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Internship Unreal Engine Developer Jobs in Dallas, TX

... Engineering on structural pipeline and tooling. QUALIFICATIONS: * Current, hands-on Unreal Engine ... and interns with the Company. Compensation: * This is afull-time, benefits-eligible, exempt ...

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

... Engineering on structural pipeline and tooling. QUALIFICATIONS: * Current, hands-on Unreal Engine ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

Experience working with the Unreal Engine and PIE. * Experience in executing test cases and suites ... and interns with the Company. Compensation: * This is afull-time, benefits-eligible, exempt ...

Test Engineer

Dallas, TX · On-site

$66K - $93K/yr

Experience working with the Unreal Engine and PIE. * Experience in executing test cases and suites ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

Cinematic Media Artist

Dallas, TX · On-site

$110K - $161K/yr

Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

... developer in any language- 3+ years of experience working with C, C++Bonus Points- Game industry experience, though we welcome different perspectives!- Familiarity with Unreal Engine or Unity ...

Senior Software Developer (Web) (Remote)

Plano, TX · Remote

$52.25 - $69/hr

As a Senior Software Developer (Web), you will be part of the team responsible for building and ... Basic game engine experience (Unreal Engine preferred) * Basic experience with AR, VR and MR

New

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

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Internship Unreal Engine Developer information

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How much do internship unreal engine developer jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for internship unreal engine developer in Dallas, TX is $22.65, according to ZipRecruiter salary data. Most workers in this role earn between $18.32 and $24.04 per hour, depending on experience, location, and employer.

What does an internship Unreal Engine developer do?

An Internship Unreal Engine Developer assists with the design, development, and testing of interactive 3D applications or games using Unreal Engine. Interns typically work on tasks such as scripting gameplay elements, optimizing graphics, debugging code, and collaborating with artists and designers. This role provides hands-on experience with industry-standard tools and workflows, helping interns build their technical and creative skills for a career in game development or real-time 3D applications.

What types of projects and responsibilities can I expect as an internship Unreal Engine developer?

As an Unreal Engine Developer intern, you’ll typically work on assisting with the development of interactive applications, games, or simulations using Unreal Engine. Your daily tasks may include scripting in Blueprints or C++, debugging features, creating or integrating 3D assets, and supporting the team during playtesting and optimization. Interns often collaborate closely with designers, artists, and senior developers, gaining exposure to the full development pipeline. This hands-on experience provides valuable insight into professional workflows and can lead to more advanced roles in game or real-time application development.

What are the key skills and qualifications needed to thrive as an internship Unreal Engine developer, and why are they important?

To thrive as an Internship Unreal Engine Developer, you need a solid grasp of C++ programming, 3D graphics concepts, and a foundational understanding of Unreal Engine’s core systems, often supported by coursework or relevant personal projects. Familiarity with Unreal Engine’s Blueprint visual scripting, version control systems like Git, and a basic portfolio demonstrating your work are typically expected. Creativity, problem-solving abilities, and effective communication skills help you collaborate and adapt in fast-paced development environments. These combined skills ensure you can contribute meaningfully to game or simulation projects while learning and growing within a professional team.

What is the difference between Internship Unreal Engine Developer vs Junior Unreal Engine Developer?

AspectInternship Unreal Engine DeveloperJunior Unreal Engine Developer
Required CredentialsTypically pursuing or recently completed relevant education or certificationEntry-level professional with some experience or training
Work EnvironmentInternship programs, learning-focused, supervisedFull-time or part-time employment, project-based
Employer & Industry UsageUsed by companies for training and talent developmentUsed by game studios, VR/AR companies, and simulation firms
Common Search & Comparison IntentUnderstanding entry points and learning opportunitiesAssessing career progression and skill requirements

In summary, an Internship Unreal Engine Developer is a temporary, learning-focused position for students or recent graduates, while a Junior Unreal Engine Developer is an entry-level professional role with some industry experience, responsible for contributing to projects under supervision.

What are the most commonly searched types of Unreal Engine Developer jobs in Dallas, TX?

The most popular types of Unreal Engine Developer jobs in Dallas, TX are:

What are popular job titles related to Internship Unreal Engine Developer jobs in Dallas, TX?

For Internship Unreal Engine Developer jobs in Dallas, TX, the most frequently searched job titles are:

What job categories do people searching Internship Unreal Engine Developer jobs in Dallas, TX look for?

The top searched job categories for Internship Unreal Engine Developer jobs in Dallas, TX are:

Infographic showing various Internship Unreal Engine Developer job openings in Dallas, TX as of September 2026, with employment types broken down into 11% Internship, 1% As Needed, 69% Full Time, 17% Part Time, and 2% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $47,108 per year, or $22.6 per hour.
ProbablyMonsters
Arts, Entertainment, and Recreation • 51 - 200 employees

$88K - $128K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 15 days ago


Job description

THE ROLE:

ProbablyMonsters is seeking a Localization Lead to own localization standards, terminology, and the quality bar across all titles and marketing. This is a hands-on role in Unreal Engine keeping content localization-ready, troubleshooting in-game, and holding the quality bar on all localized output. The ideal candidate brings strong Unreal fluency, experience managing vendor and client processes, and sound quality and aesthetic judgment. This is a full-time, on-site role located in Fort Worth, TX.

WHO YOU ARE:

  • You have sound quality and aesthetic judgment and take pride in setting and holding a high bar for localized content.
  • You are a clear, confident communicator who can align stakeholders across game teams, vendor partners, and cross-functional teams.
  • You lead through discipline, ownership and influence, comfortable being the point of contact for a specialized function across multiple game teams.
  • You are comfortable working directly in engine to catch issues before they reach players.
  • You are able to build and run processes that scale a quality bar across multiple products.
  • You collaborate naturally across disciplines, partnering with UI, engineering, and vendor teams to solve problems early rather than downstream.
  • You are adaptable and comfortable owning ambiguity in a dynamic environment, where roles and responsibilities can shift with business needs.

WHAT YOU WILL DO:

  • Serve as the primary point of contact for game teams on localization.
  • Set and maintain localization quality standards and establish and hold the quality bar on localized output.
  • Support kick-off alignment with stakeholders on process, target languages, budget forecast, and tooling before production localization begins.
  • Review UI designs early in production for localization-readiness, partnering directly with the UI team before string lock.
  • Work in Unreal Engine on string cleanup and review before vendor handoff, UI localization readiness evaluation, and in game troubleshooting.
  • Partner with the UI team to create fully localized shared components.
  • Manage vendor relationships and hand-offs, with production support.
  • Collaborate with Engineering on structural pipeline and tooling.

QUALIFICATIONS:

  • Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness assessment.
  • Proven ability in localization for interactive content, including standards, terminology, and quality bar ownership.
  • Working knowledge of localization fundamentals: terminology and style guide management, text expansion and truncation, font and glyph coverage, RTL and CJK handling, and pseudo localization.
  • Ability to establish a quality bar across multiple products and put in place processes to attain it.
  • Ability to evaluate UI designs for localization readiness and give clear, actionable feedback to UI and design teams early in production.
  • Experience managing vendor relationships and client hand-offs.
  • Excellent written and verbal communication skills, with demonstrated ability to collaborate with game teams, vendor partners, and cross-functional stakeholders.

PREFERRED SKILLS:

  • Experience leading localization across multiple shipped titles.
  • Experience owning a discipline or quality bar as a senior individual contributor.
  • Experience editing text in UMG widgets and other game content.

About ProbablyMonsters

ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is afull-time, benefits-eligible, exempt (salaried)position.
  • The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
Employment Type: Full-Time