2

Internship Remote Game Studio Jobs in Colorado (NOW HIRING)

$50/hr

... applied in film, game , and music production across entertainment studios worldwide ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Posted today

$50/hr

... applied in film, game , and music production across entertainment studios worldwide ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Posted today

$50/hr

... applied in film, game , and music production across entertainment studios worldwide ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Posted today

$50/hr

... applied in film, game , and music production across entertainment studios worldwide ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Posted today

$50/hr

... applied in film, game , and music production across entertainment studios worldwide ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Posted today

PR Intern

Denver, CO · On-site +1

$25/hr

Internship activities can include strategic research, media list curation, public relations ... Studio teams, and much, much more. Our ideal candidate is a habitual collaborator and seamless ...

Internship Remote Game Studio information

What is an internship at a remote game studio?

An internship at a remote game studio is a temporary, learning-focused position where interns work from home or another remote location, collaborating with a game development team online. These internships provide hands-on experience in areas such as programming, art, design, or production, depending on the studio's needs. Interns typically participate in real projects, attend virtual meetings, and receive mentorship from experienced professionals, helping them build skills and a portfolio for a future career in the gaming industry.

What are the key skills and qualifications needed to thrive as an Internship Remote Game Studio, and why are they important?

To thrive in a remote game studio internship, you need foundational knowledge in game development principles, programming (often in C# or C++), and familiarity with game engines such as Unity or Unreal Engine, typically supported by coursework or personal projects. Exposure to version control systems like Git and project management tools such as Jira is common, and a portfolio showcasing relevant work can be advantageous. Strong communication, self-motivation, and time management skills are essential for collaborating with team members across locations and meeting deadlines independently. These skills ensure you can contribute effectively, adapt to remote workflows, and maximize learning in a distributed team environment.

What is the difference between Internship Remote Game Studio vs Intern Remote Game Designer?

AspectInternship Remote Game StudioIntern Remote Game Designer
Required CredentialsBasic knowledge of game development, relevant courseworkDesign skills, portfolio, understanding of game mechanics
Work EnvironmentRemote, collaborative with developers and artistsRemote, focused on creative design tasks
Industry UsageUsed by game studios for diverse rolesCommonly used for creative and design-focused internships

Internship Remote Game Studio positions typically involve a broad range of game development tasks, including programming, art, and project management, suitable for those seeking comprehensive industry experience. In contrast, Intern Remote Game Designer roles focus specifically on game mechanics, level design, and user experience, ideal for candidates with a passion for game creativity. Both roles are remote and industry-relevant, but they target different skill sets and career paths within the gaming industry.

What types of projects and responsibilities can I expect as a remote intern at a game studio?

As a remote intern at a game studio, you’ll likely be involved in a mix of collaborative and independent tasks, such as assisting with game design, testing gameplay features, creating or refining assets, or supporting marketing efforts. Many studios encourage interns to participate in team meetings and brainstorming sessions, which helps you understand the full game development pipeline. You may collaborate with artists, programmers, and producers, gaining exposure to various aspects of game production. Interns are often assigned tasks that contribute directly to live projects, providing a valuable hands-on learning experience while working alongside experienced professionals.
What are the most commonly searched types of Remote Game Studio jobs in Colorado? The most popular types of Remote Game Studio jobs in Colorado are:
What are popular job titles related to Internship Remote Game Studio jobs in Colorado? For Internship Remote Game Studio jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Internship Remote Game Studio jobs in Colorado look for? The top searched job categories for Internship Remote Game Studio jobs in Colorado are:
What cities in Colorado are hiring for Internship Remote Game Studio jobs? Cities in Colorado with the most Internship Remote Game Studio job openings:

Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 6 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 – $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.