is a sub-organization of Take-Two Interactive Software. Founded in 2005, the company is headquartered in Novato, USA, with a team of 1001-5000 employees. The company is currently Late Stage.