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Internship Remote Unity Game Developer Jobs in Santa Clara, CA

Data Platform Engineer

Santa Cruz, CA · Remote

$117K - $140K/yr

Implement secure, high-performance data architectures , including Unity Catalog, OneLake security ... Remote (USA) or hybrid (Santa Cruz County, CA) Compensation: The estimated base salary range for ...

Lead Designer

San Mateo, CA · On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Lead Designer

San Mateo, CA · On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

... gaming etc. We are on a mission to empower designers and developers worldwide and are trying to ... Fully Remote Working Environment * Flexible Work Hours * A welcome gift and LottieFiles swagpack

... gaming etc. We are on a mission to empower designers and developers worldwide and are trying to ... Fully Remote Working Environment * Flexible Work Hours * A welcome gift and LottieFiles swagpack

Internship, project, or academic experience specifically in cloud computing, analytics, or data ... Remote If you meet these qualifications and are pursuing new challenges, start your application on ...

Internship, project, or academic experience specifically in cloud computing, analytics, or data ... Remote If you meet these qualifications and are pursuing new challenges, start your application on ...

Showing results 41-60

Internship Remote Unity Game Developer information

See Santa Clara, CA salary details

$38.2K

$127.4K

$211.4K

How much do internship remote unity game developer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for internship remote unity game developer in Santa Clara, CA is $127,392.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,700.00 and $145,600.00 per year, depending on experience, location, and employer.

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What are the key skills and qualifications needed to thrive as an internship remote Unity game developer?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

What are the most commonly searched types of Remote Unity Game Developer jobs in Santa Clara, CA?

The most popular types of Remote Unity Game Developer jobs in Santa Clara, CA are:

What are popular job titles related to Internship Remote Unity Game Developer jobs in Santa Clara, CA?

For Internship Remote Unity Game Developer jobs in Santa Clara, CA, the most frequently searched job titles are:

What job categories do people searching Internship Remote Unity Game Developer jobs in Santa Clara, CA look for?

The top searched job categories for Internship Remote Unity Game Developer jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Internship Remote Unity Game Developer jobs?

Cities near Santa Clara, CA with the most Internship Remote Unity Game Developer job openings:

Infographic showing various Internship Remote Unity Game Developer job openings in Santa Clara, CA as of July 2026, with employment types broken down into 83% Full Time, 5% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $127,392 per year, or $61.2 per hour.

Research Engineer, Interactive World Models - New College Grad 2026

Nvidia

Santa Clara, CA • On-site, Remote

Full-time

This job post has expired today. Applications are no longer accepted.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

FlashDreams and FastGen are NVIDIA's core technologies for turning video models into real-time world simulations. The stack spans model adaptation for faster generation and richer control, plus the execution layer that runs those models as responsive experiences. We develop and ship this technology in pursuit of generative worlds that people can explore and direct. The work can enable autonomous-driving simulation, robot policy development and testing, game worlds, medical simulation, and virtual training. As a Research Engineer, you will chip in across model development and runtime systems, building capabilities and helping turn research into systems that work in real applications. We work across the world-model ecosystem, from emerging startups to established model labs. If you want to collaborate with leading researchers, help shape a new computing platform, and ship AI capabilities with real-world impact, we would love to hear from you.

What you'll be doing:

  • Contribute to building and optimizing the continuous autoregressive serving loop, including per-step control inputs, model and KV-cache state management, GPU inference, frame streaming, and model integrations to speed-of-light.

  • Help advance the production-ready world model frontier by working with researchers on few-step distillation, causal or autoregressive generation, reward fine-tuning, action conditioning, and long-horizon spatiotemporal memory and consistency.

  • Deliver capabilities such as multi-user experiences and simulation workflows from prototype through evaluation, integration, and release.

  • Strengthen the open-source platform through testing, CI/CD, observability, documentation, and developer workflows, and partner with researchers and users to improve reliability and adoption.

What we need to see:

  • Experience or coursework in one or more areas such as video or world models, diffusion and generative modeling, model distillation and adaptation, simulation, robotics, computer vision, or real-time, stateful ML systems.

  • Pursuing or recently completed a BS, MS or PhD in Computer Science, Computer Engineering, Electrical Engineering, or a related field or equivalent experience.

  • Hands-on experience building, evaluating, integrating, optimizing, or serving machine-learning systems through internships, academic research, open-source work, or substantial projects.

  • Strong Python and PyTorch skills, supported by software-engineering fundamentals in design, testing, debugging, version control, performance analysis, and Linux development.

  • Ability to turn an open-ended technical problem into a working implementation, measure its quality and performance, and communicate the results clearly.

Ways to stand out from the crowd:

  • Experience with post-training generative video models, including distillation, self-forcing, action conditioning, or long-horizon memory.

  • Experience profiling or optimizing ML workloads using CUDA, Triton, TensorRT, torch.compile, or similar tools, including work on latency, throughput, quantization, streaming, state or cache management, or multi-GPU execution.

  • Contributions to an open-source ML project or developer platform, such as implementing model support, improving performance, building tests and benchmarks, fixing difficult issues, writing documentation, or helping users adopt the technology.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

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Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US