1

Intern Look Development Artist Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117.70K - $140.90K/yr

... Look Development • Design, build, and optimize complex Unreal materials and shaders using the ... with artists to ensure assets are built correctly for Unreal ingestion. 5) VFX, Animation ...

Senior Level Artist

Novato, CA · On-site

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA · On-site

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Design Intern

New York, NY · On-site

$17/hr

At David Zwirner, we look to be an industry leader in our field, with our artists at the center of ... Development of design directions * Visual research * Asset organization * Working with type, grids ...

Senior Level Artist

Novato, CA · On-site

$149.10K - $178.50K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

At David Zwirner, we look to be an industry leader in our field, with our artists at the center of ... Development of design directions * Visual research * Asset organization * Working with type, grids ...

next page

Showing results 1-20

Intern Look Development Artist information

See salary details

$8

$17

$24

How much do intern look development artist jobs pay per hour?

As of May 31, 2026, the average hourly pay for intern look development artist in the United States is $17.04, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Intern Look Development Artist, and why are they important?

To thrive as an Intern Look Development Artist, you need a solid understanding of 3D modeling, texturing, lighting, and shading, often supported by a background in computer graphics or digital art. Familiarity with industry-standard software such as Maya, Houdini, Substance Painter, and rendering engines like Arnold or RenderMan is typically required. Strong attention to detail, creativity, and effective communication skills are highly valued for collaborating with other artists and departments. These skills ensure that visual assets are both technically sound and artistically appealing, contributing to the overall quality of animation or visual effects projects.

What types of projects and responsibilities can an Intern Look Development Artist expect to work on during their internship?

As an Intern Look Development Artist, you can expect to assist with creating and refining the visual style of assets such as characters, props, and environments by working closely with senior look development artists and supervisors. You'll often be tasked with applying textures, developing shaders, and rendering test images to ensure assets meet artistic and technical standards. Collaboration with modeling, lighting, and compositing teams is common, providing valuable exposure to multiple stages of the production pipeline. This hands-on experience not only builds your technical skills but also offers insight into the creative decision-making process within a professional studio environment.

What are Intern Look Development Artists?

Intern Look Development Artists are entry-level professionals or students who assist in the process of defining the visual appearance of 3D assets in animation, film, or gaming projects. Their responsibilities typically include helping to create and refine textures, shaders, and materials to ensure models look realistic or match the desired artistic style. Interns often work under the guidance of senior artists to learn industry-standard tools and techniques, gain hands-on experience, and contribute to the visual storytelling of a project.

What is the difference between Intern Look Development Artist vs Intern Character Artist?

AspectIntern Look Development ArtistIntern Character Artist
Primary FocusCreating materials, shaders, and surface qualities for assetsModeling and designing characters and character assets
Skills & ToolsShader programming, texturing, rendering software3D modeling, sculpting, anatomy knowledge
Work EnvironmentCollaborates with art and technical teams in animation or game studiosWorks closely with character designers and modelers in similar settings

While both roles are entry-level and involve 3D art, the Intern Look Development Artist specializes in creating surface qualities and materials, whereas the Intern Character Artist focuses on modeling characters. Understanding these distinctions helps aspiring artists choose the right path in the industry.

More about Intern Look Development Artist jobs
What cities are hiring for Intern Look Development Artist jobs? Cities with the most Intern Look Development Artist job openings:
What are the most commonly searched types of Look Development Artist jobs? The most popular types of Look Development Artist jobs are:
What states have the most Intern Look Development Artist jobs? States with the most job openings for Intern Look Development Artist jobs include:
Infographic showing various Intern Look Development Artist job openings in the United States as of May 2026, with employment types broken down into 82% Full Time, 17% Part Time, and 1% Temporary. Highlights an 92% Physical, and 8% Remote job distribution, with an average salary of $35,436 per year, or $17 per hour.
Expression of Interest - Asset Artist

Expression of Interest - Asset Artist

AGBO

Los Angeles, CA

Temporary

Posted 19 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.


Key Responsibilities:

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.


Qualifications & Skills

  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media