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Internship Game Technical Designer Jobs in Renton, WA

... rather than game-specific solutions. - Lead technical designs that span multiple services and engineering teams, including evaluating trade-offs around scalability, availability, consistency ...

Senior Software Engineer, Luna Omni

Seattle, WA · On-site

$139K - $183K/yr

... rather than game-specific solutions. - Lead technical designs that span multiple services and engineering teams, including evaluating trade-offs around scalability, availability, consistency ...

Senior Technical Producer

Bellevue, WA · On-site

$120 - $180/hr

Actively attend and participate in gameplay reviews to maintain a sharp, firsthand understanding of ... designed for core gamers. With countless years of combined industry experience across multiple ...

Product Manager Technical (PMT) - 2027

Seattle, WA · On-site

$190K - $219K/yr

This is an environment designed for builders who want to see the impact of their work in the world ... Amazon Web Services (AWS), Prime Video, Alexa, Game Services, and Supply Chain Technologies. About ...

Senior Technical Producer

Bellevue, WA · On-site

$150K - $200K/yr

Actively attend and participate in gameplay reviews to maintain a sharp, firsthand understanding of ... designed for core gamers. With countless years of combined industry experience across multiple ...

Senior Technical Producer

Bellevue, WA

$128K - $176K/yr

Actively attend and participate in gameplay reviews to maintain a sharp, firsthand understanding of ... designed for core gamers. With countless years of combined industry experience across multiple ...

Senior Technical Producer

Bellevue, WA · Remote

$116K - $160K/yr

Actively attend and participate in gameplay reviews to maintain a sharp, firsthand understanding of ... designed for core gamers. With countless years of combined industry experience across multiple ...

Software Development Manager, Luna Omni

Seattle, WA · On-site

$140K - $185K/yr

... for games to adopt Omni. - Partner with senior engineers to review architecture and technical designs and make long-term technology decisions for the platform. - Own delivery and operational ...

Software Development Manager, Luna Omni

Seattle, WA · On-site

$140K - $185K/yr

... for games to adopt Omni. - Partner with senior engineers to review architecture and technical designs and make long-term technology decisions for the platform. - Own delivery and operational ...

Senior SDE, Luna Gen AI

Seattle, WA · On-site

$139K - $183K/yr

... multiplayer games designed to bring friends and family together in the living room. To play ... of non-internship professional software development experience - 5+ years of programming with at ...

This is a full-time (40+ hours a week) salaried 12 month internship where you'll work closely with ... Our interview process is designed to evaluate each candidate's own technical thinking ...

Senior Product Designer

Redmond, WA · On-site

$160K - $261K/yr

... gaming, and development scenarios. As a Senior Product Designer, you will have the opportunity to ... Translate complex technical capabilities into intuitive, accessible, and engaging user experiences.

Showing results 41-60

Internship Game Technical Designer information

See Renton, WA salary details

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$18

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How much do internship game technical designer jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for internship game technical designer in Renton, WA is $18.36, according to ZipRecruiter salary data. Most workers in this role earn between $16.20 and $21.63 per hour, depending on experience, location, and employer.

What does an internship game technical designer do?

An Internship Game Technical Designer assists in bridging the gap between game design and programming. They work on implementing gameplay features, prototyping mechanics, and helping designers communicate their ideas to the development team through scripting and technical documentation. Interns in this role often collaborate closely with programmers and artists to ensure that design concepts are feasible and function as intended in the game engine. This position is ideal for those who have a passion for both game design and the technical aspects of game development.

What are the key skills and qualifications needed to thrive as an internship game technical designer?

To thrive as an Internship Game Technical Designer, you need a solid understanding of game design principles, scripting languages (such as C# or Python), and preferably some formal education in game development or computer science. Familiarity with industry-standard game engines like Unity or Unreal Engine, as well as experience with version control systems, is typically required. Strong problem-solving skills, creativity, and effective communication are crucial soft skills that set candidates apart. These skills and qualifications are vital for bridging creative ideas with technical implementation, ensuring smooth collaboration, and delivering engaging and functional gameplay experiences.

What are some common challenges faced by internship game technical designers, and how can they be overcome?

Internship Game Technical Designers often face the challenge of balancing creative ideas with technical constraints, such as limited resources or engine capabilities. Additionally, collaborating effectively with programmers, artists, and senior designers can be daunting for newcomers. To overcome these challenges, it's important to communicate clearly, seek feedback regularly, and stay open to learning from more experienced team members. Familiarizing yourself with the game's tools and documentation also helps streamline your workflow and ensures your designs are both innovative and feasible.

What is the difference between Internship Game Technical Designer vs Game Programmer?

AspectInternship Game Technical DesignerGame Programmer
Required CredentialsTypically pursuing or recent graduate in game design, computer science, or related fieldsUsually holds a degree in computer science, software engineering, or related disciplines
Work EnvironmentCollaborates with designers, artists, and programmers in a game development team, often in an internship settingWorks primarily with code, algorithms, and game engines, often in a development or studio environment
Industry UsageCommonly used in game studios for entry-level or internship roles focused on technical design aspectsWidely used across game development for implementing game features and systems

The Internship Game Technical Designer role focuses on supporting game design and technical implementation during an internship, often emphasizing collaboration and learning. In contrast, a Game Programmer is responsible for coding and developing game systems, requiring stronger programming skills. Both roles are essential in game development but differ in their primary focus and skill set.

What job categories do people searching Internship Game Technical Designer jobs in Renton, WA look for?

The top searched job categories for Internship Game Technical Designer jobs in Renton, WA are:

What cities near Renton, WA are hiring for Internship Game Technical Designer jobs?

Cities near Renton, WA with the most Internship Game Technical Designer job openings:

Infographic showing various Internship Game Technical Designer job openings in Renton, WA as of August 2026, with employment types broken down into 21% Internship, 57% Full Time, and 22% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $38,196 per year, or $18.4 per hour.

Principal Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA • On-site

$160 - $200/hr

Other

Medical, Dental, Vision, Life, Retirement

Re-posted 16 days ago


Job description

Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast‑moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications.

This is an onsite role located in Redmond, WA.

Key Attributes
  • Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem‑Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non‑technical stakeholders.
Responsibilities
  • Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back‑end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation.
Professional Qualifications
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/TOI), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications
  • 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
Compensation

$160,000 - $200,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.

Benefits
  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and Voluntary Life Insurance
  • Fast‑paced environment with flexibility and ownership

Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

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