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Internship Combat Designer Jobs in California (NOW HIRING)

... designing, analyzing, or building structures (internship and school projects experience qualify ... Formula SAE, Baja SAE, RoboSub, Combat Robotics or similar ADDITIONAL REQUIREMENTS: * Ability to ...

... from the atmosphere, helping combat climate change on a global scale. Join us in this ... designs. * Drive system trades, requirements capture, component selection, analysis, schematic ...

... designing, analyzing, or building structures (internship and school projects experience qualify ... Formula SAE, Baja SAE, RoboSub, Combat Robotics or similar ADDITIONAL REQUIREMENTS: * Ability to ...

... designing, analyzing, or building structures (internship and school projects experience qualify ... Formula SAE, Baja SAE, RoboSub, Combat Robotics or similar ADDITIONAL REQUIREMENTS: * Ability to ...

RF Engineer

Torrance, CA · On-site

$80 - $150/hr

We design and manufacture high-performance unmanned systems that are tested in combat, iterated at ... An internship, co‑op, or significant university project in an RF or wireless hardware role.

Internship Combat Designer information

What does an internship combat designer do?

An Internship Combat Designer assists in creating and balancing combat systems for video games under the guidance of senior designers. Their responsibilities may include designing enemy behaviors, creating combat mechanics, implementing feedback from playtesting, and documenting design choices. Interns often collaborate with other departments like art and programming to ensure that combat experiences are fun, fair, and engaging. This role provides hands-on experience in game development and helps interns build a portfolio for future roles in the gaming industry.

What are the typical responsibilities and learning opportunities for an internship combat designer in a game development studio?

As an Internship Combat Designer, your daily tasks often include collaborating with senior designers to create and balance gameplay mechanics, prototyping new combat systems, and playtesting levels to ensure engaging player experiences. You'll likely work closely with artists, animators, and programmers to implement your ideas and receive feedback from the team. This role offers a unique chance to learn industry-standard tools, gain insight into iterative design processes, and develop your portfolio with real-world projects, setting a strong foundation for a future career in game design.

What are the key skills and qualifications needed to thrive as an internship combat designer, and why are they important?

To thrive as an Internship Combat Designer, you need a strong understanding of game design fundamentals, creativity, and analytical thinking, usually supported by coursework or personal projects in game design. Familiarity with game engines like Unreal or Unity, scripting languages, and prototyping tools is typically expected. Collaboration, openness to feedback, and clear communication are vital soft skills for integrating with development teams and iterating on ideas. These skills ensure you can effectively contribute to engaging and balanced combat systems that enhance the player experience.

What are the most commonly searched types of Combat Designer jobs in California?

The most popular types of Combat Designer jobs in California are:

What are popular job titles related to Internship Combat Designer jobs in California?

For Internship Combat Designer jobs in California, the most frequently searched job titles are:

What cities in California are hiring for Internship Combat Designer jobs?

Cities in California with the most Internship Combat Designer job openings:

Mechanical Engineer (Starship)

SpaceX

Hawthorne, CA

$110K - $135K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 5 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 149 frontline employees who took The Breakroom Quiz

17th of 72 rated aerospace companies


Job description

MECHANICAL ENGINEER (STARSHIP)

Our elite Starship team is working on our planet's toughest and most audacious project: making humanity multi-planetary. The mechanical engineer is responsible for designing and building flight hardware such as primary structures, propellant tanks, integration interfaces, and structural subassemblies. You will be empowered to make real-time decisions, solve complex problems on the fly, and own end-to-end processes. The role will require the readiness to develop subject matter expertise in design for manufacturability, specifically those related to sheet metal and subassembly design and fabrication. If you are ready to be a hardware owner, eager to get out from behind a desk, and be hands-on working alongside a world-class production team, this may be the right role for you.

RESPONSIBILITIES:

  • Develop design concepts from a clean sheet and size vehicle structures based on flight loads
  • Collaborate with peers from different vehicle systems to develop designs that balance mass, cost, and capability
  • Create detailed designs to implement structural concepts and generate CAD models in NX for components, assemblies, and vehicle integration
  • Build finite element models to assess your designs in detail and analyze your structures to prove they meet the needs of the vehicle
  • Apply first-order hand calculations and empirical formulas to assess and iterate on your designs rapidly
  • Validate your designs by building development articles to test individual joints and design elements for strength
  • Perform structural testing on subassemblies and full sections of the airframe
  • Partner with build engineers and technicians to improve your designs
  • Support the assembly of your hardware in the factory, witness your designs being brought to life daily, and watch them take flight and make history

BASIC QUALIFICATIONS:

  • Bachelor's degree in mechanical or aerospace engineering
  • 1+ years of engineering experience designing, analyzing, or building structures (internship and school projects experience qualify)

PREFERRED SKILLS AND EXPERIENCE:

  • Strong ability to use data and analysis to make fast data-driven decisions
  • Strong understanding of engineering fundamentals
  • Ability to perform trade studies and make clear recommendations using first principles and engineering fundamentals even with partial information
  • Experience working at a nimble engineering organization or in a highly technical position that required a scrappy, entrepreneurial manner to accomplish tasks with tight time or budget constraints
  • Experience building hardware or have a passion for contributing to a work product that operates in the real world
  • Demonstrated rapid growth; you've held successive positions of increasing responsibility within an organization, were able to get yourself up to speed at a heroic pace, and accomplished something meaningfully difficult early in your career
  • Experience leading or working on an engineering competition team, i.e. Formula SAE, Baja SAE, RoboSub, Combat Robotics or similar

ADDITIONAL REQUIREMENTS:

  • Ability to work extended hours and weekends as necessary
  • Ability to travel to Starbase, TX (up to 25% travel may be required)

COMPENSATION AND BENEFITS:

Pay range:
Level I: $100,000.00 - $115,000.00/per year
Level II: $110,000.00 - $135,000.00/per year
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience. 

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees accrue paid sick leave pursuant to Company policy which satisfies or exceeds the accrual, carryover, and use requirements of the law. 


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About SpaceX

Sourced by ZipRecruiter

Industry

Aerospace product and parts manufacturing, data services, guided missile and space vehicle manufacturing and satellite telecommunications

Company size

1,001 - 5,000 Employees

Headquarters location

Hawthorne, CA, US