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Internship Remote Junior Software Developer Jobs in Slidell, LA

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Internship Remote Junior Software Developer information

See Slidell, LA salary details

$20.8K

$77.1K

$119.2K

How much do internship remote junior software developer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for internship remote junior software developer in Slidell, LA is $77,104.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,100.00 and $75,400.00 per year, depending on experience, location, and employer.

What is the difference between Internship Remote Junior Software Developer vs Remote Software Engineer?

AspectInternship Remote Junior Software DeveloperRemote Software Engineer
CredentialsTypically pursuing or recently completed a degree in CS or related fieldBachelor's or higher in CS or related field, often with some experience
Work EnvironmentInternship, often part-time or temporary, supervised by senior staffFull-time remote position with project responsibilities
Employer UsageEntry-level, training-focused role for skill developmentProfessional role with independent project contributions
Search & Comparison IntentLearning, entry-level opportunities, internshipsFull-time employment, career advancement

The main difference is that an Internship Remote Junior Software Developer is an entry-level, training-focused role designed for skill development, often temporary and supervised. In contrast, a Remote Software Engineer is a full-time professional position requiring more experience, with independent project responsibilities and career growth opportunities.

What types of projects and tasks can I expect to work on as a remote junior software developer intern?

As a remote junior software developer intern, you will typically be assigned to real-world projects that involve coding, debugging, and testing software under the guidance of more experienced developers. You might work on tasks such as fixing bugs, developing small features, writing unit tests, or updating documentation. Interns often collaborate with team members through virtual meetings, code reviews, and messaging platforms, which helps build communication and teamwork skills. This structure allows you to gain practical experience while receiving mentorship and feedback to support your growth in the role.

What are the key skills and qualifications needed to thrive as a remote junior software developer intern?

To thrive as an Internship Remote Junior Software Developer, you need foundational programming skills (such as Python, Java, or JavaScript), a basic understanding of software development principles, and often an ongoing or completed degree in computer science or a related field. Familiarity with version control systems like Git, integrated development environments (IDEs), and popular frameworks or libraries is typically required. Strong communication, self-motivation, and problem-solving abilities are essential soft skills for collaborating remotely and learning effectively. These skills and qualities are vital for contributing to development projects, adapting to remote work environments, and growing quickly in a supportive team setting.

What does a remote junior software developer intern do?

A remote junior software developer intern assists with software development tasks such as coding, debugging, testing, and documentation under the supervision of senior developers. They typically work on real-world projects, learn new programming languages or frameworks, and collaborate with team members using online communication tools. The internship is designed to help them gain practical experience and build foundational skills for a future career in software development while working from a remote location.
What are popular job titles related to Internship Remote Junior Software Developer jobs in Slidell, LA? For Internship Remote Junior Software Developer jobs in Slidell, LA, the most frequently searched job titles are:
What job categories do people searching Internship Remote Junior Software Developer jobs in Slidell, LA look for? The top searched job categories for Internship Remote Junior Software Developer jobs in Slidell, LA are:
What cities near Slidell, LA are hiring for Internship Remote Junior Software Developer jobs? Cities near Slidell, LA with the most Internship Remote Junior Software Developer job openings:

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 8 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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