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Interactive Art Jobs (NOW HIRING)

Art Lead

Los Angeles, CA · Remote

$165K - $206K/yr

At Gardens Interactive, we're building games centered on connection, collective adventure, and ... As the Art Lead, you will... Lead and manage the art organization across our current and future ...

Art Director

Mountain View, CA · On-site

$80 - $100/hr

Senior Experiential Art Director - Hybrid in Mountain View, CA 6 months initial contract ... interactive moments that pull an audience into the story. Equal parts graphic designer and ...

Graphic Design Intern

Ambler, PA

$14.50 - $19.25/hr

WHAT Interactive art and design is our beginning and end. Our designers must find passion in bringing innovation and fresh perspectives to every brand we represent. We are currently on the lookout ...

Art Direction Title:Sr. Art Director - Pharmaceutical Advertising Experience Company/Location ... Own a full understanding of the interactive development process Demonstrate the ability to work in ...

Showing results 21-40

Interactive Art information

See salary details

$11K

$118.5K

How much do interactive art jobs pay per year?

As of Sep 2, 2026, the average yearly pay for interactive art in the United States is $117,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $117,000.00 and $117,000.00 per year, depending on experience, location, and employer.

What is interactive art?

Interactive art is a form of art that engages the audience in a way that allows them to participate actively in the creative process. Unlike traditional art forms, interactive art often incorporates digital technology, sensors, or physical components that respond to the viewer's actions or presence. This dynamic interaction creates a unique and often immersive experience, making each encounter with the artwork different. Interactive art can be found in museums, galleries, public spaces, and online platforms, and it often blurs the lines between the artist, the artwork, and the audience.

What are the key skills and qualifications needed to thrive as an interactive artist?

To thrive as an Interactive Artist, you need a strong background in visual design, user experience (UX), and programming, often supported by a degree in digital arts or a related field. Familiarity with tools like Adobe Creative Suite, Unity, TouchDesigner, and coding languages such as JavaScript or C# is typically required. Creative problem-solving, collaboration, and effective communication are essential soft skills that set standout interactive artists apart. These skills are crucial for producing engaging, innovative interactive experiences that effectively merge artistry with technology and user engagement.

What are some common challenges interactive artists face when working on collaborative projects?

Interactive artists often collaborate with professionals from diverse fields such as developers, designers, and engineers. A common challenge is ensuring clear communication and aligning creative visions, especially when technical limitations arise. Balancing artistic intent with user experience and technical feasibility can require compromise and flexibility. Successful interactive artists are proactive in project planning, open to feedback, and skilled at bridging the gap between art and technology.

What is the difference between Interactive Art vs Graphic Designer?

AspectInteractive ArtGraphic Designer
Required CredentialsPortfolio, possibly a degree in art or digital mediaDesign degree or certification, portfolio
Work EnvironmentDigital studios, galleries, public installationsAdvertising agencies, design firms, corporate offices
Industry UsageArt exhibitions, digital media projects, interactive installationsBranding, marketing materials, print and digital media

Interactive Art and Graphic Design both involve visual creativity, but Interactive Art focuses on creating engaging digital or physical experiences that often involve user interaction, while Graphic Design emphasizes visual communication through static or digital images for branding and marketing. Both roles require strong design skills and creativity, but Interactive Art typically involves more experimental and experiential projects.

More about Interactive Art jobs

What cities are hiring for Interactive Art jobs?

Cities with the most Interactive Art job openings:

What are the most commonly searched types of Interactive Art jobs?

The most popular types of Interactive Art jobs are:

Infographic showing various Interactive Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 20% Part Time, 1% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $117,000 per year, or $56.2 per hour.

Adjunct Faculty, Art (Interactive Design)

