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Interactive Art Jobs (NOW HIRING)

Interactive Experience Designer (Unity)

Durham, NC ยท On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

PRIMARY RESPONSIBILITIES Art, Scene-Building & Light Interactive Implementation * Create polished, design-forward art assets and contribute them to Unity scenes across VR, AR, desktop, mobile, and ...

Interactive Experience Designer (Unity)

Durham, NC ยท Hybrid

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

PRIMARY RESPONSIBILITIES Art, Scene-Building & Light Interactive Implementation * Create polished, design-forward art assets and contribute them to Unity scenes across VR, AR, desktop, mobile, and ...

Art Director

Mountain View, CA ยท On-site

$80 - $100/hr

Senior Experiential Art Director - Hybrid in Mountain View, CA 6 months initial contract ... interactive moments that pull an audience into the story. Equal parts graphic designer and ...

Graphic Design Intern

Ambler, PA

$14.50 - $19.25/hr

WHAT Interactive art and design is our beginning and end. Our designers must find passion in bringing innovation and fresh perspectives to every brand we represent. We are currently on the lookout ...

Facilitate and assist with interactive art activities for visitors of all ages. * Share information about Help Group, Limitless, and the impact of our programs. * Support retail operations, including ...

Tech Art Lead

Cheyenne, WY ยท On-site +1

$143K - $215K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a Tech Art Lead at teamLFG , you'll collaborate closely with the art team to bring iconic ... Interactive Entertainment conducts background checks at the offer stage for all new employees ...

Art Direction Title: Sr. Art Director - Pharmaceutical Advertising Experience Company/Location ... Own a full understanding of the interactive development process Demonstrate the ability to work in ...

Art Direction Title: Sr. Art Director - Pharmaceutical Advertising Experience Company/Location ... Own a full understanding of the interactive development process Demonstrate the ability to work in ...

Showing results 21-40

Interactive Art information

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$11K

$118.5K

How much do interactive art jobs pay per year?

As of Aug 13, 2026, the average yearly pay for interactive art in the United States is $117,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $117,000.00 and $117,000.00 per year, depending on experience, location, and employer.

What is the difference between Interactive Art vs Graphic Designer?

AspectInteractive ArtGraphic Designer
Required CredentialsPortfolio, possibly a degree in art or digital mediaDesign degree or certification, portfolio
Work EnvironmentDigital studios, galleries, public installationsAdvertising agencies, design firms, corporate offices
Industry UsageArt exhibitions, digital media projects, interactive installationsBranding, marketing materials, print and digital media

Interactive Art and Graphic Design both involve visual creativity, but Interactive Art focuses on creating engaging digital or physical experiences that often involve user interaction, while Graphic Design emphasizes visual communication through static or digital images for branding and marketing. Both roles require strong design skills and creativity, but Interactive Art typically involves more experimental and experiential projects.

What are some common challenges interactive artists face when working on collaborative projects?

Interactive artists often collaborate with professionals from diverse fields such as developers, designers, and engineers. A common challenge is ensuring clear communication and aligning creative visions, especially when technical limitations arise. Balancing artistic intent with user experience and technical feasibility can require compromise and flexibility. Successful interactive artists are proactive in project planning, open to feedback, and skilled at bridging the gap between art and technology.

What is interactive art?

Interactive art is a form of art that engages the audience in a way that allows them to participate actively in the creative process. Unlike traditional art forms, interactive art often incorporates digital technology, sensors, or physical components that respond to the viewer's actions or presence. This dynamic interaction creates a unique and often immersive experience, making each encounter with the artwork different. Interactive art can be found in museums, galleries, public spaces, and online platforms, and it often blurs the lines between the artist, the artwork, and the audience.

What are the key skills and qualifications needed to thrive as an interactive artist?

To thrive as an Interactive Artist, you need a strong background in visual design, user experience (UX), and programming, often supported by a degree in digital arts or a related field. Familiarity with tools like Adobe Creative Suite, Unity, TouchDesigner, and coding languages such as JavaScript or C# is typically required. Creative problem-solving, collaboration, and effective communication are essential soft skills that set standout interactive artists apart. These skills are crucial for producing engaging, innovative interactive experiences that effectively merge artistry with technology and user engagement.
More about Interactive Art jobs

What cities are hiring for Interactive Art jobs?

Cities with the most Interactive Art job openings:

What are the most commonly searched types of Interactive Art jobs?

The most popular types of Interactive Art jobs are:

Infographic showing various Interactive Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 16% Part Time, 2% Contract, and 1% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $117,000 per year, or $56.2 per hour.

