1

Gameplay Programmer Jobs in Dallas, TX (NOW HIRING)

UI Systems Lead

Dallas, TX · On-site

$57.50 - $73.75/hr

You are a strong problem-solver, comfortable working within the technical constraints and limitations of game engines. * You enjoy mentoring design and engineering staff and raising the bar for the ...

Senior UAS Software Engineer

Grand Prairie, TX · On-site

$116K - $152K/yr

... to game-changing solutions while enjoying the flexibility to spread your wings. Whether it ... Document engineering concepts, design, test results, and analysis in technical reports. * Support ...

Manage contracts and agreements with game studios and other external partners. * Deliver professional presentations, proposals, and demos to executives and developers. Requirements * Bachelor ...

Manage contracts and agreements with game studios and other external partners. * Deliver professional presentations, proposals, and demos to executives and developers. Requirements * Bachelor ...

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

... game troubleshooting. * Partner with the UI team to create fully localized shared components. * Manage vendor relationships and hand-offs, with production support. * Collaborate with Engineering on ...

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

... game troubleshooting. * Partner with the UI team to create fully localized shared components. * Manage vendor relationships and hand-offs, with production support. * Collaborate with Engineering on ...

Be Seen First

Job Title: Java Developer (3 Years of Experience) Location: Dallas, TX Job Type: Full-time Work ... We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ...

Be Seen First

Full Stack Developer

Dallas, TX · On-site

$95K - $135K/yr

About the Role We are looking for a Lead Full Stack Java Developer -leading offshore development ... We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ...

Showing results 41-60

Gameplay Programmer information

See Dallas, TX salary details

$95.9K

$134.3K

$142.6K

How much do gameplay programmer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for gameplay programmer in Dallas, TX is $134,346.00, according to ZipRecruiter salary data. Most workers in this role earn between $128,200.00 and $142,100.00 per year, depending on experience, location, and employer.

What is a gameplay programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a gameplay programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a gameplay programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What are the most commonly searched types of Gameplay Programmer jobs in Dallas, TX?

The most popular types of Gameplay Programmer jobs in Dallas, TX are:

What are popular job titles related to Gameplay Programmer jobs in Dallas, TX?

For Gameplay Programmer jobs in Dallas, TX, the most frequently searched job titles are:

What cities near Dallas, TX are hiring for Gameplay Programmer jobs?

Cities near Dallas, TX with the most Gameplay Programmer job openings:

Infographic showing various Gameplay Programmer job openings in Dallas, TX as of September 2026, with employment types broken down into 85% Full Time, 6% Part Time, 8% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $134,346 per year, or $64.6 per hour.

$57.50 - $73.75/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 25 days ago


Job description

Description
THE ROLE:
ProbablyMonsters is seeking a UI Systems Lead to ensure the health, consistency, and scalability of UI across our titles. This role audits and de-risks UI implementation company wide and partners with engineering to build reusable, cross-platform UI plugins. The ideal candidate combines strong UI/UX evaluation skills with deep UMG and Common UI implementation fluency and a disciplined approach to documentation. This is a full-time, on-site role located in Fort Worth, TX.
WHO YOU ARE:
  • You have a disciplined approach to documentation, and enjoy maintaining living style guides, specifications, and usage rules.
  • You can lead senior individual contributors and drive change across teams through craft authority and influence, with or without direct reports.
  • You have strong heuristic evaluation and usability audit instincts, and know how to prioritize findings by severity.
  • You are a clear, confident communicator who can present direction clearly to design, engineering, and external partners.
  • You are a strong problem-solver, comfortable working within the technical constraints and limitations of game engines.
  • You enjoy mentoring design and engineering staff and raising the bar for the people around you.
  • You are hands-on by nature you would rather prototype and build production UI yourself than only direct and review it.

WHAT YOU WILL DO:
  • Set UI priorities and delivery expectations across titles, balancing shared UI work against individual title needs.
  • Audit UI implementation across all titles to de-risk UI issues before they become project risks, scaling coverage through vendor partners.
  • Document findings by severity and drive fixes with design and engineering teams.
  • Drive required technical and functional fixes, including accessibility (legibility and contrast, controller focus order and navigation), localization robustness (text expansion, CJK and RTL handling), and platform certification compliance (e.g., Sony TRC, Microsoft XR, Nintendo Lotcheck).
  • Define and enforce scalable UI best practices and standards.
  • Maintain living documentation: style guides, specifications, and usage rules.
  • Partner with the UI engineer and localization team to develop clean, modular, reusable plugins for shared cross-platform UI elements and their localized strings, starting with boot flow, settings, and credits.
  • Interface directly with development partners (1st and 2nd party studios) to integrate the reusable plugins into their titles.
  • Build and maintain UI in UMG (Widget Blueprints, Common UI) and review partner implementations for quality and consistency.
  • Work hands-on in engine to prototype and build production UI, not only direct and review it.
  • Mentor the UI design and engineering staff.

QUALIFICATIONS:
  • Current, hands-on UMG fluency: Widget Blueprints, Common UI, and scalable widget architecture.
  • Proven ability in UI/UX design or UI engineering, including design systems work.
  • Proven experience building or maintaining a design system across multiple products.
  • Ability to design audit rubrics that vendor partners can execute consistently, then triage and validate their findings.
  • Ability to review and give technical UI feedback on others' UMG/Common UI implementations.
  • Working knowledge of console UI accessibility, localization and text-expansion handling, and platform certification requirements (TRC / XR / Lotcheck).
  • Experience shipping cross-platform UI (console, PC, and/or mobile).
  • Excellent written and verbal communication skills, with demonstrated ability to present direction clearly to design, engineering, and external partners.
  • Excellent problem-solving skills, with familiarity with the technical constraints and limitations of game engines.

PREFERRED SKILLS:
  • Unreal Engine 5 experience.
  • Experience defining design and theming systems in Unreal.
  • Experience building modular, reusable UI plugins shared across teams or titles.
  • Familiarity with localization pipelines (string management, pseudo-loc, RTL/CJK handling).
  • Experience leading UI across multiple shipped titles.
  • Management or team-leadership experience, even without direct reports..

About ProbablyMonsters™
ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $117,000 - $177,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.