As a Principal Engineer on Content Lifecycle, you will be leading the architecture and design of workflows on Roblox Studio and our platform enabling Creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content. The ideal candidate has C++ and game engine experience, enjoys solving complex software problems and has a passion for mentoring other engineers on the team.
We believe that collaborative teams are the future of building one's imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration at scale performant, frictionless, and most of all fun!
You Will:- Plan and deliver complex technical features E2E in our game engine and in the Roblox Studio that will allow developers to grow in our community
- Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
- Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
- Lead by example and mentor engineers to implement technological best practices, patterns, and strategies
- Improve the product quality by fostering automation testing
- Participate in building the world's best professional application for massively multiplayer game development
You Have:- At least 8+ years experience and you've worked on deep and challenging problems with large scale systems in C++ codebases
- Worked on the internals of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments
- Experience delivering end-to-end on features that span multiple teams and technology platforms
- A Bachelor's degree in Computer Science or a similar technical field, or equivalent practical experience
You Are:- Familiar with how version control systems work under the hood
- Familiar with 3D scene and game development tools and workflows
- Familiar with file storage systems or network protocols