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Internship Remote After Effects Jobs in Bothell, WA

Digital Designer

Bellevue, WA · Remote

$120K - $150K/yr

Bellevue (Onsite)/ US (Remote) Position Type: Regular, Full-Time Who we are: At Roundglass, our ... Advanced proficiency in Figma and Adobe Creative Suite (Photoshop, Illustrator, After Effects)

Brand Designer

Bellevue, WA · On-site +1

$120K - $150K/yr

Bellevue, WA (On-Site)/ Remote (US) Position Type: Regular, Full-Time Who we are: At Roundglass ... Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects) and Figma.

Designer, Growth Marketing

Seattle, WA · On-site +1

$175K - $215K/yr

Open to hiring remote across the US - we also have offices in New York, San Francisco, Seattle ... Strong motion design skills - you're fluent in After Effects, Premiere, or equivalent, and can ...

Our trendsetting interns learn hands-on what it takes to be a staff accountant for a growing ... Some positions at Novogradac may be open to remote or hybrid work arrangements depending on ...

Our interns are not observers - they are contributors. Each AI Native Intern is embedded in a real ... This is a fully remote position. The program runs approximately 6 months. WHAT YOU'LL DO: * Build ...

Our interns are not observers - they are contributors. Each AI Native Intern is embedded in a real ... This is a fully remote position. The program runs approximately 6 months. WHAT YOU'LL DO: * Build ...

Internship Remote After Effects information

See Bothell, WA salary details

$10

$19

$26

How much do internship remote after effects jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for internship remote after effects in Bothell, WA is $19.35, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $21.49 per hour, depending on experience, location, and employer.

What is a remote After Effects internship?

A Remote After Effects Internship is a temporary, entry-level position for students or recent graduates, where you work from home or another remote location to assist with projects using Adobe After Effects. Interns typically help create animations, motion graphics, and visual effects for videos under the guidance of experienced professionals. This role allows you to gain practical experience, build a portfolio, and develop industry-relevant skills without needing to be physically present at a company’s office. Many remote internships are flexible, making them ideal for balancing with school or other commitments. Participants often use communication tools like Slack, Zoom, and project management platforms to collaborate with their team.

What are the key skills and qualifications needed to thrive as a remote After Effects intern, and why are they important?

To thrive as a Remote After Effects Intern, you need a solid understanding of motion graphics, animation principles, and basic video editing, often gained through coursework or a relevant degree in media or design. Proficiency with Adobe After Effects and familiarity with related tools like Photoshop, Illustrator, and file sharing platforms is typically required. Strong communication, time management, and a willingness to learn are essential soft skills for remote collaboration and meeting deadlines. These skills ensure you can effectively contribute to creative projects while adapting to a virtual team environment.

What are some common challenges faced during a remote After Effects internship, and how can they be overcome?

Remote After Effects internships often present challenges such as limited real-time feedback, difficulty in collaborating on complex projects, and managing time effectively across different time zones. To overcome these, interns should maintain clear and consistent communication with their supervisors, make use of project management tools (like Trello or Slack), and proactively seek feedback through scheduled check-ins or screen-sharing sessions. Building a structured daily routine and documenting progress also helps ensure accountability and smooth project delivery.

What is the difference between Internship Remote After Effects vs Junior Motion Designer?

AspectInternship Remote After EffectsJunior Motion Designer
Required SkillsBasic After Effects proficiency, animation fundamentalsProficient in After Effects, motion graphics, and design principles
Work EnvironmentRemote, internship setting, learning-focusedRemote or in-office, professional project environment
Experience LevelEntry-level, internship experienceEntry to mid-level professional experience
Industry UsageAdvertising, media, entertainmentAdvertising, media, entertainment, digital agencies

Internship Remote After Effects roles are typically entry-level, focusing on learning and supporting projects, while Junior Motion Designers are more experienced, handling independent tasks and creating professional motion graphics. Both roles often require proficiency in After Effects, but the Junior Motion Designer usually has a broader skill set and more industry experience.

What are popular job titles related to Internship Remote After Effects jobs in Bothell, WA?

For Internship Remote After Effects jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Internship Remote After Effects jobs in Bothell, WA look for?

The top searched job categories for Internship Remote After Effects jobs in Bothell, WA are:

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$55 - $70/hr

Contractor

Posted 9 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/