Translate research concepts into working robotic systems tested on real hardware. * Develop ... Work closely with systems engineers, perception experts, and embedded teams to close the loop ...
Translate research concepts into working robotic systems tested on real hardware. * Develop ... Work closely with systems engineers, perception experts, and embedded teams to close the loop ...
Robotics Research Internship-Locomotion & Planning (Summer 2026)
Irvine, CA · On-site
$45 - $60/hr
Translate research concepts into working robotic systems tested on real hardware. * Develop ... Work closely with systems engineers, perception experts, and embedded teams to close the loop ...
Robotics Research Internship-Locomotion & Planning (Summer 2026)
Irvine, CA · On-site
$45 - $60/hr
Translate research concepts into working robotic systems tested on real hardware. * Develop ... Work closely with systems engineers, perception experts, and embedded teams to close the loop ...
2026 Early Career Embedded Software Engineer
Irvine, CA · On-site
$100K - $120K/yr
... with hardware, cloud services, and peripherals. What You'll Do * Contribute to the design ... Internship, co-op, research, or project experience in software development or a related technical ...
2026 Early Career Embedded Software Engineer
Irvine, CA · On-site
$100K - $120K/yr
... with hardware, cloud services, and peripherals. What You'll Do * Contribute to the design ... Internship, co-op, research, or project experience in software development or a related technical ...
2026 Early Career Embedded Software Engineer
$100K - $120K/yr
... with hardware, cloud services, and peripherals. What You'll Do * Contribute to the design ... Internship, co-op, research, or project experience in software development or a related technical ...
2026 Early Career Embedded Software Engineer
$100K - $120K/yr
... with hardware, cloud services, and peripherals. What You'll Do * Contribute to the design ... Internship, co-op, research, or project experience in software development or a related technical ...
2026 Early Career Embedded Software Engineer
Irvine, CA · On-site
$100K - $120K/yr
... with hardware, cloud services, and peripherals. What You'll Do * Contribute to the design ... Internship, co-op, research, or project experience in software development or a related technical ...
Quick apply
2026 Early Career Embedded Software Engineer
Irvine, CA · On-site
$100K - $120K/yr
... with hardware, cloud services, and peripherals. What You'll Do * Contribute to the design ... Internship, co-op, research, or project experience in software development or a related technical ...
The internship provides hands-on exposure to BMS software, Functional Safety practices, hardware-in ... Coursework or project experience related to embedded systems, controls, software, or battery ...
The internship provides hands-on exposure to BMS software, Functional Safety practices, hardware-in ... Coursework or project experience related to embedded systems, controls, software, or battery ...
Battery Management Systems (BMS) Intern
Irvine, CA · On-site
$25 - $35/hr
The internship provides hands-on exposure to BMS software, Functional Safety practices, hardware-in ... Coursework or project experience related to embedded systems, controls, software, or battery ...
Battery Management Systems (BMS) Intern
Irvine, CA · On-site
$25 - $35/hr
The internship provides hands-on exposure to BMS software, Functional Safety practices, hardware-in ... Coursework or project experience related to embedded systems, controls, software, or battery ...
Senior Controls Engineer, State Estimation
Irvine, CA · On-site
$107K - $133.70K/yr
Develop and implement real-time state estimation algorithms on target hardware. * Work with systems ... Experience with real-time embedded systems, sensor fusion, or automotive applications. * Masters or ...
Senior Controls Engineer, State Estimation
Irvine, CA · On-site
$107K - $133.70K/yr
Develop and implement real-time state estimation algorithms on target hardware. * Work with systems ... Experience with real-time embedded systems, sensor fusion, or automotive applications. * Masters or ...
Internship Embedded Hardware information
See Riverside, CA salary details
$74.6K - $85.1K
6% of jobs
$85.1K - $95.6K
9% of jobs
$103.9K is the 25th percentile. Wages below this are outliers.
