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Internship Rendering Engineer Jobs in Pennsylvania

All Lines Technology is seeking an experienced Software Engineer who can independently design ... Experience with Next.js framework and server-side rendering concepts * Knowledge of ORM tools and ...

All Lines Technology is seeking an experienced Software Engineer who can independently design ... Experience with Next.js framework and server-side rendering concepts * Knowledge of ORM tools and ...

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

Design interns work alongside experience designers, creative marketing strategists, and ... Proficient in a 3D modeling software (SketchUp, Rhino, or Fusion preferred) & rendering software

Fall Design Intern

Pittsburgh, PA · On-site

$19 - $29/hr

Design interns work alongside experience designers, creative marketing strategists, and ... Proficient in a 3D modeling software (SketchUp, Rhino, or Fusion preferred) & rendering software

Internship Rendering Engineer information

What are the key skills and qualifications needed to thrive as an Internship Rendering Engineer, and why are they important?

To thrive as an Internship Rendering Engineer, you need a solid understanding of computer graphics fundamentals, C++ programming, and mathematics, often supported by coursework in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with shader programming languages like GLSL or HLSL, is typically required. Strong problem-solving skills, attention to detail, and effective teamwork are valuable soft skills in this role. These skills are essential for developing efficient rendering solutions, collaborating with multidisciplinary teams, and contributing to visually compelling real-time graphics projects.

What types of projects and technologies can an Internship Rendering Engineer expect to work on during their internship?

As an Internship Rendering Engineer, you'll typically work on projects involving real-time rendering, shader development, and graphics optimization for games or visualization applications. You might use technologies such as DirectX, OpenGL, Vulkan, or proprietary game engines, collaborating closely with artists and senior engineers to implement visual effects and ensure high performance. Interns often contribute to debugging graphical issues, optimizing rendering pipelines, and learning how rendering systems integrate with other parts of the software. This hands-on experience is invaluable for understanding both the technical and creative aspects of computer graphics.

What are Internship Rendering Engineers?

Internship Rendering Engineers are students or recent graduates who work temporarily with a company, usually in the gaming, animation, or software industry, to help develop and optimize computer graphics rendering systems. They assist experienced engineers with tasks such as writing shader code, improving visual effects, and enhancing graphics performance. These internships offer hands-on experience with rendering engines, graphics APIs, and the latest visual technologies, providing valuable industry exposure and skill development.
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VDC Engineer

Full-time

Posted yesterday


Job description

Job Description
Whiting-Turner is looking for a self motivated, energetic, detailed oriented, tech savvy person to help Looking for a self-motivated, energetic, creative, technology-driven, detail-oriented, quick-thinking, innovative person to join our internal Virtual Design & Construction (VDC) team. Job Responsibilities include:
Qualified candidates should:
  1. Understand building construction, engineering, and/or architecture.
  2. Have on the job or class experience with BIM software programs and technology.
  3. Thrive in a team environment both contributing to larger projects and producing independent work.
  4. Have an innately curious, forward-thinking personality to push innovative ideas in all aspects of daily tasks.
  5. Be able to multi-task and deliver parallel successful products.

Typical Daily tasks include:
  1. Creating virtual simulations to validate and improve site logistics, safety concerns, building sequencing, scheduling, and VR experiences.
  2. Manage 3D coordination activities with operation teams from project kickoff through closeout.
  3. Perform preconstruction model tasks - quality verifications, schedule validations, constructability reviews, and virtual mock-up production.
  4. Drive research and development of new software, hardware, and technology to optimize the team's execution and overall project quality.

**The Company's pay ranges are dependent on a number of factors including but not limited to role, previous internships with the Company, education experience, and location. The pay range listed is subject to change at any time, in the Company's discretion, and does not alter in any way the at-will nature of the employment relationship. The foregoing information reflects pay range only and does not include other forms of compensation to which employees may be entitled.
This salary range is for Maryland and New Jersey only.
Required Skills
Skill Set:
Software proficiency required:
  1. General computing skills
  2. SketchUp
  3. CAD
  4. Revit
  5. Navisworks
  6. Rendering software (i.e. Lumion)

Other required skills:
  1. Able to read drawings and understand specifications, building codes, and other technical data.
  2. Familiar with MEPF system design.
  3. Have excellent written and oral communication.
  4. Ability to work well with cross-discipline teams.
  5. Data analytics, visual programming, and VR/AR experience.

Education/Experience
  1. Bachelors degree with preference given to Architectural, Civil Engineering, or Construction Management related degrees or Associate degree in a VDC/BIM technical concentration with 3-5 years of experience.
  2. BIM software, hardware, and technology knowledge.

The Whiting-Turner Contracting Company is an Equal Opportunity Employer, including the disabled and veterans.
Required Experience
Basic qualifications for Entry-Level Engineer candidates include:
  • Bachelor of Science in an Engineering discipline, Engineering Technology or Construction Management, Construction Technology.
  • Knowledge of engineering principles.
  • Knowledge of basic business principles sufficient to project and monitor expenses.
  • Proficiency in Microsoft Office Suite including Word and Excel.
  • Ability to read and understand technical specifications, blueprints, technical manuals, product/material installation instructions and engineering/architectural drawings.
  • Ability to communicate effectively verbally and in writing
  • Experience with construction projects, mechanical/electrical systems, building materials, building mechanics or working with craft workers.