... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
... projects, internships, or personal projects) in one or more of the following areas: * Game ... Software development, scripting, or programming * Instructional design or technical training ...
Internship Lua Programming information
What types of projects or tasks can I expect to work on during a Lua programming internship?
What is the difference between Internship Lua Programming vs Junior Lua Developer?
| Aspect | Internship Lua Programming | Junior Lua Developer |
|---|---|---|
| Required Credentials | Typically pursuing or recently completed relevant education | Entry-level professional with basic Lua skills |
| Work Environment | Internship programs, learning-focused | Full-time or part-time employment in game development or software companies |
| Employer & Industry Usage | Educational institutions, startups, gaming companies | Game studios, software firms, tech companies using Lua |
| Search & Comparison Intent | Learning opportunities, entry-level roles | Job responsibilities, career progression |
Internship Lua Programming is a temporary, learning-focused position for students or beginners, often unpaid or low-paid, aimed at gaining experience. Junior Lua Developer is an entry-level professional role with more responsibilities, paid employment, and a focus on developing Lua-based applications or games. Both roles involve Lua scripting, but differ in experience level, expectations, and career stage.
What is an internship in Lua programming?
What are the key skills and qualifications needed to thrive as an internship Lua programmer, and why are they important?
SAIC rating
7.9
Based on 79 frontline employees who took The Breakroom Quiz
75th of 221 rated it services
Job description
Job ID: 2614862
Location: Orlando, FL, US
Date Posted: 2026-07-23
Category: Administration
Subcategory:
Schedule: Full-Time
Shift: Day Job
Travel: No
Minimum Clearance Required: None
Clearance Level Must Be Able to Obtain: Public Trust
Potential for Remote Work: ORA_ON_SITE
Description
The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or a related STEM field. In this role, you will assist in the design, development, modification, validation, and management of air traffic control (ATC) training scenarios. Working within a fast-paced, collaborative environment, you will support nationwide ATC simulation training across FAA Air Traffic Control Towers (ATCTs). You will help translate FAA training objectives into realistic, operationally accurate simulation experiences that prepare controllers for real-world operations across the National Airspace System (NAS).
This is an excellent opportunity for students or recent graduates looking to apply their game development, scripting, simulation, or software skills in a meaningful, real-world aviation training environment.
Responsibilities:
- Assist in designing and developing ATC training scenarios based on FAA-provided scripts and operational training objectives, ensuring each scenario accurately reflects real-world controller workflows and decision-making environments
- Help develop training scenarios for designated ATCTs incorporating realistic and varied traffic mixes including large jets, regional jets, general aviation, helicopters, military aircraft, balloons, and ground vehicles
- Support configuration of scenario elements
- Assist in developing scenarios that support multiple simultaneous training positions including Local Control (LC), Ground Control (GC), Flight Data (FD), Clearance Delivery (CD), Supervisor, and Remote Pilot Operator (RPO)
- Modify existing training scenarios in response to FAA and instructor requests
- Apply agile development skills to implement scenario modifications on short notice
- Conduct validation steps including logic checks, conflict detection, and functional run-throughs to ensure scenarios meet requested end-states prior to delivery
- Perform quality reviews of developed and modified scenarios before submission for approval
- Document and report discrepancies, resolutions, and validation outcomes for each scenario development cycle
- Ensure scenarios meet established performance requirements
- Coordinate with instructors, system operators, FAA facility personnel, and program management to understand training objectives and translate them into effective simulation scenarios
- Support instructor-led training sessions by providing scenario configuration assistance and technical support
- Collaborate with Virtual Database (VDB) developers to ensure scenario traffic, weather, and environmental elements align with airport visual representations
- Participate in program reviews and provide status updates on scenario development activities
Qualifications
Required:
- Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
- Computer Science or Software Engineering
- Game Design or Game Development
- Simulation Technology or Human Factors Engineering
- Instructional Design or Educational Technology
- Aerospace Science, Aviation Management, or a related STEM discipline
- Must be able to obtain and maintain an FAA Public Trust
Desired:
- 1–2 years of experience (including academic projects, internships, or personal projects) in one or more of the following areas:
- Game development, level design, or simulation scenario creation
- Software development, scripting, or programming
- Instructional design or technical training support
- Aviation, military, or operational simulation environments
- Demonstrated experience developing or modifying simulations, game levels, or interactive scenarios in a time-constrained environment
- Familiarity with scripting languages (e.g., Python, Lua, C#, JavaScript, or similar)
- Experience with version control systems such as Git
- Strong problem-solving skills with attention to detail in technical environments
About Science Applications International
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