$95.6K - $106K
13% of jobs
$106K - $116.5K
11% of jobs
$116.5K - $127K
10% of jobs
The median wage is $130K / yr.
$127K - $137.5K
7% of jobs
$137.5K - $148K
0% of jobs
$148K - $158.4K
13% of jobs
$161.8K is the 75th percentile. Wages above this are outliers.
$158.4K - $168.9K
21% of jobs
$168.9K - $179.4K
4% of jobs
$179.4K - $189.9K
6% of jobs
$74.6K
$135.7K
$189.9K
How much do internship embedded hardware jobs pay per year?
What is the difference between Internship Embedded Hardware vs Embedded Hardware Engineer?
| Aspect | Internship Embedded Hardware | Embedded Hardware Engineer |
|---|---|---|
| Credentials | Typically pursuing or recently completed relevant degree | Bachelor's or higher in Electrical/Electronic Engineering |
| Work Environment | Training-focused, entry-level projects | Full-time professional role, project development |
| Industry Usage | Internship programs in tech, automotive, consumer electronics | Design, develop, and test embedded hardware systems |
The main difference is that an Internship Embedded Hardware is a temporary, learning-focused position for students or recent graduates, while an Embedded Hardware Engineer is a full-time professional responsible for designing and developing embedded hardware systems. Internships provide hands-on experience, whereas engineers apply their skills to real-world projects in a professional setting.
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Posted 12 days ago
Job description
- Design, implement, and evaluate reinforcement learning pipelines that tightly integrate locomotion control with learning-based planning.
- Explore how learned planners can inform and adapt locomotion behaviors across varied terrain and dynamic conditions.
- Contribute to research projects from early-stage ideas through simulation experiments and on-robot validation.
- Develop and refine sim-to-real transfer strategies, including domain randomization, system identification, and adaptive methods, for integrated locomotion-planning systems.
- Build and leverage GPU-accelerated simulation environments (Isaac Gym, Isaac Lab, MuJoCo) for scalable training and evaluation.
- Test and iterate on policies using real legged robot platforms in unstructured environments.
- Translate research concepts into working robotic systems tested on real hardware.
- Develop experimental setups and tooling to support data collection, evaluation, and reproducibility.
- Help ensure locomotion and planning systems are robust, field-relevant, and ready for iterative improvement.
- Work closely with systems engineers, perception experts, and embedded teams to close the loop between learning and execution.
- Incorporate real-world telemetry and field data to refine models and improve generalization.
- Engage with researchers and engineers across the team to align experiments with broader autonomy goals.
- Prototype quickly, run experiments in simulation and on hardware, and analyze results rigorously.
- Balance exploratory research with concrete deliverables over the course of the internship.
- Debug system-level issues spanning simulation, software, hardware, and learning.
- Current PhD student in Robotics, Computer Science, Mechanical Engineering, AI/ML, or a closely related field.
- Research experience in reinforcement learning for continuous control, locomotion, or learning-based planning.
- Strong foundation in contact dynamics, control theory, and kinematics.
- Proficiency in Python and/or C++, with experience using robotics or ML tooling.
- Familiarity with physics-based simulators such as Isaac Gym, Isaac Lab, MuJoCo, or PyBullet.
- Experience designing experiments and evaluating results on robotic systems (simulation or hardware).
- Curiosity, initiative, and a strong interest in building autonomous systems that operate in the real world.
- Hands-on experience with legged robot platforms (quadrupeds, wheeled-quadrupeds, bipedal systems, or exoskeletons).
- Experience with sim-to-real transfer for locomotion or planning policies.
- Background in learning-based planning, motion planning, or terrain-adaptive control.
- Familiarity with ROS or ROS2.
- Publications, preprints, or open-source contributions in locomotion, RL, planning, or control.
- Experience deploying neural network controllers on resource-constrained or real-time robotic platforms.
- Interest in bridging cutting-edge research with practical, field-ready robotic systems.