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Industrial Light Magic Jobs (NOW HIRING)

Staff Accountant

San Antonio, TX

$49K - $65K/yr

... light fixtures for projects worldwide. You'll find our products everywhere from SF MOMA to the Nike ... industrial design and place a premium on service, quality, and innovation. Our people make magic ...

Staff Accountant

San Antonio, TX · On-site

$49K - $65K/yr

... light fixtures for projects worldwide. You'll find our products everywhere from SF MOMA to the Nike ... industrial design and place a premium on service, quality, and innovation. Our people make magic ...

... light fixtures for projects worldwide. You'll find our products everywhere from SF MOMA to the Nike ... industrial design and place a premium on service, quality, and innovation. Our people make magic ...

... light fixtures for projects worldwide. You'll find our products everywhere from SF MOMA to the Nike ... industrial design and place a premium on service, quality, and innovation. Our people make magic ...

Staff Accountant

San Antonio, TX · On-site

$50K - $65K/yr

... light fixtures for projects worldwide. You'll find our products everywhere from SF MOMA to the Nike ... industrial design and place a premium on service, quality, and innovation. Our people make magic ...

Prior use of Magic and Veeva highly preferred. * Proven proficiency in Microsoft Word and Excel ... There are a lot of different light industrial jobs out there. Kelly ® Professional & Industrial ...

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Industrial Light Magic information

See salary details

$28.5K

$42.7K

$66.5K

How much do industrial light magic jobs pay per year?

As of Sep 12, 2026, the average yearly pay for industrial light magic in the United States is $42,718.00, according to ZipRecruiter salary data. Most workers in this role earn between $37,500.00 and $43,500.00 per year, depending on experience, location, and employer.

What is the difference between Industrial Light Magic vs Visual Effects Artist?

AspectIndustrial Light MagicVisual Effects Artist
CredentialsDegree in film, animation, or related field; proficiency in VFX softwareSimilar credentials; often self-taught or with formal training in VFX
Work EnvironmentLarge studios, film sets, post-production facilitiesFilm, TV, commercials, freelance projects
Industry UsagePrimarily in film and high-end media productionsBroadly in entertainment, advertising, and independent projects

Industrial Light Magic is a leading visual effects company specializing in high-end film VFX, often working on blockbuster movies. Visual Effects Artists are professionals who create VFX for various media, including films, TV, and commercials. While both roles require similar skills and tools, ILM is a specific company known for large-scale projects, whereas Visual Effects Artists work across multiple companies and projects.

How much do industrial light magic compositors make?

Industrial Light & Magic compositors typically earn between $70,000 and $120,000 annually, depending on experience, location, and skill level. Senior compositors with advanced skills in software like Nuke or After Effects can earn higher salaries, especially in major entertainment hubs.

What are the career opportunities at Industrial Light Magic?

Career opportunities at Industrial Light & Magic include roles in visual effects, animation, compositing, modeling, and technical direction. The company seeks candidates with skills in software such as Maya, Houdini, and Nuke, and often requires relevant experience or a background in film, animation, or computer graphics. Positions may range from entry-level to senior roles, with opportunities for collaboration on major film projects.
More about Industrial Light Magic jobs
Infographic showing various Industrial Light Magic job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 87% Full Time, 7% Part Time, 2% Contract, and 2% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $42,718 per year, or $20.5 per hour.

Industrial Light & Magic hiring Creature TD, California

San Francisco, CA • On-site

$67K - $85K/yr

Other

Medical, Dental, Vision

This job post has expired 2 days ago. Applications are no longer accepted.


Job description

Industrial Light & Magic (ILM), a division of Lucasfilm and a subsidiary of The Walt Disney Company, is currently seeking a Junior Creature Technical Director (Junior Creature TD) for a project-based hire at our San Francisco headquarters. This is an entry‑level technical role designed for artists and engineers who possess a deep fascination with the mechanics of character movement, anatomy, and simulation.

