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Gameplay Programmer Jobs in Dallas, TX (NOW HIRING)

Gameplay Engineer (Full-Time) Location: Remote, work from home in the US or UK only Position Type: Full-time (40 hours) Uplift Games is the studio behind Adopt Me, the premiere pet adoption game on ...

New

.Net Programmer with WebServices

Plano, TX · On-site

$123K - $136K/yr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the Commonwealth of Georgia. Sonsoft Inc. is growing at a steady pace specializing in the fields of ...

Gameplay Ambassador

Dallas, TX · On-site

$16 - $18/hr

What You'll Do Our Gameplay Ambassadors are the heartbeat of the simulator floor - blending ... You don't have to be an engineer, but you should be comfortable around technology - understanding ...

Spark is a platform and online game engine supporting both internal and external titles. Responsibilities- Continually seek to understand the challenges facing game developers and players ...

Principal Technical Artist

Dallas, TX · On-site

$125K - $150K/yr

  • Medical

  • Dental

  • PTO

PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 ...

Principal Technical Artist

Dallas, TX · On-site

$125K - $150K/yr

  • Medical

  • Dental

  • PTO

PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 ...

Video Game Design Tutor

Plano, TX · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Dallas, TX · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Irving, TX · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Allen, TX · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

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Gameplay Programmer information

See Dallas, TX salary details

$95.5K

$133.8K

$142K

How much do gameplay programmer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for gameplay programmer in Dallas, TX is $133,833.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,700.00 and $141,500.00 per year, depending on experience, location, and employer.

What is a gameplay programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a gameplay programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a gameplay programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What are the most commonly searched types of Gameplay Programmer jobs in Dallas, TX?

The most popular types of Gameplay Programmer jobs in Dallas, TX are:

What are popular job titles related to Gameplay Programmer jobs in Dallas, TX?

For Gameplay Programmer jobs in Dallas, TX, the most frequently searched job titles are:

What job categories do people searching Gameplay Programmer jobs in Dallas, TX look for?

The top searched job categories for Gameplay Programmer jobs in Dallas, TX are:

What cities near Dallas, TX are hiring for Gameplay Programmer jobs?

Cities near Dallas, TX with the most Gameplay Programmer job openings:

Infographic showing various Gameplay Programmer job openings in Dallas, TX as of August 2026, with employment types broken down into 85% Full Time, 6% Part Time, 8% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $133,833 per year, or $64.3 per hour.

Gameplay Engineer (Full-Time)

Upliftgames

Dallas, TX • On-site

$70 - $90/hr

Other

Posted yesterday

New


Job description

Job Title: Gameplay Engineer (Full-Time)
Location: Remote, work from home in the US or UK only
Position Type: Full-time (40 hours)

Uplift Games is the studio behind Adopt Me, the premiere pet adoption game on Roblox (43B+ sessions, 1.94 million record CCU). We’re looking for a talented and driven Gameplay Engineer to join our studio. As part of our tight knit cross-disciplinary team, you will write high quality code for our flagship game.

At Uplift Games, Gameplay Engineers are at the heart of our mission to “Create Future Nostalgia” - not just as technical experts, but also as creatives. Your ideas matter here. As you transform features from rough ideas into polished products, you will apply your critical design eye and excellent UX intuition. As the central integrator for the work of your cross-disciplinary peers, you are the owner of key initiatives, engaging with all aspects of game development.

This is an opportunity to create an outsized impact on many millions of players while operating in a small studio where every person plays a major role. It’s important that you take pride in your work, love to learn new things, and are naturally driven to deliver the best-in-class experiences.

You value diversity and want to work alongside talented people from marginalized groups. We are explicitly a trans, LGBTQ+, BIPOC / BAME and disability positive team.

This is a remote position open to candidates who are based in the US or UK and can demonstrate eligibility to work in those countries.

What You'll Be Doing
  • Write clean, performant Lua/Luau code for gameplay features, UI, VFX, and content updates.
  • Own features end-to-end: concept, implementation, polish, testing, and deployment to millions of players.
  • Craft gameplay that feels great. Responsive controls, polished and effective feedback, intuitive UX. As a gameplay engineer your ability to deliver a satisfying player experience is crucial.
  • Be a creative generalist. You'll work across code, particles, asset integration, UI layout, camera work, and more. We value breadth. Being excited about learning and working with new systems is excellent. Specializing in one or two deep areas is an added bonus.
  • Collaborate with your cross-disciplinary peers (artists, QA testers, producers, game designers). Communicate clearly and empathetically both synchronously and asynchronously.
  • Participate in the design process. Brainstorm, pitch ideas, and help shape what we build. Engineers here have a real voice in game design.
  • Be a team player: help teammates solve problems, give and receive thoughtful code reviews, document features, fix bugs, and clean up old code.
  • Work with producers to scope your work, assess risk, set goals, and ensure timely delivery.
  • Review your own work critically before marking it complete. Thoroughly test throughout development and take pride in shipping with minimal bugs.
Your Background

These are the things candidates really should have but can make up for in other areas. If you're missing one or two, consider applying anyway, especially if you belong to a marginalized group.

  • 1+ years of professional or significant independent game development experience.
  • Roblox/Luau experience, or traditional game development experience with hands-on work in areas like character controllers, camera systems, creature behavior, motion/animation, or VFX.
  • A portfolio or shipped work that demonstrates your game feel and creative skills. We want to see what you've built. Please highlight your specific contributions.
  • Creativity and a good eye for design. You notice when something doesn't feel right and you fix it.
  • Comfortable reading and navigating a large existing codebase. You can orient yourself in unfamiliar code and build on top of it.
  • Comfortable working across disciplines. You're happy jumping from code to particles to UI layout.
  • Strong problem solving skills and a proactive self-starter attitude.
  • Good written and verbal communication in English.
  • Passion for playing and making games.
  • You value diversity and want to work alongside talented people from marginalised groups. We are explicitly a trans, LGBTQ+, BIPOC / BAME and disability positive team.
Bonus Points

These are things that can improve your candidacy, but none of these are necessary to apply.

  • A game or experience you designed and built yourself (indie game, Roblox experience, game jam entry, etc).
  • Extra bonus if you have released and maintained a Roblox experience.
  • Understanding of the Roblox community and Roblox player motivations.
  • Experience working in self-managed roles and remote teams.
  • Awareness of client-server security in multiplayer games.
  • Experience with REST APIs and modern UI frameworks in Roblox (e.g. React-Lua).
What's the Compensation?

When possible, we provide transparent estimated salary ranges to set expectations early and to respect your time.

We recognize, however, that salaries vary within our various remote geographical locations. To give an indication of the salary level for this role, we estimate the annual salary will be as follows for these example locations:

Our compensation package is intended to be competitive with your local market and is negotiable.

In addition to salary, you will receive a signing bonus, along with a generously sized cash bonus package (4-year vested RSU-style cash bonus). You'll also be eligible for our studio-wide annual bonus scheme.

We also offer a competitive benefits package for our employees.

A few reminders: you must be over 18 to apply. Though this is a remote role, you must reside in and have permission to work in either the US or UK to apply.

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