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Internship Rendering Programmer Jobs in Orlando, FL

... internships, academic projects, or early professional experience may be considered) * Proficiency ... rendering and asset management * Solid understanding of time complexity and computational ...

Internship Rendering Programmer information

What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?

AspectInternship Rendering ProgrammerJunior Rendering Programmer
Required CredentialsEnrolled in or recent graduate of relevant degree (Computer Graphics, Game Development)Bachelor's degree in related field, some experience preferred
Work EnvironmentInternship setting, supervised, learning-focusedEntry-level professional environment, more independent tasks
Employer & Industry UsageGame studios, animation companies, tech firmsGame studios, visual effects companies, 3D rendering firms
Common Search & Comparison IntentYesYes

The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

What are popular job titles related to Internship Rendering Programmer jobs in Orlando, FL? For Internship Rendering Programmer jobs in Orlando, FL, the most frequently searched job titles are:
What cities near Orlando, FL are hiring for Internship Rendering Programmer jobs? Cities near Orlando, FL with the most Internship Rendering Programmer job openings:
Infographic showing various Internship Rendering Programmer job openings in Orlando, FL as of May 2026, with employment types broken down into 35% Internship, and 65% Full Time. Highlights an 68% In-person, and 32% Hybrid job distribution.
Rendering Software Engineer Intern - FALL 2026

Rendering Software Engineer Intern - FALL 2026

Electronic Arts

Orlando, FL • On-site, Remote

Other

Medical, Retirement, PTO

Posted 4 days ago


Job description

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts is looking for students to join our world-class internship experience. Fall 2026 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Early in Career programs, visit https://www.ea.com/careers/early-careers
Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.
What You'll Do:
You will report to Producers, Development Directors and Technical Leads to lead the development of bug fixes, game changes, and new features into our games.
Qualifications:
  • You are pursuing a Bachelor's degree in a related field with a graduation date of May 2027 or after.
  • You have working knowledge of C++ programming language
  • You have some knowledge of shaders, visual effects, image quality, and rendering
  • You have knowledge of object-oriented design and implementation
  • You must be available for a full-time paid internship in the Fall of 2026

We are only considering students who will be enrolled in an accredited degree program in the Fall of 2026, slated to graduate no earlier than May 2027. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.
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About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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