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Internship Game Technical Designer Jobs in Renton, WA

Product Designer

Redmond, WA · On-site

$133K - $219K/yr

... sports, and gaming. Our diverse team works collaboratively to create products and ideas that ... Leads interns and/or vendors to create clarity for others. Participates in interviews.

Senior Software Engineer, Luna Omni

Seattle, WA · On-site

$139K - $183K/yr

... rather than game-specific solutions. - Lead technical designs that span multiple services and ... BASIC QUALIFICATIONS - 5+ years of non-internship professional software development experience - 5+ ...

Senior Gaming Platform Engineer

Seattle, WA · On-site

$139.50 - $258.10/hr

You'll be responsible for designing and implementing cross-platform bridging solutions, automated ... This role requires deep technical knowledge of game development platforms, runtime systems, and ...

You'll be responsible for designing and implementing cross-platform bridging solutions, automated ... This role requires deep technical knowledge of game development platforms, runtime systems, and ...

This position offers a clear career path, allowing motivated individuals to develop technical ... Internship, co-op, or project experience related to engineering, construction, drafting, or design.

Software Development Manager, Luna Omni

Seattle, WA · On-site

$140K - $185K/yr

... for games to adopt Omni. - Partner with senior engineers to review architecture and technical designs and make long-term technology decisions for the platform. - Own delivery and operational ...

Showing results 21-40

Internship Game Technical Designer information

See Renton, WA salary details

$7

$18

$26

How much do internship game technical designer jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for internship game technical designer in Renton, WA is $18.36, according to ZipRecruiter salary data. Most workers in this role earn between $16.20 and $21.63 per hour, depending on experience, location, and employer.

What does an internship game technical designer do?

An Internship Game Technical Designer assists in bridging the gap between game design and programming. They work on implementing gameplay features, prototyping mechanics, and helping designers communicate their ideas to the development team through scripting and technical documentation. Interns in this role often collaborate closely with programmers and artists to ensure that design concepts are feasible and function as intended in the game engine. This position is ideal for those who have a passion for both game design and the technical aspects of game development.

What are the key skills and qualifications needed to thrive as an internship game technical designer?

To thrive as an Internship Game Technical Designer, you need a solid understanding of game design principles, scripting languages (such as C# or Python), and preferably some formal education in game development or computer science. Familiarity with industry-standard game engines like Unity or Unreal Engine, as well as experience with version control systems, is typically required. Strong problem-solving skills, creativity, and effective communication are crucial soft skills that set candidates apart. These skills and qualifications are vital for bridging creative ideas with technical implementation, ensuring smooth collaboration, and delivering engaging and functional gameplay experiences.

What are some common challenges faced by internship game technical designers, and how can they be overcome?

Internship Game Technical Designers often face the challenge of balancing creative ideas with technical constraints, such as limited resources or engine capabilities. Additionally, collaborating effectively with programmers, artists, and senior designers can be daunting for newcomers. To overcome these challenges, it's important to communicate clearly, seek feedback regularly, and stay open to learning from more experienced team members. Familiarizing yourself with the game's tools and documentation also helps streamline your workflow and ensures your designs are both innovative and feasible.

What is the difference between Internship Game Technical Designer vs Game Programmer?

AspectInternship Game Technical DesignerGame Programmer
Required CredentialsTypically pursuing or recent graduate in game design, computer science, or related fieldsUsually holds a degree in computer science, software engineering, or related disciplines
Work EnvironmentCollaborates with designers, artists, and programmers in a game development team, often in an internship settingWorks primarily with code, algorithms, and game engines, often in a development or studio environment
Industry UsageCommonly used in game studios for entry-level or internship roles focused on technical design aspectsWidely used across game development for implementing game features and systems

The Internship Game Technical Designer role focuses on supporting game design and technical implementation during an internship, often emphasizing collaboration and learning. In contrast, a Game Programmer is responsible for coding and developing game systems, requiring stronger programming skills. Both roles are essential in game development but differ in their primary focus and skill set.

What job categories do people searching Internship Game Technical Designer jobs in Renton, WA look for?

The top searched job categories for Internship Game Technical Designer jobs in Renton, WA are:

What cities near Renton, WA are hiring for Internship Game Technical Designer jobs?

