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Internship Unreal Engine Jobs in Texas (NOW HIRING)

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in ... and interns with the Company. Compensation: * This is afull-time, benefits-eligible, exempt ...

Cinematic Media Artist

Dallas, TX · On-site

$110K - $161K/yr

Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

Our internships are hybrid and in-office/venue attendance is required. DESIGN ENGINEERING - Chadds ... In Audio Design, you will use your sound design and Unreal Engine skills to create immersive ...

Internship Unreal Engine information

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$6

$15

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How much do internship unreal engine jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for internship unreal engine in Texas is $15.21, according to ZipRecruiter salary data. Most workers in this role earn between $13.41 and $17.93 per hour, depending on experience, location, and employer.

What is an internship Unreal Engine?

An Internship Unreal Engine job is a temporary, hands-on learning opportunity for students or beginners looking to gain experience in using Unreal Engine, a powerful game development platform. Interns typically assist in game design, programming, asset creation, or testing while working with experienced developers. This role helps build practical skills in real-world projects, improving proficiency in Unreal Engine tools and workflows. It's an excellent way to gain industry exposure, enhance a portfolio, and potentially secure a full-time role in game development or related fields.

What are the key skills and qualifications needed to thrive in the internship Unreal Engine position, and why are they important?

To thrive as an Internship Unreal Engine, you need foundational knowledge of Unreal Engine, 3D modeling, and programming fundamentals, often developed through coursework or personal projects. Familiarity with tools such as Unreal Engine Editor, Blueprint Visual Scripting, C++, and version control systems like Git is highly valuable. Strong problem-solving skills, a willingness to learn, and the ability to communicate effectively within a team environment help set candidates apart. These skills ensure that interns can efficiently contribute to real-world projects, adapt to complex workflows, and collaborate within multidisciplinary teams.

What are the most commonly searched types of Unreal Engine jobs in Texas?

The most popular types of Unreal Engine jobs in Texas are:

What job categories do people searching Internship Unreal Engine jobs in Texas look for?

The top searched job categories for Internship Unreal Engine jobs in Texas are:

What cities in Texas are hiring for Internship Unreal Engine jobs?

Cities in Texas with the most Internship Unreal Engine job openings:

Infographic showing various Internship Unreal Engine job openings in Texas as of August 2026, with employment types broken down into 26% Internship, 46% Full Time, and 28% Part Time. Highlights an 100% In-person job distribution, with an average salary of $31,636 per year, or $15.2 per hour.

Combat Designer (Associate/Mid-Level/Senior / Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Re-posted 26 days ago


Job description

Job Summary:
Gunfire Games is a company passionate about creating unforgettable worlds and experiences, known for titles like Darksiders 3 and The Remnant Series. They are seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus on creature design for upcoming titles, involving conceptualizing and implementing compelling creature mechanics using Unreal Engine 5.
Responsibilities:
• Conceptualize and implement compelling creature mechanics using Unreal Engine 5, helping bring dynamic and memorable encounters to life.
• Work in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors.
• Demonstrates potential through portfolio work, with a focus on implementation.
• Ability to own features from concept through iteration and polish.
• Mentor other designers and drive quality across systems.
Qualifications:
Required:
• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)
• Foundational understanding of combat design, AI behaviors, or gameplay systems
• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
• Demonstrates potential through portfolio work, with a focus on implementation
• Eagerness to learn, take feedback, and grow within a collaborative team
• 2–5+ years of experience in combat or gameplay design
• Portfolio demonstrating implemented creature behaviors and combat encounters
• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
• Proficiency with Blueprint scripting to implement gameplay systems
• Ability to own features from concept through iteration and polish
• Solid understanding of combat feel, AI behaviors, and animation fundamentals
• 5+ years of professional experience in combat or systems design
• Shipped at least one title with meaningful contribution to combat or AI systems
• Deep understanding of creature design, combat mechanics, and player experience
• Advanced experience with Unreal Engine systems, including optimization and technical constraints
• Ability to lead features, mentor other designers, and drive quality across systems
• Strong cross-disciplinary collaboration and problem-solving skills
• 8+ years of experience with a focus on combat systems or AI-driven gameplay
• Multiple shipped titles with significant ownership of combat or creature systems
• Proven ability to define and drive combat design vision at a system or project level
• Establishes best practices, pipelines, and long-term direction for combat design
• Mentors across the discipline and influences both creative and technical decision-making
• Balances high-level vision with hands-on execution when needed
• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines
• Experience working with 3D game engines and understanding of game development pipelines
• Excellent communication skills and ability to collaborate across disciplines
• Ability to iterate quickly without compromising quality
• Strong problem-solving, time management, and organizational skills
• Adaptability in a fast-paced, evolving development environment
• Self-motivated with the ability to work independently
• Must be based in the U.S. and legally authorized to work without sponsorship
Preferred:
• Animation experience, especially related to creature behaviors
• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)
• Experience iterating on work based on playtests and player feedback
Company:
This is generally the blurb where we try to sell ourselves, and convince everyone why we are so awesome. It is a sub-organization of THQ Nordic. Founded in 2014, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.