As a Junior Creature Technical Director at the Presidio, you will be joining the studio that pioneered the digital character revolution. From the groundbreaking muscle systems of Jurassic Park to the intricate facial performances in The Avengers, ILM has always been at the forefront of creature technology. In this role, you will help maintain that legacy by supporting the pipeline that brings the world’s most complex digital beings to life.

Job Overview: Creature TD (Technical Director)

Category: Project Hire (Fixed Term)

Company Name: Industrial Light & Magic (ILM)

Parent Organization: The Walt Disney Company

Job Type: Project Hire (Fixed Term)

Location: San Francisco, California, United States

Primary Tools: Autodesk Maya, SideFX Houdini, Python

Experience Level: Entry Level / Junior

Compensation and Benefits

Annual Compensation Table (USD)

Position Level: Junior Creature TD

Salary Range (Annual): $67,000 – $85,600

Pay Frequency: Bi-Weekly / Salaried

Additional Benefits: Beyond the base salary, this project hire may be eligible for a bonus or long‑term incentive units. Full‑time project hires at ILM receive a comprehensive package including medical, dental, and vision insurance, as well as financial and wellness benefits commensurate with the level of the position.

Key Responsibilities
  • Technical Show Support: Provide daily assistance to Senior Creature TDs and Animators. This includes troubleshooting rig performance issues and ensuring that assets are behaving as expected within the production environment.
  • Rig Optimization: Analyze and optimize existing rigs and simulation setups to ensure they are efficient enough for the animation team to use without compromising on the quality of the final deformation.
  • Asset Rigging: Take ownership of “non‑hero” assets—secondary characters, props, or background creatures—applying standard rigging templates and ensuring they meet show requirements.
  • Simulation Management: Assist with entry‑level shot work involving CG cloth, hair, fur, and muscle simulations. You will help “prep” shots for larger simulation passes conducted by senior artists.
  • Pipeline Troubleshooting: Act as a first responder for creature‑related pipeline issues. If an artist in another department (such as Layout or Lighting) encounters a bug with a character asset, you will help diagnose and resolve the issue.
  • Documentation: Create and maintain clear, concise documentation for show‑specific tools and processes to ensure knowledge is shared across the global ILM network.
Educational Background
  • A degree or certificate in Computer Graphics, Animation, Fine Arts, or Design is preferred. Candidates with degrees in Computer Science or Mechanical Engineering who have a strong interest in anatomy and simulation are also highly encouraged to apply.
Technical Skillset
  • Software: Mastery of Maya or Houdini is required. You should be comfortable navigating complex node graphs and outliner hierarchies.
  • Techniques: Proven ability in at least one core creature discipline: rigging, cloth simulation, hair/fur grooming, or muscle systems.
  • Scripting: Knowledge of Python, Mel, or VEX is a significant advantage. The ability to automate repetitive rigging tasks is what defines a successful Junior Creature Technical Director.
  • Operating Systems: Familiarity with Linux environments is standard for our studio pipeline.
The Portfolio (Reel)

Your application must include a demo reel. We are specifically looking for:

  • Clear breakdowns of rigging logic (e.g., showing the joint structure vs. the skinning).
  • Simulation tests (cloth, hair, or skin sliding) that show an understanding of physical weight and properties.
  • A demonstration of “technical problem solving”—perhaps a tool you wrote to speed up a workflow.

Working at the Letterman Digital Arts Center in San Francisco’s Presidio offers a unique environment. You will be surrounded by the history of cinema while working on its future.

  • Mentorship: As a Junior Creature Technical Director, you are not expected to know everything on day one. You will be paired with seasoned veterans who have worked on some of the biggest films in history.
  • Innovation: You will have access to Zeno, ILM’s proprietary software suite, and other cutting‑edge tools that define the state of the art in creature simulation.
  • Culture: We champion a business environment where ideas from all people help us grow. We are an equal opportunity employer and value the unique perspectives that different backgrounds bring to our storytelling.
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