Cities near Renton, WA with the most Internship Game Technical Designer job openings:

Infographic showing various Internship Game Technical Designer job openings in Renton, WA as of August 2026, with employment types broken down into 21% Internship, 57% Full Time, and 22% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $38,196 per year, or $18.4 per hour.

Product Designer

Microsoft

Redmond, WA • On-site

$133K - $219K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Microsoft rating

8.5

Company rating: 8.5 out of 10

Based on 132 frontline employees who took The Breakroom Quiz

80th of 247 rated software companies


Job description

Overview
The AI Experiences Design & Research team is a creative community of designers and researchers on a mission to create and deliver holistic customer experiences while imagining the future of web experiences. Between Copilot, Edge, Bing, and apps, we're creating end-to-end web experiences from search, to ads, news, sports, and gaming. Our diverse team works collaboratively to create products and ideas that empower us to move fast to build seamless and delightful experiences for billions of customers worldwide. Join us!
We're building a culture based on learning and creating meaningful experiences for our customers. We are seeking a multi-skilled product-led growth designer 2 with a mastery of visual design, experience design, web and native app design, branding, and storytelling. We're looking for a designer who's driven by empathy for customers, and the desire to carry ideas from rough ideas to launch. The right candidate works independently and is a passionate collaborator with other design teams, engineering teams, and marketing groups.
Finally, this designer defaults to a making/building mindset - when in doubt we build something and test it. Embracing quick prototyping and testing is a must.
If you're passionate about technology, have a knack for creative ideas, and lead with a growth mindset, we want to hear from you.
Responsibilities
Responsibilities
Product-led Growth Design
  • Creates web and native app experiences for growth that drive user acquisition, engagement, retention, and satisfaction.

  • Use advanced AI tools to assist with the end-to-end design process, including concept generation, prototypes, research planning, and synthesis.

  • Collaborates with product owners and development team members to shepherd end-to-end experiences from concept to ship for products.

  • Begins to define the needs of product designs based on multiple factors such as user insights and business needs.

  • Supports the team in developing a synthesis of user insights and compares with data to identify larger issues that may not be apparent for user desires.

  • Prototypes for new products under the guidance of senior team members.

  • Prepares estimated production timelines.

  • Collaborates with Engineering to aid in successful design implementation and perform QAs to help them ensure "pixel perfect" or detailed designs for each iteration.

  • Contributes to visual designs from concept to delivery under the guidance of senior team members. Facilitates the creative visual design process by producing the visual language for a product.

  • Creates visual design documents including mood boards, storyboards, creative briefs, UI kits, motion studies, iconography, illustrations, layouts, and redlines for an assigned product, tool, or service.

  • Creates wireframes, journey maps, user jobs and scenarios, task flows, and personas in support of interaction designs for software-based experiences under the direction of a senior team member.

  • Uses a prescribed design system (e.g., content templates, icons, form design, UI controls, navigation models, design trends).

Communication and Collaboration
  • Communicates proactively and effectively with peers, managers, and cross-functional partners.

  • Drives collaboration across design, product, and engineering teams to deliver successful product outcomes.

  • Demonstrates respectful, inclusive, and professional communication in all interactions.

  • Advocates for user needs through insights, storytelling, and product narrative development.

  • Influences team outcomes, contributes to research and design excellence, and supports the success of others.

Leadership
  • Influences designer and non-designer collaborators. Leads interns and/or vendors to create clarity for others. Participates in interviews.

Qualifications
Qualifications
Required/Minimum Qualifications
  • 3+ years experience working in product or service design AND Bachelor's Degree in Industrial Design, Product Design, Human Computer Interaction, or related field.

  • OR equivalent experience (e.g., experience using design thinking to solve problems).

  • Resume must include a link to design portfolio and/or user research case studies.

Additional or Preferred Qualifications
  • 2+ years' experience shipping games, native apps and/or growth-led consumer products

Location onsite
  • Works 80% onsite from Microsoft Redmond, WA office location.

Product Design IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

What Microsoft employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Microsoft

Sourced by ZipRecruiter

Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

Redmond, WA, US

Year founded

1975

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