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Internship Remote Unity Game Developer Jobs in California

MBA Internship

Alameda, CA · On-site +1

$17 - $22.75/hr

... Engineering). * 3+ years of full-time experience in consulting, venture capital, finance, or a ... Remote-friendly role, with occasional opportunities to engage on-site depending on project needs.

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

You will receive support from internal scientists and engineers in your efforts. Required ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Showing results 41-60

Internship Remote Unity Game Developer information

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What are the key skills and qualifications needed to thrive as an internship remote Unity game developer?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

What are the most commonly searched types of Remote Unity Game Developer jobs in California?

The most popular types of Remote Unity Game Developer jobs in California are:

What are popular job titles related to Internship Remote Unity Game Developer jobs in California?

For Internship Remote Unity Game Developer jobs in California, the most frequently searched job titles are:

What job categories do people searching Internship Remote Unity Game Developer jobs in California look for?

The top searched job categories for Internship Remote Unity Game Developer jobs in California are:

What cities in California are hiring for Internship Remote Unity Game Developer jobs?

Cities in California with the most Internship Remote Unity Game Developer job openings:

Infographic showing various Internship Remote Unity Game Developer job openings in California as of September 2026, with employment types broken down into 53% Full Time, 33% Part Time, and 14% Contract. Highlights an 100% Remote job distribution.

Staff+ Software Engineer, Developer Productivity

San Francisco, CA • Remote

Anthropic
Software Development • 11 - 50 employees

Full-time

Re-posted 27 days ago


Key responsibilities

  • Own the technical strategy and roadmap for developer productivity infrastructure.

  • Design and build scalable, reliable distributed infrastructure and shared libraries to support high-volume workloads.

  • Own and evolve build environments, package management, and dependency systems to enable fast, reproducible builds.


Job description

About the Role

Anthropic's Infrastructure organization is foundational to our mission of developing AI systems that are reliable, interpretable, and steerable. The systems we build determine how quickly we can train new models, how reliably we can run safety experiments, and how effectively we can scale Claude to millions of users - demonstrating that safe, reliable infrastructure and frontier capabilities can go hand in hand.

Developer Productivity owns the end-to-end experience of how engineers and researchers at Anthropic develop, build, test, and ship code at scale - from the source control and language ecosystems that underpin our monorepo, to the build and CI infrastructure that keeps thousands of daily builds running reliably across multiple cloud providers, to the developer acceleration tooling that deeply integrates Claude into engineering workflows.

Team Matching: Team matching is determined after the interview process based on interview performance, interests, and business priorities. Please note we may also consider you for different Infrastructure teams. 

Responsibilities:
  • Own the technical strategy and roadmap for your area, translating team-level goals into concrete execution plans
  • Define infrastructure architecture, ensuring the hardest problems get solved - whether by you directly or by working through others
  • Design and build scalable, reliable distributed infrastructure and shared libraries that support high-volume workloads across all engineering teams
  • Own and evolve build environments, package management, and dependency systems to enable fast, reproducible builds
  • Define and implement language ecosystem standards, tooling, and frameworks that drive developer productivity across research and production workloads
You may be a good fit if you:
  • Have deep experience with build systems, CI/CD pipelines, and/or developer tooling in a large monorepo environment
  • Have strong proficiency in Python, Rust and/or Go
  • Are obsessed with developer productivity and reducing friction in the software development lifecycle
  • Have experience with container orchestration and infrastructure at scale
  • Have excellent communication skills and enjoy supporting internal partners to improve their development experience
  • Are excited about designing foundational systems and are comfortable working independently on ambiguous, high-impact technical challenges
Strong candidates may have:
  • 15+ years (not including internships or co-ops) of experience in a Software Engineer role, building and operating large-scale developer infrastructure
  • 3+ years (not including internships or co-ops) of experience leading large scale complex projects or teams as a tech lead
  • Experience with CI orchestration tools (Buildkite, Jenkins, GitHub Actions, or similar) and merge queue management at scale
  • Experience building or operating remote build execution systems (Bazel Remote Execution API, BuildBarn, BuildBuddy, or similar)
  • Experience with Nix/NixOS/Docker and managing large image / package sets at scale
  • Experience building CLI tools, developer-facing services, and GitHub API and automation workflows

Deadline to apply: None. Applications will be reviewed on a rolling basis.