Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
3D Environmental Artist
Orlando, FL · On-site
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
3D Environmental Artist
Orlando, FL · On-site
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
3D Environmental Artist
Orlando, FL · On-site +1
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
3D Environmental Artist
Orlando, FL · On-site +1
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
Entry Level Landscape Architect (Sanford)
$62K - $85K/yr
Our in-house professionals include Engineers, Architects, Landscape Architects, Planners, Surveyors ... S. degree in Landscape Architecture, a minimum of 0 to 3 years of employment history or internship ...
Entry Level Landscape Architect (Sanford)
$62K - $85K/yr
Our in-house professionals include Engineers, Architects, Landscape Architects, Planners, Surveyors ... S. degree in Landscape Architecture, a minimum of 0 to 3 years of employment history or internship ...
Associate Software (Full-Stack) Developer
$85K - $115K/yr
... internships, academic projects, or early professional experience may be considered) * Proficiency ... rendering and asset management * Solid understanding of time complexity and computational ...
Associate Software (Full-Stack) Developer
$85K - $115K/yr
... internships, academic projects, or early professional experience may be considered) * Proficiency ... rendering and asset management * Solid understanding of time complexity and computational ...
Associate Software (Full-Stack) Developer
Orlando, FL · On-site
$85K - $115K/yr
... internships, academic projects, or early professional experience may be considered) * Proficiency ... rendering and asset management * Solid understanding of time complexity and computational ...
Associate Software (Full-Stack) Developer
Orlando, FL · On-site
$85K - $115K/yr
... internships, academic projects, or early professional experience may be considered) * Proficiency ... rendering and asset management * Solid understanding of time complexity and computational ...
Project Manager - Landscape Architecture
$74K - $99K/yr
Manages project initiation, research, materials and site furnishing selections, programming, and ... Effectively delegates tasks to Staff Designers, Staff Planners, and Student Interns Qualifications ...
Project Manager - Landscape Architecture
$74K - $99K/yr
Manages project initiation, research, materials and site furnishing selections, programming, and ... Effectively delegates tasks to Staff Designers, Staff Planners, and Student Interns Qualifications ...
Manages project initiation, research, materials and site furnishing selections, programming, and ... Effectively delegates tasks to Staff Designers, Staff Planners, and Student Interns Qualifications ...
Manages project initiation, research, materials and site furnishing selections, programming, and ... Effectively delegates tasks to Staff Designers, Staff Planners, and Student Interns Qualifications ...
Project Manager - Landscape Architecture
Orlando, FL · On-site
$74K - $99K/yr
Manages project initiation, research, materials and site furnishing selections, programming, and ... Advanced hand and digital rendering skills Disclaimer While AI tools may support your application ...
Project Manager - Landscape Architecture
Orlando, FL · On-site
$74K - $99K/yr
Manages project initiation, research, materials and site furnishing selections, programming, and ... Advanced hand and digital rendering skills Disclaimer While AI tools may support your application ...
Manages project initiation, research, materials and site furnishing selections, programming, and ... Advanced hand and digital rendering skills Disclaimer While AI tools may support your application ...
Manages project initiation, research, materials and site furnishing selections, programming, and ... Advanced hand and digital rendering skills Disclaimer While AI tools may support your application ...
Internship Rendering Programmer information
What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?
| Aspect | Internship Rendering Programmer | Junior Rendering Programmer |
|---|---|---|
| Required Credentials | Enrolled in or recent graduate of relevant degree (Computer Graphics, Game Development) | Bachelor's degree in related field, some experience preferred |
| Work Environment | Internship setting, supervised, learning-focused | Entry-level professional environment, more independent tasks |
| Employer & Industry Usage | Game studios, animation companies, tech firms | Game studios, visual effects companies, 3D rendering firms |
| Common Search & Comparison Intent | Yes | Yes |
The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.
What cities near Maitland, FL are hiring for Internship Rendering Programmer jobs?
Cities near Maitland, FL with the most Internship Rendering Programmer job openings:
3D Environmental Artist
Orlando, FL
7.9
Based on 79 frontline employees who took The Breakroom Quiz
80th of 226 rated it services
People enjoy working here
Good employer
Recommended by students
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Full-time
Re-posted yesterday
Job description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
- Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
- Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
- Create and apply textures, materials, and lighting using modern PBR workflows.
- Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
- Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
- Place and align airport objects according to the design guidance provided by senior VDB Developers.
- Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
- Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
- Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
- Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
- Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
- Assist with animation of environmental objects and airport assets where required.
- Optimize models to maintain required simulation performance.
Quality Assurance Support:
- Verify models for proper scale, placement, texture mapping, and rendering performance.
- Correct visual defects identified during QA reviews.
- Participate in iterative design reviews with senior developers and subject matter experts.
- Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
- Maintain models, textures, and supporting files within the program configuration management system.
- Follow version control procedures for all visual assets.
- Package assets for integration into the Visual Database.
- Maintain organized project documentation and asset libraries.
Collaboration:
- Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
- Participate in Agile sprint planning, backlog refinement, and design reviews.
- Support rapid implementation of airport modifications and visual updates.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.
Required Education:
- Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
- Computer Graphics
- Game Art
- Digital Media
- Animation
- Visual Effects (VFX)
- Environmental Design
- Architecture
- Geographic Information Systems (GIS)
- A related technical or artistic discipline
- An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
- Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
- 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
- Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Creation of optimized assets for real-time rendering
- Physically Based Rendering (PBR) materials and texturing workflows
- Interpretation of aerial imagery, engineering drawings, or reference photography
- Basic understanding of version control systems
- A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
- Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
- Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
- Airport scenery creation or aviation-related environments
- Unreal Engine or Unity
- GIS data processing and terrain development
- OpenFlight or Common Database (CDB/OpenCDB)
- Familiarity with FAA airport diagrams and aviation charting
- Experience working in Agile software development environments
Knowledge, Skills & Abilities:
- Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Understanding of real-time rendering and performance optimization techniques
- Ability to accurately implement designs and direction provided by senior VDB Developers
- Strong artistic eye for detail, scale, lighting, and environmental realism
- Ability to rapidly incorporate review feedback and iterate on designs
- Strong organizational skills and attention to detail
- Effective written and verbal communication skills
- Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers
About Science Applications International
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