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Intern Trading Card Game Jobs in California (NOW HIRING)

VP, Trading Card Games

Los Angeles, CA · On-site

$200 - $250/hr

MGA Entertainment is launching a global Trading Card Game (TCG) division leveraging our iconic brands (e.g., Bratz, LOL Surprise, Rainbow High, and future IP). We are seeking a proven TCG executive ...

$140 - $230/hr

Build and lead a full-scale Trading Card Game (TCG) division with global ambition, including managing booster economics, rarity psychology, organized play, and a competitive ecosystem. About MGA ...

Be Seen First

Learn about new product releases, popular trading card games, sports collectibles, and hobby trends. * Support store events, tournaments, trade nights, product launches, and community promotions ...

Retail Sales Associate

Irvine, CA · On-site

$18 - $22/hr

Learn about new product releases, popular trading card games, sports collectibles, and hobby trends. * Support store events, tournaments, trade nights, product launches, and community promotions ...

Familiarity with trading card games, sports cards, or graded collectibles. * Experience with Rippling or similar HR / scheduling platforms. * Warehouse, fulfillment, or 3PL exposure. * Familiarity ...

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Intern Trading Card Game information

What is the difference between Intern Trading Card Game vs Intern Game Designer?

AspectIntern Trading Card GameIntern Game Designer
Required CredentialsBasic knowledge of game mechanics, some familiarity with trading card gamesBasic understanding of game design principles, often some coursework or portfolio
Work EnvironmentTypically in gaming companies focusing on card games, collaborative teamsVaries from indie studios to larger game companies, creative environment
Industry UsageCommon in trading card game companies and digital card game developersBroader, includes digital and tabletop game development
Search & Comparison IntentOften compared for entry-level roles in card game companiesCompared for broader game design internships

The Intern Trading Card Game role focuses specifically on trading card game projects, requiring knowledge of card mechanics and game balance. In contrast, the Intern Game Designer role covers a wider range of game types and design principles. Both roles serve as entry points into the gaming industry but differ in scope and specialization.

What are the most commonly searched types of Trading Card Game jobs in California?

The most popular types of Trading Card Game jobs in California are:

What are popular job titles related to Intern Trading Card Game jobs in California?

For Intern Trading Card Game jobs in California, the most frequently searched job titles are:

What job categories do people searching Intern Trading Card Game jobs in California look for?

The top searched job categories for Intern Trading Card Game jobs in California are:

What cities in California are hiring for Intern Trading Card Game jobs?

Cities in California with the most Intern Trading Card Game job openings:

Infographic showing various Intern Trading Card Game job openings in California as of August 2026, with employment types broken down into 63% Full Time, and 37% Part Time. Highlights an 100% In-person job distribution.

VP, Trading Card Games

MGA Entertainment

Los Angeles, CA • On-site

$200 - $250/hr

Other

Re-posted 7 days ago


Job description

CA EMPLOYEE PRIVACY RIGHTS: https://www.mgae.com/ca-employee-privacy-rights

MGA Entertainment is launching a global Trading Card Game (TCG) division leveraging our iconic brands (e.g., Bratz, LOL Surprise, Rainbow High, and future IP). We are seeking a proven TCG executive to build this business from concept to global franchise. This leader will architect game design, rarity economics, organized play, manufacturing strategy, retail expansion, and competitive community infrastructure. This is not a licensing management role. This is a build-the-next-Pokémon role.

Core Responsibilities1. Franchise & Game Strategy
  • Develop long-term TCG roadmap (core sets, expansions, seasonal drops)
  • Define gameplay philosophy (competitive vs collectible vs hybrid)
  • Build rarity tiers, chase mechanics, and secondary market strategy
  • Create sustainable meta evolution structure
  • Design 3-5 year global franchise growth plan
2. Product Development
  • Lead in-house or external game designers
  • Develop gameplay systems (rules engine, balancing, testing cycles)
  • Oversee art direction aligned with MGA brands
  • Design booster pack economics, starter decks, premium SKUs
  • Integrate digital elements (QR codes, AR, companion app, etc.)
3. Community & Organized Play
  • Build tournament ecosystem (local, regional, and global championships)
  • Develop retail hobby store partnerships
  • Create influencer and competitive ambassador program
  • Design player acquisition funnel (kids + competitive teens + collectors)
  • Establish judge program and tournament governance
4. Commercial & Retail Strategy
  • Define channel strategy (mass retail vs hobby vs DTC)
  • Manage printing partners (Cartamundi, etc.)
  • Forecast supply and demand cycles
  • Protect IP from counterfeiting
  • Build global distribution playbook
5. Team Building
  • Recruit game designers, competitive play managers, brand managers
  • Establish internal balancing/testing team
  • Build analytics capability for meta tracking and player behavior
Ideal Candidate ProfileMandatory Experience
  • 10+ years in Trading Card Games or tabletop gaming
  • Experience at companies such as:
    • Wizards of the Coast
    • Pokémon Company International
    • Konami (Yu‑Gi‑Oh!)
    • Bandai (One Piece, Digimon)
    • Upper Deck
  • Proven experience launching or managing at least one successful TCG expansion cycle
  • Deep understanding of rarity mechanics, chase strategy, and secondary market dynamics
Strongly Preferred
  • Experience scaling organized play globally
  • Understanding of female player demographics (critical for Bratz / LOL)
  • Digital integration experience (hybrid physical/digital models)
  • Experience negotiating print and distribution contracts
Key Competencies
  • Strategic thinker with franchise-building mindset
  • Data-driven balancing philosophy
  • Community-first mentality
  • Entrepreneurial, willing to build from zero
  • Understands both "kid" and "competitive" markets
  • Knows how to create scarcity without destroying goodwill
What Success Looks Like (First 36 Months)
  • Year 1: Launch first core set + 2 expansions
  • Year 2: 500+ hobby store network + national tournaments
  • Year 3: Global championship event + $100M+ revenue trajectory
Salary

$200,000 - $250,000 /year

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