Stevenson University

Owings Mills, MD • On-site

$1.1K - $1.3K/wk

Full-time

Re-posted 12 days ago


Job description

Posting Details
Position Description
Posting Number
201201437P
Position Title
Adjunct Faculty, Art (Interactive Design)
Department
School of Design, Arts, and Communication: Art & Graphic Design
Position Summary
Adjunct faculty at Stevenson University will engage in teaching activities in accordance with the University's faculty workload policies. Teaching responsibilities will include teaching courses in the Art and Graphic Design Department that may include web design and responsive interactive design. Some departmental opportunities may include service, scholarship, and involvement in off-campus, evening, or weekend duties.
Education/Experience
Master's degree in interactive design, graphic design, or related discipline (Master of Fine Arts preferred), a strong commitment to quality teaching, and two years of relevant college-level teaching experience, or equivalent combination of education and experience.
Knowledge/Skills/Ability
  • A body of work and professional experiences that provide evidence a high level of interactive design capability informed by a mastery of tools, methods, and theories inherent to teaching interactive design courses.
  • Demonstrated teaching ability in undergraduate interactive design courses.
  • Expert with HTML, CSS, CMS editing, Adobe Creative Suite.
  • Expert in graphic design, layout, color theory, and screen-based typography.
  • Proficient in interactive scripting and back-end website functions.
  • Knowledge of contemporary visual art and design culture and practice, complemented by a thorough understanding of historical/critical theory related to art and design.
  • Ability to develop effective course materials including syllabi, lessons, demonstrations, lectures, and workshops for students or faculty.
  • Ability to work collegially and collaboratively with a team of faculty sharing time, ideas, equipment, resources, and space.
  • Ability to instruct students of varying preparation and abilities.
  • Excellent interpersonal and cultural competency skills and demonstrated ability to communicate professionally with diverse constituencies.
  • Ability to create inclusive learning experiences that will help graduate and/or undergraduate students to develop professionally, intellectually, and socially.
  • Ability to work with students of diverse backgrounds and practice inclusive pedagogy.
  • Demonstrated student-centered approach to teaching, and a commitment to student achievement.
  • Ability to assess student performance and learning.
  • Proficiency in Microsoft applications, including PowerPoint, Word, Excel and Outlook.
  • Familiarity with educational assessment practices
  • Commitment to integrity, excellence, learning, and community.
  • Experience working with Blackboard or a similar learning management system.
  • Well-developed organizational, reasoning, and problem-solving skills.
  • Excellent written and oral communication skills.
  • Ability to manage time effectively and meet deadlines.
  • Ability to work effectively with colleagues.
  • Ability to travel between campuses.
  • Ability to work evenings and weekends, as needed.

Physical Requirements
Light work: Exerting up to 20 pounds of force occasionally and/or a negligible amount of force constantly to move objects. Sitting, standing, walking, talking, hearing, keyboarding, and repetitive motions. Close visual acuity. Position requires sitting and standing for extended periods of time and the ability to speak clearly and effectively for an extended period of time. Subject to inside and outside environmental conditions. Art and Graphic Design faculty work in studios and may be exposed to solvents, chemicals, and mechanical equipment.
Essential Functions
  • Engage in instructional activity totaling no more than 18 contact hours per academic year (August through May), with no more than 9 contact hours taught in an individual semester.
  • Teaching responsibilities include time spent in the classroom, laboratory, or hybrid or online courses and in immediate preparation for them; maintaining competence in subjects being taught; preparing teaching materials; conferring with students on course materials; directing individual and group studies; reviewing written examinations and papers; evaluating presentations and projects; providing academic accommodations for students with documented disabilities.
  • Other responsibilities include writing syllabi; reading and responding to emails promptly; grading course work within a time frame that enables the student to incorporate feedback on their next assignment; timely submission of mid-term and final grades, attendance verification, academic alerts, and other reports as requested; and alerting appropriate university personnel to student problems on a timely basis.
  • Complete training or professional development as required by the University.
  • Collegiality, as well as professional and ethical conduct, enhances teaching, learning and the general reputation of all persons in the academy. Therefore, all faculty members are expected to serve in a collegial fashion and in accordance with professional and ethical principles when dealing with other faculty members, students, administrators, and members of the public. Follow all faculty and program policies outlined by the School and the University.
  • Every faculty member is guaranteed academic freedom in accordance with the statement on academic freedom and responsibilities of faculty members, as set forth in the Stevenson University Policies.
  • Teaching assignments may require teaching day, evening, online or hybrid classes.
  • Meeting classes for the full class time during the scheduled dates and times is expected.

Reports To
Department Chair, Art and Graphic Design
Quick Link for Posting
https://stevenson.peopleadmin.com/postings/10526
Posting Information
Number of Available Positions
Varies based on need of the dept.
Work Location
Owings Mills North
Position Category
Faculty
Position Type
Adjunct Faculty
Months/Year
Variable, based on courses scheduled to teach
Hrs/Week
Variable, based on # of courses scheduled to teach
Hrs/Year
If scheduled to work less than 12 months, beginning date
Ending Date
FLSA
Exempt
Payroll
Monthly
Hiring Salary Range
Anticipated to be $1,191-$1,389 per credit/contact hour (subject to minimum enrollment)
Benefits
https://www.stevenson.edu/human-resources/benefits/
Recruitment Instructions
Open to All Applicants
Posting Date
06/20/2025
Closing Date/Application Deadline
Open Until Filled
No
EEO Statement
Stevenson University is proud to be an Equal Opportunity Employer.