Creative Director, Interactive Experiences

CourtAvenue

Seattle, WA โ€ข Remote

$150K - $175K/yr

Full-time

Posted 10 days ago


Job description

Gigantic Playground, a CourtAvenue company, is a fast-growing creative technology agency that creates immersive and interactive experiences that connect people, places, and products in extraordinary ways. Our unique experience + technology approach blends creativity, immersive storytelling, and product innovation to create dynamic experiences that captivate, engage, and delight.

We're a purposely uncommon team, equal parts experience designers, creative technologists, and storytellers, with a mission to reimagine how people live, work, shop, and play.
 

Interactive work only earns its keep when someone actually stops, engages, and remembers it. That's the standard we hold ourselves to, and it's what this role exists to protect. As Creative Director, Interactive Experiences, you'll be the creative owner of everything we build that people touch, tap, walk into, or play with, from event installations to product launch apps to connected retail moments.

You're equally comfortable pitching the big idea in a client boardroom and sitting with a design team debugging why an interaction feels one beat too slow. We're looking for someone who can hold both altitudes at once: setting a creative bar for the whole studio while staying hands-on enough to shape the details that make an experience feel effortless. Your toolkit spans spatial storytelling, sensory and environmental design, and interactive technology, and you know how to weave all three into experiences that hold up whether someone spends five seconds or five minutes with them.

This is a leadership role with real creative stakes. You'll guide a team of designers and technologists, sit at the table with client leadership, and help define what "interactive" means for our studio as the tools and platforms we design for (AR, VR, connected hardware, generative AI, and whatever comes after) keep shifting.

Responsibilities

Shape the Creative Vision

  • Define the point of view behind each interactive project, turning a client brief or a piece of new technology into an experience concept worth building
  • Stay involved through production, not just at kickoff, so the finished experience still reflects the ambition of the original idea
  • Set and protect a consistently high bar for design, motion, and interaction quality across every project the studio ships

Lead People and Client Relationships

  • Manage and develop a team of designers, creative technologists, and producers, giving them clear creative direction and room to do strong work
  • Serve as the primary creative contact for client teams, balancing their business goals against what will actually make for a compelling experience
  • Pitch new ideas and present finished work in a way that builds client confidence in the studio's judgment, not just its execution

Push the Work Forward

  • Keep a close eye on new interactive formats, hardware, and platforms, and bring recommendations to clients before they ask for them
  • Introduce AI-assisted tools into the team's workflow where they genuinely help, whether that's early concepting, rapid prototyping, or content production
  • Help junior and mid-level creatives grow by pairing critique with real mentorship, not just notes on a deck

Own the Details That Make It Real

  • Oversee spatial and environmental design decisions alongside interactive content, so a physical installation and its digital layer feel like one idea rather than two
  • Work with production, fabrication, and technology partners to keep ambitious concepts grounded in what can actually be built, staffed, and maintained on-site
  • Stay current on trends in interactive art, entertainment design, and consumer technology, and bring that thinking back into the studio's own work
Requirements
  • 10+ years or more in a creative role focused on interactive, digital, or experience design, including several years directly managing a team

  • Strong personal taste backed by a portfolio that shows range across interaction design, visual design, and concept development

  • Direct experience partnering with enterprise or consumer technology clients, and comfort navigating the layers of stakeholders that come with that kind of account

  • Willingness to get into the tools yourself. This isn't a role where you only review other people's Figma files

  • A working understanding of what's actually possible on today's hardware and software, so your ideas are ambitious but buildable

  • Real, current experience using AI tools as part of your own creative process, not just an interest in the idea of them

  • Comfort working across the full arc of a project, from early concept sketches through rapid prototyping to a finished, fabricated, on-site experience

  • Familiarity with the broader interactive and immersive landscape (AR, VR, projection, sensor-driven installations) even if your day-to-day tools are mostly digital

Preferred Qualifications
  • A portfolio piece that clearly moved the needle on how long people engaged with an experience

  • Recognition from peers or industry press for work you led

  • Clients who ask for you by name when something new and difficult comes up

  • Background in large-scale experiential production

  • Located in Seattle or San Diego 

Final compensation will be determined based on total related experience and geography.

Gigantic Playground is an Equal Opportunity Employer. Gigantic Playground recruits qualified applicants without regard to race, color, religion, sex (including pregnancy), sexual orientation, gender identity, national origin, age, disability, status as a protected veteran, or genetic information.

Gigantic Playground participates in the E-Verify program. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form (I-9) upon hire.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.