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Internship Ship Design Jobs in Raleigh, NC (NOW HIRING)

You will have an impact on real work that ships into playable builds. In this role, you will ... internship. For more information about Epic's Early Career Program, visit epicgames.com ...

... ships - not get handed busy work * Proximity to the product : You'll work directly with a Senior PM, embed with the engineering and design team, and be in the room (or Slack thread) where product ...

... ships - not get handed busy work * Proximity to the product : You'll work directly with a Senior PM, embed with the engineering and design team, and be in the room (or Slack thread) where product ...

... ships - not get handed busy work * Proximity to the product : You'll work directly with a Senior PM, embed with the engineering and design team, and be in the room (or Slack thread) where product ...

... ships - not get handed busy work * Proximity to the product : You'll work directly with a Senior PM, embed with the engineering and design team, and be in the room (or Slack thread) where product ...

Internship Ship Design information

See Raleigh, NC salary details

$8

$18

$35

How much do internship ship design jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for internship ship design in Raleigh, NC is $18.84, according to ZipRecruiter salary data. Most workers in this role earn between $14.04 and $21.01 per hour, depending on experience, location, and employer.

What is the difference between Internship Ship Design vs Ship Design Engineer?

AspectInternship Ship DesignShip Design Engineer
CredentialsEnrolled in or recent graduate of naval architecture or marine engineering programsBachelor's or master's degree in naval architecture, marine engineering, or related field
Work EnvironmentInternship programs, often in shipbuilding companies or design firmsFull-time professional roles in shipyards, design offices, or marine engineering firms
ResponsibilitiesAssisting with design tasks, learning industry standards, supporting senior engineersLeading design projects, creating detailed plans, ensuring compliance with regulations

In summary, an Internship Ship Design provides hands-on learning and support roles for students or recent graduates, while a Ship Design Engineer is a full-time professional responsible for designing and managing ship projects. Internships serve as entry points into the industry, whereas engineers hold advanced roles with greater responsibilities.

Infographic showing various Internship Ship Design job openings in Raleigh, NC as of July 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $39,179 per year, or $18.8 per hour.

Tech Art Intern

Cary, NC • On-site

Epic Games
PC Games • 1 - 5K employees

Internship

Posted 11 days ago


Job description

WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
TECH ART INTERN
What You'll Do
We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.
In this role, you will
  • Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists
  • Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets
  • Author and iterate on real-time materials and shaders for signature Rocket League surfaces
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build
  • Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn
  • Show your work in art reviews and playtests, take feedback, and iterate quickly
What we're looking for
  • Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
  • Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
  • Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
  • Working knowledge of Unreal Engine
  • Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance
  • Genuine curiosity about performance. You like finding out why a frame is slow
  • Clear, proactive communication. You raise blockers early instead of quietly grinding on them
  • A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies
  • Nice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console

This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic's Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.